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Aliens: Colonial Marines Specs

The Aliens: Colonial Marines Facebook Page notes that AvPGalaxy has word that Steam will begin offering preorders of Aliens: Colonial Marines today, also providing system specifications for Gearbox Software's upcoming shooter. Here's word:

Minimum Specs: Operating System: Windows XP SP3. Processor: 2 GHz Intel Dual Core Processor. RAM: 2GB RAM (XP),2GB RAM (Vista). HD: 20GB free hard disk space. Optical Drive: DVD. Sound Card: DirectX 9.0c compatible. Video Card:NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum).

Recommended Specs: Operating System: Windows XP SP3/Vista/Windows 7. Processor: 2.3 GHz Intel Quad CoreProcessor. RAM: 2GB RAM. HD: 20GB free hard disk space. Optical Drive: DVD. Sound Card: DirectX 9.0c compatible. VideoCard: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum).

Other Requirements: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only).

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51 Replies. 3 pages. Viewing page 1.
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51. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 16:55 eRe4s3r
 
Well you are hardened then. I can't stand more than 35C .. I admit, I am a weak continental European But on the other hand, I have no problem with humid summers as long as it's below 40C .. but Australia is too dry for my taste. I live in a region with lots of lakes and forests. Wouldn't ever want to trade that for hot dry lands ;p  
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50. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 11:20 Beamer
 
theyarecomingforyou wrote on Jan 15, 2013, 09:29:
eRe4s3r wrote on Jan 15, 2013, 08:38:
You'd have to pay me to even consider going to Australia on a vacation. 40C and above? Yeah.. no.
It depends on the humidity. When I went to Egypt it was over 45C in the shade, yet the very low humidity meant it wasn't a problem; in fact I've been more uncomfortable on a humid 30C day in the UK.

That said, I wouldn't be interested in a holiday to Australia either. It's hot, it's mostly desert, the culture is very similar to the UK, it's expensive to get there, it takes a very long time to fly there and it doesn't have much in the way of history. I tend to stick to Europe and have enjoyed all the countries I've visited - I've been to Italy, San Marino, France and Belgium. In terms of hot countries, I'd like to visit Dubai, Brazil and Turkey but I'm not in any hurry.

Save your money over visiting Dubai.
 
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http://www.painkillerrecords.com
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49. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 10:56 Creston
 
Prez wrote on Jan 14, 2013, 19:25:
ChaosEngine wrote on Jan 14, 2013, 17:32:
Dear Gearbox and Sega,

http://store.steampowered.com/app/49540/?cc=us
http://store.steampowered.com/app/49540/?cc=au
http://store.steampowered.com/app/49540/?cc=nz

50usd in the US, 80usd in Australia and 100usd in NZ??

Fuck you.

Signed,
someone who actually buys games.

Why do publishers do this crazy stuff?

Greed. And they know they can get away with it because the local governments will enforce their bullshit market segmentation.

(Note: I mean greed by the publishers. Steam is just doing what they are told.)

Creston
 
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48. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 09:29 theyarecomingforyou
 
eRe4s3r wrote on Jan 15, 2013, 08:38:
You'd have to pay me to even consider going to Australia on a vacation. 40C and above? Yeah.. no.
It depends on the humidity. When I went to Egypt it was over 45C in the shade, yet the very low humidity meant it wasn't a problem; in fact I've been more uncomfortable on a humid 30C day in the UK.

That said, I wouldn't be interested in a holiday to Australia either. It's hot, it's mostly desert, the culture is very similar to the UK, it's expensive to get there, it takes a very long time to fly there and it doesn't have much in the way of history. I tend to stick to Europe and have enjoyed all the countries I've visited - I've been to Italy, San Marino, France and Belgium. In terms of hot countries, I'd like to visit Dubai, Brazil and Turkey but I'm not in any hurry.
 
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SteamID: theyarecomingforyou
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47. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 08:42 Burrito of Peace
 
eRe4s3r wrote on Jan 15, 2013, 08:38:
You'd have to pay me to even consider going to Australia on a vacation. 40C and above? Yeah.. no.

I'm actually moving there! 40C is only 104F which is about your average summer heat in Texas. So not much of a change for me.
 
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46. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 08:38 eRe4s3r
 
You'd have to pay me to even consider going to Australia on a vacation. 40C and above? Yeah.. no.  
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45. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 08:24 Beamer
 
Quinn wrote on Jan 15, 2013, 07:33:
People are also relatively rich in AU/NZ.

It's no rocket science.

I saw parking in Syndey for $80/hr. Wish I'd taken a picture. I almost fell out of my seat.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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44. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 07:33 Quinn
 
People are also relatively rich in AU/NZ.

It's no rocket science.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
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43. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 06:06 Fantaz
 
Prez wrote on Jan 14, 2013, 19:25:
ChaosEngine wrote on Jan 14, 2013, 17:32:
Dear Gearbox and Sega,

http://store.steampowered.com/app/49540/?cc=us
http://store.steampowered.com/app/49540/?cc=au
http://store.steampowered.com/app/49540/?cc=nz

50usd in the US, 80usd in Australia and 100usd in NZ??

Fuck you.

Signed,
someone who actually buys games.

Why do publishers do this crazy stuff?

Games are expensive in AU/NZ.

http://ca.ign.com/articles/2011/06/03/the-cheapest-games-in-the-world
 
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42. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 05:53 InBlack
 
Hey I just realized something while going over the "Features" of this game. It says that there is 4-player co-op, but there is no mention of regular TvT or FFA or any other kind of multiplayer...

Im wondering, maybe this game wont feature any other kind of multiplayer? If so I expect a brilliant SP or CO-OP game, anything less and they wont be getting my money....
 
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I have a nifty blue line!
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41. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 04:59 Quinn
 
StingingVelvet wrote on Jan 15, 2013, 02:34:
Prez wrote on Jan 14, 2013, 20:19:
I should have been more specific... I know it's based on retail but why are games, digital or retail, sold for so much more overseas? Does it have something to do with exchange rates?

Could be shipping, import taxes, higher wages in those countries for local personnel, higher benefits, exchange rates or all of the above plus more. I can't really say. I just know they have to match local prices.

Most of my Australian friends tell me Steam matches local prices but they can import for less, which is why they complain.

In Australia, people pay equal to 8 -- EIGHT!! -- euros for a cappuccino. In the Netherlands, when you order one you pay between 2 to 3 euros.

I don't hear the Australians complain about that.

It is, indeed, because of the wellbeing of that country. People generally get paid around 3 times more than the same job would in The Netherlands and USA.
 
Avatar 57334
 
"Moo," she said.
And I trembled.
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40. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 04:50 xXBatmanXx
 
Prez wrote on Jan 14, 2013, 20:19:
StingingVelvet wrote on Jan 14, 2013, 20:07:
Prez wrote on Jan 14, 2013, 19:25:
Why do publishers do this crazy stuff?

Retailer agreements.

I should have been more specific... I know it's based on retail but why are games, digital or retail, sold for so much more overseas? Does it have something to do with exchange rates?

Base price probably same all over, but add in Tax and Tariff? Not sure. Would be interesting to find out.
 
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In this present crisis, government is not the solution to our problem; government is the problem. / Few men have virtue enough to withstand the highest bidder.
Playing: New dad
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39. Re: Aliens: Colonial Marines Specs Jan 15, 2013, 02:34 StingingVelvet
 
Prez wrote on Jan 14, 2013, 20:19:
I should have been more specific... I know it's based on retail but why are games, digital or retail, sold for so much more overseas? Does it have something to do with exchange rates?

Could be shipping, import taxes, higher wages in those countries for local personnel, higher benefits, exchange rates or all of the above plus more. I can't really say. I just know they have to match local prices.

Most of my Australian friends tell me Steam matches local prices but they can import for less, which is why they complain.
 
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38. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 21:52 Quinn
 
Alien zergfest = fail.

They never freaking learn, do they? It's like all the decisions are made by arrogant fools with their head up their ass, with no intention to listen to the nerds in the background who know exactly what it is a good game needs. It's probably those morons you first met at school.. the ones with the annoying smirk and an act as if they know everything, unable to say "I don't know" even if they don't. Bah.

I digress a lot.

Anyway, I knew this game was gonna fail when I saw the alpha preview footage some years ago.. and this giant Alien came bashing through what I can only remember as a junkyard.. and the player was supposed to be scared. I threw my arms up in the air right there and then, and with it my last shreds of hope that mayyybe this Alien game was gonna be alright...
 
Avatar 57334
 
"Moo," she said.
And I trembled.
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37. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 20:29 The Half Elf
 
What they need to do is take Red Faction 1 engine and put it in an Aliens game. I mean come on now, that place would be a freaking metal crater in space with that many aliens being shot.  
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36. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 20:19 Prez
 
StingingVelvet wrote on Jan 14, 2013, 20:07:
Prez wrote on Jan 14, 2013, 19:25:
Why do publishers do this crazy stuff?

Retailer agreements.

I should have been more specific... I know it's based on retail but why are games, digital or retail, sold for so much more overseas? Does it have something to do with exchange rates?
 
Avatar 17185
 
Goodbye my Monte boy. May you rest in the peace you never knew in life.
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35. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 20:07 StingingVelvet
 
Prez wrote on Jan 14, 2013, 19:25:
Why do publishers do this crazy stuff?

Retailer agreements.
 
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34. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 19:25 Prez
 
ChaosEngine wrote on Jan 14, 2013, 17:32:
Dear Gearbox and Sega,

http://store.steampowered.com/app/49540/?cc=us
http://store.steampowered.com/app/49540/?cc=au
http://store.steampowered.com/app/49540/?cc=nz

50usd in the US, 80usd in Australia and 100usd in NZ??

Fuck you.

Signed,
someone who actually buys games.

Why do publishers do this crazy stuff?
 
Avatar 17185
 
Goodbye my Monte boy. May you rest in the peace you never knew in life.
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33. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 19:25 StingingVelvet
 
theyarecomingforyou wrote on Jan 14, 2013, 14:53:
ACM supports DX11 but won't use any DX11 features, like tessellation. For all intents and purposes it's not a DX11 game. From a technical perspective it's a backwards step from the recent AVP game, especially as all the media features low polygon models and environments as well as low resolution textures. I'm hopeful that the gameplay will make up for it but at the moment it looks like I'll wait to pick this up on sale.

I haven't seen anything to suggest that ACM will be a decent PC port. That's in stark contrast to other non-DX11 games like Dishonored and Borderlands 2, which both had media and interviews talking about how the PC version was receiving special treatment. That makes me very sceptical, especially with the development history.

DX11 isn't essential but it is a warning sign and there have been many other warning signs.

If it's a warning sign that my 480 can run it on max at 60fps then great! Graphics have reached a point of diminishing returns for me, I don't care if they get any better.
 
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32. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 18:31 eRe4s3r
 
It's gonna be another Duke Nukem Forever no doubt. If anything I would be surprised if it didn't suck, given the development hell RollinThundr mentioned.... also that video someone else there linked had the worst voiceovers I heard in recent times.. I thought we were over the "phone in the voice overs from a plane with absolutely no emotion" part of gaming voices....  
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51 Replies. 3 pages. Viewing page 1.
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