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Aliens: Colonial Marines Specs

The Aliens: Colonial Marines Facebook Page notes that AvPGalaxy has word that Steam will begin offering preorders of Aliens: Colonial Marines today, also providing system specifications for Gearbox Software's upcoming shooter. Here's word:

Minimum Specs: Operating System: Windows XP SP3. Processor: 2 GHz Intel Dual Core Processor. RAM: 2GB RAM (XP),2GB RAM (Vista). HD: 20GB free hard disk space. Optical Drive: DVD. Sound Card: DirectX 9.0c compatible. Video Card:NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum).

Recommended Specs: Operating System: Windows XP SP3/Vista/Windows 7. Processor: 2.3 GHz Intel Quad CoreProcessor. RAM: 2GB RAM. HD: 20GB free hard disk space. Optical Drive: DVD. Sound Card: DirectX 9.0c compatible. VideoCard: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum).

Other Requirements: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only).

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33. Re: Aliens: Colonial Marines Specs Jan 14, 2013, 19:25 StingingVelvet
 
theyarecomingforyou wrote on Jan 14, 2013, 14:53:
ACM supports DX11 but won't use any DX11 features, like tessellation. For all intents and purposes it's not a DX11 game. From a technical perspective it's a backwards step from the recent AVP game, especially as all the media features low polygon models and environments as well as low resolution textures. I'm hopeful that the gameplay will make up for it but at the moment it looks like I'll wait to pick this up on sale.

I haven't seen anything to suggest that ACM will be a decent PC port. That's in stark contrast to other non-DX11 games like Dishonored and Borderlands 2, which both had media and interviews talking about how the PC version was receiving special treatment. That makes me very sceptical, especially with the development history.

DX11 isn't essential but it is a warning sign and there have been many other warning signs.

If it's a warning sign that my 480 can run it on max at 60fps then great! Graphics have reached a point of diminishing returns for me, I don't care if they get any better.
 
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  1. Jan 14, 09:26 Re: Aliens: Colonial Marines Specs wtf_man
  2. Jan 14, 09:31  Re: Aliens: Colonial Marines Specs Tavil
  3. Jan 14, 09:50  Re: Aliens: Colonial Marines Specs Beamer
  5. Jan 14, 10:01   Re: Aliens: Colonial Marines Specs wtf_man
  6. Jan 14, 10:12    Re: Aliens: Colonial Marines Specs Beamer
  7. Jan 14, 10:18     Re: Aliens: Colonial Marines Specs wtf_man
  13. Jan 14, 13:02      Re: Aliens: Colonial Marines Specs StingingVelvet
  14. Jan 14, 13:11       Re: Aliens: Colonial Marines Specs Burrito of Peace
  15. Jan 14, 13:17        Re: Aliens: Colonial Marines Specs nin
  17. Jan 14, 13:47         Re: Aliens: Colonial Marines Specs Burrito of Peace
  24. Jan 14, 16:20        Re: Aliens: Colonial Marines Specs Quinn
  18. Jan 14, 13:51      Re: Aliens: Colonial Marines Specs Zanderat1
  23. Jan 14, 16:19       Re: Aliens: Colonial Marines Specs jdreyer
  26. Jan 14, 16:34        Re: Aliens: Colonial Marines Specs nin
  27. Jan 14, 17:22         Re: Aliens: Colonial Marines Specs jdreyer
  30. Jan 14, 17:32         Re: Aliens: Colonial Marines Specs ChaosEngine
  34. Jan 14, 19:25          Re: Aliens: Colonial Marines Specs Prez
  35. Jan 14, 20:07           Re: Aliens: Colonial Marines Specs StingingVelvet
  36. Jan 14, 20:19            Re: Aliens: Colonial Marines Specs Prez
  37. Jan 14, 20:29             Re: Aliens: Colonial Marines Specs The Half Elf
  39. Jan 15, 02:34             Re: Aliens: Colonial Marines Specs StingingVelvet
  41. Jan 15, 04:59              Re: Aliens: Colonial Marines Specs Quinn
  42. Jan 15, 05:53               Re: Aliens: Colonial Marines Specs InBlack
  40. Jan 15, 04:50             Re: Aliens: Colonial Marines Specs xXBatmanXx
  43. Jan 15, 06:06           Re: Aliens: Colonial Marines Specs Fantaz
  49. Jan 15, 10:56           Re: Aliens: Colonial Marines Specs Creston
  4. Jan 14, 09:56  Re: Aliens: Colonial Marines Specs nin
  11. Jan 14, 12:10  Re: Aliens: Colonial Marines Specs Techie714
  12. Jan 14, 12:26   Re: Aliens: Colonial Marines Specs Darks
  8. Jan 14, 11:03 Re: Aliens: Colonial Marines Specs Xero
  9. Jan 14, 11:14  Re: Aliens: Colonial Marines Specs Shataan
  16. Jan 14, 13:30  Re: Aliens: Colonial Marines Specs qsto
  10. Jan 14, 11:17 Re: Aliens: Colonial Marines Specs Creston
  19. Jan 14, 14:53 Re: Aliens: Colonial Marines Specs theyarecomingforyou
  20. Jan 14, 15:26  Re: Aliens: Colonial Marines Specs wtf_man
>> 33. Jan 14, 19:25  Re: Aliens: Colonial Marines Specs StingingVelvet
  21. Jan 14, 16:09 Re: Aliens: Colonial Marines Specs jdreyer
  22. Jan 14, 16:19 Re: Aliens: Colonial Marines Specs Quinn
  25. Jan 14, 16:30 Re: Aliens: Colonial Marines Specs DangerDog
  28. Jan 14, 17:30  Re: Aliens: Colonial Marines Specs theyarecomingforyou
  29. Jan 14, 17:31   Re: Aliens: Colonial Marines Specs Prez
  31. Jan 14, 17:41    Re: Aliens: Colonial Marines Specs RollinThundr
  32. Jan 14, 18:31     Re: Aliens: Colonial Marines Specs eRe4s3r
  38. Jan 14, 21:52 Re: Aliens: Colonial Marines Specs Quinn
  44. Jan 15, 07:33 Re: Aliens: Colonial Marines Specs Quinn
  45. Jan 15, 08:24  Re: Aliens: Colonial Marines Specs Beamer
  46. Jan 15, 08:38   Re: Aliens: Colonial Marines Specs eRe4s3r
  47. Jan 15, 08:42    Re: Aliens: Colonial Marines Specs Burrito of Peace
  51. Jan 15, 16:55     Re: Aliens: Colonial Marines Specs eRe4s3r
  48. Jan 15, 09:29    Re: Aliens: Colonial Marines Specs theyarecomingforyou
  50. Jan 15, 11:20     Re: Aliens: Colonial Marines Specs Beamer


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