Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Torment Interview

An interview on Rock, Paper, Shotgun talks with Brian Fargo about inXile's recently revealed plans for Torment, a spiritual successor to Planescape: Torment, the classic RPG. They talk about where the project stands, using the Numenera system, why getting the actual license didn't work out, what "makes a Torment game a Torment game," Chris Avellone's involvement, and the likelihood they will be taking this project to Kickstarter. Thanks Pope Viper.

View
4 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >

4. Re: Torment Interview Jan 9, 2013, 23:54 Jerykk
 
Could be good... maybe? The lack of Avellone makes me hesitant. Still, here's hoping it at least lives up to PST's legacy.  
Avatar 20715
 
Reply Quote Edit Delete Report
 
3. Re: Torment Interview Jan 9, 2013, 22:49 jacobvandy
 
Lol, not a new Planescape... That's kind of the point.  
Reply Quote Edit Delete Report
 
2. Re: Torment Interview Jan 9, 2013, 22:19 MattyC
 
I have my reservations about this one, but at the end of the day... a new Planescape? I can't help but be excited.  
Avatar 39012
 
Reply Quote Edit Delete Report
 
1. Re: Torment Interview Jan 9, 2013, 22:15 Cutter
 
Well that's sweet and all and I like Monte's vision and all but let's get W2 out the gate on time and well made and all first shall we?
 
Avatar 25394
 
James Woods: Oh that's fun. That sounds like you had a fun time. Where would I fit in with the fun time, huh? Where does James Woods fit into the fun?
Reply Quote Edit Delete Report
 
4 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >


footer

.. .. ..

Blue's News logo