37 Replies. 2 pages. Viewing page 2.
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| 17. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:37 |
LesCaster |
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Moss, earth, slightly burnt and maybe a subtle sweet-sour smell I'm from NJ. There is nothing sweet-smelling about our sewers.
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| I once prayed to god for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness. |
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| 16. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:36 |
Fantaz |
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| I'd be interested in the SDK for this... and a pack of their supplement pills with vibrational technology (whatever that means). |
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| proudly fragging noobs in deathmatch since 1999 |
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| 15. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:32 |
ItBurn |
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LesCaster wrote on Jan 9, 2013, 10:22:
...there are a ton of neutral smells that would fit well with battlefields, sewers and other areas like that. Don't you agree? Sewers neutral? Not based upon the ones I've smelled
You lack imagination Moss, earth, slightly burnt and maybe a subtle sweet-sour smell. |
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| 14. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:22 |
LesCaster |
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...there are a ton of neutral smells that would fit well with battlefields, sewers and other areas like that. Don't you agree? Sewers neutral? Not based upon the ones I've smelled
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| I once prayed to god for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness. |
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| 13. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:18 |
nin |
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ItBurn wrote on Jan 9, 2013, 10:16:
LesCaster wrote on Jan 9, 2013, 10:15:
Why would they make the game make you barf? While they may not intentionally aim for inducing the gag reflex, for people like me who are hyper-sensitive to smells, even "good" smells can become objectionable after enough exposure. I can't walk through the perfume section of stores without winding up with a pounding headache.
Yeah, it would definitely need to be adjustable and subtle in general. Also, you can just not use it. :p
I look forward to game where the screen is black and you're simply forced to follow your nose...
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 12. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:16 |
ItBurn |
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LesCaster wrote on Jan 9, 2013, 10:15:
Why would they make the game make you barf? While they may not intentionally aim for inducing the gag reflex, for people like me who are hyper-sensitive to smells, even "good" smells can become objectionable after enough exposure. I can't walk through the perfume section of stores without winding up with a pounding headache.
Yeah, it would definitely need to be adjustable and subtle in general. Also, you can just not use it. :p |
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| 11. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:15 |
ItBurn |
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Kajetan wrote on Jan 9, 2013, 10:07:
ItBurn wrote on Jan 9, 2013, 09:49: Background music detracts from the immersion. Smell wouldn't. Depends on the game. A racing game might benefit from the smell of hot motor oil, asphalt and metal, but other than that ... when i play "The Witcher" i smell the flowers from the meadow and i smell the soap and rosewater my lady has bathed her smooth skin ... and i smell the rotten flesh on a battlefield, i smell fecal matter and urin and dirt in the cities and villages. No, thank you!
And it will surely break immersion in this kind of games when i smell only pleasant smells. You wouldn't smell fecal matter and all that stuff, obviously, but there are a ton of neutral smells that would fit well with battlefields, sewers and other areas like that. Don't you agree? |
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| 10. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:15 |
LesCaster |
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Why would they make the game make you barf? While they may not intentionally aim for inducing the gag reflex, for people like me who are hyper-sensitive to smells, even "good" smells can become objectionable after enough exposure. I can't walk through the perfume section of stores without winding up with a pounding headache.
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| I once prayed to god for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness. |
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| 9. |
Re: Smell-O-Vision |
Jan 9, 2013, 10:07 |
Kajetan |
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ItBurn wrote on Jan 9, 2013, 09:49: Background music detracts from the immersion. Smell wouldn't. Depends on the game. A racing game might benefit from the smell of hot motor oil, asphalt and metal, but other than that ... when i play "The Witcher" i smell the flowers from the meadow and i smell the soap and rosewater my lady has bathed her smooth skin ... and i smell the rotten flesh on a battlefield, i smell fecal matter and urin and dirt in the cities and villages. No, thank you!
And it will surely break immersion in this kind of games when i smell only pleasant smells. |
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| 8. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:50 |
ItBurn |
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ldonyo wrote on Jan 9, 2013, 09:35:
ItBurn wrote on Jan 9, 2013, 09:22: I'd definitely use this kind of technology if games supported it and it didn't cost too much. It would massively help immersion. It needs to blend many smells at a time though. There are a lot of smells I do not want or need in my gaming experience. The smells associated with violent death are chief among these. I like immersion, but I don't want to have a barf bag be part of my gaming setup. Why would they make the game make you barf? They wouldn't... |
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| 7. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:49 |
ItBurn |
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McSterls wrote on Jan 9, 2013, 09:34: Do people care about smell in their game? I don't think so...about half the time I turn off background music, so why would I want to smell my food cooking? Background music detracts from the immersion. Smell wouldn't. |
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| 6. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:48 |
nin |
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I thought this was some sort of You Don't Know Jack crossover, but apparently that was Jellyvision...
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RollinThundr Apr 17, 2013, 12:25: Eh really tossing stuff like that in there only to get your panties all bunched up. If you really want to call that trolling sure.
Mr. Tact Apr 17, 2013, 12:33: Pretty sure that's the definition of trolling... |
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| 5. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:44 |
LesCaster |
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Sorry, this is just a dumb idea and a waste of time and development resources. Frankly, my olfactory system needs the least amount of stimulation apart from what I encounter in the real world.
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| I once prayed to god for a bike, but quickly found out he didnt work that way...so I stole a bike and prayed for his forgiveness. |
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| 4. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:35 |
ldonyo |
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ItBurn wrote on Jan 9, 2013, 09:22: I'd definitely use this kind of technology if games supported it and it didn't cost too much. It would massively help immersion. It needs to blend many smells at a time though. There are a lot of smells I do not want or need in my gaming experience. The smells associated with violent death are chief among these. I like immersion, but I don't want to have a barf bag be part of my gaming setup. |
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| 3. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:34 |
McSterls |
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| Do people care about smell in their game? I don't think so...about half the time I turn off background music, so why would I want to smell my food cooking? |
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| 2. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:32 |
Prez |
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| It seems like a good idea but it will never work in practice. They tried this idea in movie theaters ages ago and it was a disaster. |
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| 1. |
Re: Smell-O-Vision |
Jan 9, 2013, 09:22 |
ItBurn |
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| I'd definitely use this kind of technology if games supported it and it didn't cost too much. It would massively help immersion. It needs to blend many smells at a time though. |
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37 Replies. 2 pages. Viewing page 2.
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