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$83MM to Kickstart Games in 2012

A Best of Kickstarter 2012 feature has some eye-opening statistics on the year in videogame crowdsourcing. Word is 561,574 backers pledged $83,144,565 to 2,796 projects. Thanks nin via Kotaku.

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17. Re: $83MM to Kickstart Games in 2012 Jan 19, 2013, 13:13 Quboid
 
Mr. Tact wrote on Jan 9, 2013, 15:38:
Quboid wrote on Jan 9, 2013, 08:12:
When did the millions signifier become MM rather than M?
It's a British thing...

This thread presumably has tumbleweed rolling past by now but...

I'm British and I'm not familiar with it. I think it's a print media thing, but outside of desktop publishing, I don't know why anyone would use it.
 
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- Quboid
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16. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 16:05 Dev
 
Dmitri_M wrote on Jan 9, 2013, 16:03:
Dev wrote on Jan 9, 2013, 06:47:
Just because YOU PERSONALLY don't know about other successful kickstarter examples, doesn't mean they aren't out there.

If you reread my post with your histrionic internet poster bottle top thick glasses removed I implied nothing about kickstarters in general.
And if you reread MINE, you'll see I was also replying to prophet who DID imply stuff about these kinda projects... and he replied to a post that did mention kickstarter... in a news thread about kickstarter.

When someone brought up FTL as a counter example, you were the one said to stop bringing it up.

Hence, the bringing up of other examples.
Dmitri_M wrote on Jan 9, 2013, 16:03:
I got 300 dollars invested in these kooky kickstarter projects and as such I'm happy to view them for what they are. Business ventures about as likely to succeed or fail as any conventional business venture.
Thats a healthy attitude to have. So far I've done pretty well at picking kickstarters, and ones with physical rewards (board games or technology items, etc) have mostly been delivered. For instance, right before christmas I got the blink(1).
Software ones are a little more iffy looks like, a couple of the multiple projects I've backed have said they've run out of money, although they've promised to continue. So we'll see. FTL is one of the ones that I backed that's delivered though. A number of the other ones I've done have delivered alpha or beta already. The double fine project continues to release multiple updates, including their monthly video documentary, so that continues. Although the last update may have depressed some people, I'm encouraged by it. That shows they have a close eye on the budget and are going to have to start cutting back on some of it since their current pace means they will go over. That's a natural process of making a game, I'm fairly sure that limiting the scope of a game happens with all game projects with a budget. I'm pretty confidant that they will release a game, and one thats fun. I think ALL game kickstarter creators should watch those documentaries. I've certainly gotten my money's worth, and thats before the game is even out.

This comment was edited on Jan 9, 2013, 16:16.
 
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15. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 16:03 Dmitri_M
 
Dev wrote on Jan 9, 2013, 06:47:
Just because YOU PERSONALLY don't know about other successful kickstarter examples, doesn't mean they aren't out there.

Well done for posting examples other than FTL.

If you reread my post with your histrionic internet poster bottle top thick glasses removed I implied nothing about kickstarters in general.

But now that you mention it.

I got 300 dollars invested in these kooky kickstarter projects and as such I'm happy to view them for what they are. Business ventures about as likely to succeed or fail as any conventional business venture.
 
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14. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 15:38 Mr. Tact
 
Quboid wrote on Jan 9, 2013, 08:12:
When did the millions signifier become MM rather than M?
It's a British thing...
 
Truth is brutal. Prepare for pain.
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13. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 09:03 nin
 
Dmitri_M wrote on Jan 9, 2013, 05:24:
Creston wrote on Jan 9, 2013, 00:33:
PropheT wrote on Jan 8, 2013, 23:46:
Some of those projects will never hit the light of day and others are just disappointments selling a name to get made; there's still no real, playable proof that investors are getting a return they expect on these kinds of projects.

Ahem.

Creston


Quit using FTL as example. That was well into development prior to the kickstarter.


OK, what about all of these ?


When did the millions signifier become MM rather than M?

I think assgok threw a tantrum one day...

 
http://www.nin.com/pub/tension/
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12. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 08:12 Quboid
 
83 millimetres to Kickstart games? Very odd, very odd indeed.

When did the millions signifier become MM rather than M?
 
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11. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 06:52 Julio
 
It gives me a warm and fuzzy feeling knowing EA, and Ubi missed out on $83MM. And I'm sure it will be more once the Kickstarter games are sold to non-backers.  
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10. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 06:47 Dev
 
Dmitri_M wrote on Jan 9, 2013, 05:24:
Creston wrote on Jan 9, 2013, 00:33:
PropheT wrote on Jan 8, 2013, 23:46:
Some of those projects will never hit the light of day and others are just disappointments selling a name to get made; there's still no real, playable proof that investors are getting a return they expect on these kinds of projects.

Ahem.

Creston


Quit using FTL as example. That was well into development prior to the kickstarter.
So? So are many other games on kickstarter. They tend to be the ones that get funding. Like that war for the overlord one that looks like a spiritual dungeon keeper sequel.
http://www.kickstarter.com/projects/subterraneangames/war-for-the-overworld

Yes, some of them get funded that are nothing more than an idea (double fine is one of the bigger examples).

It takes time to complete video game projects. Most of the bigger projects were funded in 2012, after the pioneering double fine project. Many of them will come out this year.

Also, if the kickstarters are done properly, the game is finished and ready to sell after its done and they've at least not lost money on the project. So any additional sales should mostly be pure profit.

But here's some more examples for you:
http://www.kickstarter.com/projects/project-giana/project-giana
http://store.steampowered.com/app/223220/

http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare
http://store.steampowered.com/app/219640/

http://www.kickstarter.com/projects/musegames/guns-of-icarus-online
http://store.steampowered.com/app/209080/

http://www.kickstarter.com/projects/hatsproductions/organ-trail-directors-cut
http://www.desura.com/games/organ-trail-directors-cut

http://www.kickstarter.com/projects/150937481/a-superhero-game-like-no-other
www.kongregate.com/games/makingfun/clash-rise-of-the-heroes

Just because YOU PERSONALLY don't know about other successful kickstarter examples, doesn't mean they aren't out there.

This comment was edited on Jan 9, 2013, 07:55.
 
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9. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 05:24 Dmitri_M
 
Creston wrote on Jan 9, 2013, 00:33:
PropheT wrote on Jan 8, 2013, 23:46:
Some of those projects will never hit the light of day and others are just disappointments selling a name to get made; there's still no real, playable proof that investors are getting a return they expect on these kinds of projects.

Ahem.

Creston


Quit using FTL as example. That was well into development prior to the kickstarter.
 
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8. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 01:47 Jensen
 
Wow, all the games on Kickstarter combined almost got as much money as Minecraft PC made in 2012.

This comment was edited on Jan 9, 2013, 02:06.
 
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7. Re: $83MM to Kickstart Games in 2012 Jan 9, 2013, 00:33 Creston
 
PropheT wrote on Jan 8, 2013, 23:46:
Some of those projects will never hit the light of day and others are just disappointments selling a name to get made; there's still no real, playable proof that investors are getting a return they expect on these kinds of projects.

Ahem.

Creston

 
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6. Re: $83MM to Kickstart Games in 2012 Jan 8, 2013, 23:46 PropheT
 
jdreyer wrote on Jan 8, 2013, 21:50:
So, I could either have all the stuff on Kickstarter on the one hand OR I could have one Call of Duty franchise game. Hmm, tough choice, tough choice.

I'd probably take the big budget game, if it was a genre I enjoyed more than CoD.

If even a good handful of the games that were funded turn out to be really worth the investment I might change my mind, but I'd be surprised if that happened. Some of those projects will never hit the light of day and others are just disappointments selling a name to get made; there's still no real, playable proof that investors are getting a return they expect on these kinds of projects.
 
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5. Re: $83MM to Kickstart Games in 2012 Jan 8, 2013, 23:07 Zadig
 
Hurray for people power.  
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4. Re: $83MM to Kickstart Games in 2012 Jan 8, 2013, 23:01 Creston
 
You KNOW publishers are taking notice of this, and will try to fucking weasel their way into some of that money. (In fact, one already tried.)

Pretty excited for the games to come out this year and next year. And yes, I have no doubt that they WILL come out. (at least the ones I backed.)

Creston
 
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3. Re: $83MM to Kickstart Games in 2012 Jan 8, 2013, 22:12 Dev
 
Blue,
It does NOT say video games. It says "games." It says "games" in 2 places on that page.

On kickstarter, the games category includes board games as well as video games.

The kotaku link you put in even says this:

(Note that "games" in this context refers to both video and tabletop games. Kickstarter doesn't separate them.)

Now I have a feeling that the vast majority are indeed video games, but board games are a significant fraction.
 
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2. Re: $83MM to Kickstart Games in 2012 Jan 8, 2013, 21:58 nin
 
jdreyer wrote on Jan 8, 2013, 21:50:
So, I could either have all the stuff on Kickstarter on the one hand OR I could have one Call of Duty franchise game. Hmm, tough choice, tough choice.

Now they just have to deliver. I'd be surprised if we see the same momentum in 2013, but you never know. Hell, this time last year, I'd never have guessed it would have exploded like it did.

 
http://www.nin.com/pub/tension/
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1. Re: $83MM to Kickstart Games in 2012 Jan 8, 2013, 21:50 jdreyer
 
So, I could either have all the stuff on Kickstarter on the one hand OR I could have one Call of Duty franchise game. Hmm, tough choice, tough choice.  
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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