Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Guild Wars 2 Bans

Massively has word on permanent bans that have been handed out in Guild Wars 2 for users taking advantage of a way of exploiting snowflakes during their Wintersday event. They point to the Guild Wars 2 Forum and Reddit for details on this, but we can only find the relevant post on the latter, while VG247 points the way to this post with more on the topic. In the post on the GW2 Forum there is also a promise of a long-term roadmap for ArenaNet's MMORPG. Here's what they are saying for now:

To set expectations accordingly, the January release will be a relatively small release that sets the table for the stories and features we plan to roll out with the Feb/March releases and beyond. Also, there will be no new race, profession, or new region with these larger Feb/March releases. One of our major goals with these releases is making our existing world as strong as possible, ensuring there are reasons to go to all the locations in the world we’ve already built, and strengthening the core game we’ve provided. In saying this will be an expansions worth of stuff in these releases, we’re talking about the number of new features that will be rolled out across PvE, WvW, and PvP in early 2013, which usually you’d only find in an expansion for a traditional MMORPG.

View
28 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >

28. Re: Guild Wars 2 Bans Jan 4, 2013, 14:59 Muscular Beaver
 
Creston wrote on Jan 4, 2013, 12:49:
Muscular Beaver wrote on Jan 4, 2013, 12:24:
Creston wrote on Jan 4, 2013, 11:52:
Muscular Beaver wrote on Jan 4, 2013, 09:17:
(managed to level 3 chars to 80 before burning out). But its over too quickly

I'm going to hazard a guess that leveling 3 classes to 80 took you around 200-240 hours? Does that really deserve the "it's over too quickly" label?

creston

I havent counted the hours, but for a MMO it was pretty short. Want me to tell you my time invested in EQ, EQ2, UO or WoW?

In all those, you paid a monthly fee. That'll drive you to play them longer because you feel (maybe even subconsciously) that you have to get your money's worth.

You paid 60 bucks for GW2 and got 240 hours out of it. That's pretty damn good the average game nowadays, I'd say.

(Plus, of course, if you want to go back a year from now, you just download the updates and voila presto, you're back in the game.)

Creston
Nah, I always had a 1 month subscription and I often had breaks in between. I only played when I had fun, and that was more easy in those games since there was always something to accomplish. In WoW there was always PvP (main reason I played it anyway), in EQ there was always AAs and levels to do, etc.
GW2 felt like I hit a wall at 80. With every single char. Then I started a new one because I wanted to keep playing, because over all, this game is more mature than WoW. But the I noticed I actually need a little bit of a grind for character improvement because otherwise I dont see a reason to go on. In WoW for example I always played for better equipment, even in PvP. In EQ for better equipment and levels, but in GW2 there was nothing you could achieve that actually helps your char. Maybe replace a yellow with an orange item, but that didnt do much of a difference anyway. When I found out that legendaries are just fashion items, I thought I was being trolled, because I simply couldnt believe that there is NOTHING to do (not that I would have kept playing only for a legendary that takes months and months to get)!

Im not going to start doing jumping puzzles or achievements, because I never did that in any MMO. I find those pointless. But the endgame of GW2 is ONLY THAT.
I mean the dragon events were a nice touch the first 20 times, but then got boring too, after I got proper equipment from the TP. The dungeons dont offer anything either at endgame, so I didnt even run every one of them.

As I said, the quests when leveling were really great, the story was nice too. The whole world feels so much more alive than any MMO I ever played (even more alive than some single player RPGs *cough*bethesda*cough*), but when theres nothing to do at 80, then theres nothing to do!

I actually tried really hard to keep playing this game. I even tried the frustrating sPvP for a long time, but as I said, for me it was only dumb team deathmatch, because everything is so small and capping works so fast and a stupid team is more frustrating than anywhere, because you cant even get your own little accomplishments, since there will always be someone who jumps in, if youre doing a 1 vs 1.

WvWvW was kinda nice, if you were lucky to find your team and didnt get picked off on the way to them and you didnt die for 2+ hours after that. But there was no goal to that either. I want to win something, I want to improve.
If I just want to play for competition sake, I will play a (tactical) shooter, just because of the much better responsiveness of the controls alone.
 
Avatar 12928
 
Oh that is so lame... You will PAY for your use of inappropriate dialogue!
- Mojo Jojo
Reply Quote Edit Delete Report
 
27. Re: Guild Wars 2 Bans Jan 4, 2013, 14:53 Fion
 
Verno wrote on Jan 4, 2013, 09:54:
I agree about the WvW travel times, they really need to do something about that. I love their no mounts approach to the game but I think large scale PvP is the one spot where they would be a great fit.

They have done something about that. When your side conquers particular keeps it unlocks a waypoint you can use. They aren't everywhere but they can still cut traveling time in half.
 
Avatar 17499
 
Reply Quote Edit Delete Report
 
26. Re: Guild Wars 2 Bans Jan 4, 2013, 14:45 Fion
 
People play also because they have to get their money's worth. I'm quite invested in GW2 when it comes to my guild, the friends I've made, but no I don't feel I 'have' to play the game, so I've gone a week without logging in at times, generally when there's a big new game out or something.

Gotta say it's nice to see Anet releasing new content on a monthly basis. It's already seen more new content than some P2P MMOGs see in a years time, sans expansions. I'm particularly looking forward to this Feb/March mega-patch.
 
Avatar 17499
 
Reply Quote Edit Delete Report
 
25. Re: Guild Wars 2 Bans Jan 4, 2013, 14:09 Verno
 
Just my personal observations but I always found that traditional sub MMOs attract a lot of people who will often keep playing past their enjoyment. I found the reverse to be true of non-sub games, people don't feel "invested" in it and just tend to play when they want to as opposed to feeling like they ought to.  
Avatar 51617
 
Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
Watching: The Canal, Brazil, The Town That Dreaded Sundown
Reply Quote Edit Delete Report
 
24. Re: Guild Wars 2 Bans Jan 4, 2013, 12:49 Creston
 
Muscular Beaver wrote on Jan 4, 2013, 12:24:
Creston wrote on Jan 4, 2013, 11:52:
Muscular Beaver wrote on Jan 4, 2013, 09:17:
(managed to level 3 chars to 80 before burning out). But its over too quickly

I'm going to hazard a guess that leveling 3 classes to 80 took you around 200-240 hours? Does that really deserve the "it's over too quickly" label?

creston

I havent counted the hours, but for a MMO it was pretty short. Want me to tell you my time invested in EQ, EQ2, UO or WoW?

In all those, you paid a monthly fee. That'll drive you to play them longer because you feel (maybe even subconsciously) that you have to get your money's worth.

You paid 60 bucks for GW2 and got 240 hours out of it. That's pretty damn good the average game nowadays, I'd say.

(Plus, of course, if you want to go back a year from now, you just download the updates and voila presto, you're back in the game.)

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
23. Re: Guild Wars 2 Bans Jan 4, 2013, 12:24 Muscular Beaver
 
Creston wrote on Jan 4, 2013, 11:52:
Muscular Beaver wrote on Jan 4, 2013, 09:17:
(managed to level 3 chars to 80 before burning out). But its over too quickly

I'm going to hazard a guess that leveling 3 classes to 80 took you around 200-240 hours? Does that really deserve the "it's over too quickly" label?

creston

I havent counted the hours, but for a MMO it was pretty short. Want me to tell you my time invested in EQ, EQ2, UO or WoW?
 
Avatar 12928
 
Oh that is so lame... You will PAY for your use of inappropriate dialogue!
- Mojo Jojo
Reply Quote Edit Delete Report
 
22. Re: Guild Wars 2 Bans Jan 4, 2013, 11:52 Creston
 
Muscular Beaver wrote on Jan 4, 2013, 09:17:
(managed to level 3 chars to 80 before burning out). But its over too quickly

I'm going to hazard a guess that leveling 3 classes to 80 took you around 200-240 hours? Does that really deserve the "it's over too quickly" label?

creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
21. Re: Guild Wars 2 Bans Jan 4, 2013, 11:50 Creston
 
jacobvandy wrote on Jan 3, 2013, 21:29:
An exploit is just a cheat that isn't detected until somebody reports it. People who get banned for exploiting aren't your average player who might stumble across something like that, benefit from it, and then think "WTF?" and maybe try to do it again once or twice... You have assholes who will figure something like that out, or hear about it from their asshole buddies, then spend EVERY WAKING MOMENT abusing it to their gain, knowing full well it could be reported and fixed at any moment.

IIRC, the first big one had to do with an error in pricing for karma vendor items, and allowed several hundred people to accrue hundreds or even THOUSANDS of gold (not copper, not silver, but gold pieces) within the span of a day or two. You can imagine what sort of damage people can (and did, to an extent) do to the economy with that kind of immensely disproportionate wealth... Once the devs find out about it, they just hope they aren't caught, or that they decide to do a rollback/correction instead of ban. By that time, though, they may have spent a boatload of it or divvied it out to the degree where it would be too costly in man-hours to figure out how to fully eradicate the virtual equivalent of counterfeit currency.

I'm very glad Anet takes such a rigid stance on that kind of bullshit.

Yeah, but then they "fix" it by making karma items untradeable, thereby fucking over the entire fucking playerbase.

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
20. Re: Guild Wars 2 Bans Jan 4, 2013, 09:54 Verno
 
I agree about the WvW travel times, they really need to do something about that. I love their no mounts approach to the game but I think large scale PvP is the one spot where they would be a great fit.  
Avatar 51617
 
Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
Watching: The Canal, Brazil, The Town That Dreaded Sundown
Reply Quote Edit Delete Report
 
19. Re: Guild Wars 2 Bans Jan 4, 2013, 09:17 Muscular Beaver
 
Yeah, regrettably no proper endgame.
The dungeons are boring, its annoying just to grind for fashion only items and PvP is either too frustrating (extremely long travel times in WvW(vW)) or simply too much of a dumb teamdeathmatch due to the small size of the maps (PvP). And even in PvP you dont have anything to work for. There simply is no better gear. And the gameplay isnt anywhere good enough to keep me playing alone.

I found leveling-PvE quite enjoyable. Some classes were really challenging leveling to 80 and a lot of fun (managed to level 3 chars to 80 before burning out). But its over too quickly and the zones become boring fast, not only because there are so few, but also because their themes are extremely similar to each other. Oh and I just hate killing Risen... not that those crab thingies were less annoying on that pirate isle...
 
Avatar 12928
 
Oh that is so lame... You will PAY for your use of inappropriate dialogue!
- Mojo Jojo
Reply Quote Edit Delete Report
 
18. Re: Guild Wars 2 Bans Jan 4, 2013, 09:10 sauron
 
Verno wrote on Jan 4, 2013, 08:39:
Moog wrote on Jan 4, 2013, 08:23:
WTB end-game content that isn't PVP

There are plenty of dungeons to run and the PvP stuff is quite enjoyable. What it lacks is repetitive raids to run for months for incremental item upgrades that will be quickly outdated. I guess people do like that though as I've been fairly happy just logging in a few times a week to run a dungeon and PvP but hear others bemoaning the lack of content they say they hate WoW for. The market is funny.

I started a Legendary Weapon last week and am enjoying the ride to get it - have been doing dailies and World Explorer for the required karma and title. The Legendary is just a weapon skin - the whole point of it is that the quest is absolutely an excuse to see the entirety of what the game has to offer. The weapon itself has no extra stats at all.

I like GW2 particularly because it doesn't have the gear grind to such an extent as other MMOs. After a few years the communities in those games always fragment into the players that can get access to endgame gear (large guilds) and those that can't (everyone else, who are also actively excluded from those l33t guilds). GW2 just lets you hang out and have fun. So long as you can afford or farm up decent gear (not hard at all), there are no barriers for entry to the fun sections of endgame.
 
Avatar 8692
 
Kittens!
Reply Quote Edit Delete Report
 
17. Re: Guild Wars 2 Bans Jan 4, 2013, 09:06 wtf_man
 
I'm still working on world map completion... but I took a long needed break during December to play Far Cry 3 and Dishonored. I'll jump back in soon.  
Avatar 19499
 
Reply Quote Edit Delete Report
 
16. Re: Guild Wars 2 Bans Jan 4, 2013, 08:39 Verno
 
Moog wrote on Jan 4, 2013, 08:23:
WTB end-game content that isn't PVP

There are plenty of dungeons to run and the PvP stuff is quite enjoyable. What it lacks is repetitive raids to run for months for incremental item upgrades that will be quickly outdated. I guess people do like that though as I've been fairly happy just logging in a few times a week to run a dungeon and PvP but hear others bemoaning the lack of content they say they hate WoW for. The market is funny.
 
Avatar 51617
 
Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
Watching: The Canal, Brazil, The Town That Dreaded Sundown
Reply Quote Edit Delete Report
 
15. Re: Guild Wars 2 Bans Jan 4, 2013, 08:34 avianflu
 
a _permanent_ ban for making use of an exploit seems harsh, unless there is proof bots are used. then ban away.
 
Reply Quote Edit Delete Report
 
14. Re: Guild Wars 2 Bans Jan 4, 2013, 08:23 Moog
 
WTB end-game content that isn't PVP  
Reply Quote Edit Delete Report
 
13. Re: Guild Wars 2 Bans Jan 4, 2013, 07:59 Angrius Maximis
 
"strengthening the core game we’ve provided"

which consists of still nothing to do at level 80 but standing around and spamming for shitty dungeons groups because 2007 called and wants their Looking for Group finder back.

 
Reply Quote Edit Delete Report
 
12. Re: Guild Wars 2 Bans Jan 4, 2013, 07:39 Longswd
 
It's always funny how lack of foresight and incompetent coding becomes an "exploit" when people find it.

 
I don't always drink carbonated Mexican rat piss, but when I do, I prefer Dos Equis.
Reply Quote Edit Delete Report
 
11. Re: Guild Wars 2 Bans Jan 4, 2013, 06:58 zombiefan
 
There are a few honeypots sprinkled around Tyria I've found. Areas that appear to be bugged, but "conveniently" haven't been fixed yet. Always run by and see a whole group sitting there, raking in mats and low-level loot, then laugh to myself when I imagine their eventual shock and anger when the BanHammer(tm) comes down on their heads.  
Reply Quote Edit Delete Report
 
10. Re: Guild Wars 2 Bans Jan 4, 2013, 01:14 LittleMe
 
Good news about improving the base game because that's why I stopped playing. I found no point in leveling up (PvE) since the very repetitive gameplay didn't keep my interest. Get a few more levels? Okay, do the same thing in a new area that is higher level. Rinse, repeat. Didn't play PvP but maybe that would be more fun.  
Avatar 23321
 
Perpetual debt is slavery.
Reply Quote Edit Delete Report
 
9. Re: Guild Wars 2 Bans Jan 3, 2013, 23:24 jacobvandy
 
No, those are hacks, or scripts, or whatever you want to call them. External manipulation of the game to achieve the same action -- cheating, i.e. not playing fair. You don't have to use hacks to cheat. Blaming it on "developer error" doesn't make it right.  
Reply Quote Edit Delete Report
 
28 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >


footer

Blue's News logo