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Valve on VR Latency

A lengthy post on the Valve Blog written by software engineer Michael Abrash discusses his work on creating a viable virtual reality headset for gaming. He goes into detail on the issues involved in reducing the latency in such devices to practical levels, saying: "If you ever thought that AR/VR was just a simple matter of showing an image on the inside of glasses or goggles, I hope that by this point in the blog itís become clear just how complex and subtle it is to present convincing virtual images..." He discusses some of the breakthroughs they have made so far, but admits "we've only scratched the surface," saying they are now in need of "a true Kobayashi Maru moment" to break through the final physical barriers preventing practical VR. Thanks Polygon/VG247.

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12. Re: Valve on VR Latency Jan 2, 2013, 17:38 kyleb
 
1badmf wrote on Jan 2, 2013, 16:48:
i don't think this guy's seen the oculus rift technology
He has. Check the video on their frontpage, about 2 minutes in.
 
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  1. Jan 2, 10:37 Re: Valve on VR Latency John
  11. Jan 2, 16:48  Re: Valve on VR Latency 1badmf
>> 12. Jan 2, 17:38   Re: Valve on VR Latency kyleb
  2. Jan 2, 10:49 Re: Valve on VR Latency eRe4s3r
  3. Jan 2, 11:00 Re: Valve on VR Latency Creston
  4. Jan 2, 12:03 Re: Valve on VR Latency Krizzen
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  18. Jan 2, 20:22  Re: Valve on VR Latency Genesys
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  10. Jan 2, 15:04  Re: Valve on VR Latency Dev
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  9. Jan 2, 14:28   Re: Valve on VR Latency eRe4s3r
  13. Jan 2, 18:01    Re: More Big Picture Details HorrorScope
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