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MechWarrior Online Patched

The MechWarrior Online Forums have details on a new patch that's now live to update the MMO shooter to version 1.2.168. This is said to be the game's largest content update so far, adding a new conquest mode, three new mechs, an economy update, a new map, and more. Here are some details:

Massive new additions to MechWarrior Online will be live today as Piranha Games and Infinite Game Publishing announce “Conquest Mode” – the highly anticipated mode that allows for capturable locations in the Inner Sphere, greatly altering gameplay strategies. In addition to Conquest Mode, three epic new Mechs are available today as well as a new twist on an urban environment that will force you to walk the precipice of darkness (and ledges): River City Night. For beginners, the developers have addressed ease-of-advancement issues faced by new players by implementing an entirely new reward system enabling a more rapid advancement toward purchasing more powerful Mechs. Existing players will also benefit from economy changes.

“Conquest mode is a huge addition to how the game is played and one that I think veteran players will enjoy” said Bryan Ekman, creative director at Piranha Games. “We’re also excited to see how new players react to the changes in advancement at the beginning of the game. One issue we’ve heard repeatedly is that MechWarrior Online has a steep learning curve. We feel this content update drastically improves this aspect of the game and look forward to hearing the feedback from new players.”

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11. Re: MechWarrior Online Patched Dec 19, 2012, 10:53 InBlack
 
No its not but apparently its such a hassle that it completely invalidates the whole game  
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10. Re: MechWarrior Online Patched Dec 19, 2012, 09:53 RollinThundr
 
Keith wrote on Dec 19, 2012, 04:05:
I'm not sure why anyone would see the Stalker as OP. I played a few games in my shiny new one and it was fun, but nothing particularly earth-shattering. I also went a few rounds in Yen-Lo Wang and my Catapult and didn't seem to have any trouble fighting the Stalker.
As far as weapon groupings go, I think you are way over-simplifying the issue. Yes, they stay in the groups once you make them. However, add in that the process is more confusing and difficult than it should be, frequent weapons change outs, and having to do it at the start of an actual battle rather than in the mech bay or somewhere more appropriate, and it's just silly. Sure, it's doable, but why wouldn't you make it user friendly? It is functional, but not one single iota more.

How complicated is it to use the arrow keys and the right control to either select or deselect weapons in a particular group? It's not rocket science.
 
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9. Re: MechWarrior Online Patched Dec 19, 2012, 05:35 Jackplug
 
Outside of combat UI was bad in closed beta, so I cant see much happening on that front. I dont see why they bothered making it if they wont change stuff for the better...

There is lots of areas in which they still havent bothered with, gets me why they bothered trying to make a game that so many desire and then leave it in its present state. I stopped playing it since the last patch, waste of time...
 
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8. Re: MechWarrior Online Patched Dec 19, 2012, 05:20 Draugr
 
Keith wrote on Dec 19, 2012, 04:05:
It is functional, but not one single iota more.


Seems like that's just an issue with UI in general when it comes to this game, at least when outside of combat. The combat UI is just fine, with the exception of weapon grouping, (which shouldn't be done during combat anyway.)

Outside of combat the UI leaves a lot to be desired. I can say it's a beta, so hopefully it gets some work put into it, but I'm not holding my breath.
 
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7. Re: MechWarrior Online Patched Dec 19, 2012, 04:05 Keith
 
I'm not sure why anyone would see the Stalker as OP. I played a few games in my shiny new one and it was fun, but nothing particularly earth-shattering. I also went a few rounds in Yen-Lo Wang and my Catapult and didn't seem to have any trouble fighting the Stalker.
As far as weapon groupings go, I think you are way over-simplifying the issue. Yes, they stay in the groups once you make them. However, add in that the process is more confusing and difficult than it should be, frequent weapons change outs, and having to do it at the start of an actual battle rather than in the mech bay or somewhere more appropriate, and it's just silly. Sure, it's doable, but why wouldn't you make it user friendly? It is functional, but not one single iota more.
 
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6. Re: MechWarrior Online Patched Dec 19, 2012, 03:15 InBlack
 
Well Im hooked on MW:O. I do get some of the complaints though, the game is only now begining to look like a proper beta up until the last patch it seemed more like an alpha.

I really dont understand the 'grouping weapons' gripe though?! Use right control and the arrow keys and presto. Your mech will remember the groups so you only need to do it once...

The Stalker is too fucking OP. Im not one to usually whine about balancing but its so powerful its almost laughable. It can obliterate any mech on the field in the blink of an eye (Inlcuding an Atlas) and this wouldnt be such a problem but its almost as tough as an Atlas which is a a huge NO NO. Since on paper it has barely more armor than most heavies.
 
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5. Re: MechWarrior Online Patched Dec 19, 2012, 02:40 Turglar
 
It's released yeah, as much as PGI would like to claim it's still beta. They've been taking money for months now and there will be no resets. Sounds like a f2p launch to me and according to some recent forum polls, most players would agree.

Really the beta label is just to protect them from major gaming sites trashing their product. They devs stated they have some sort of agreement that it wouldn't be reviewed until its out of open beta. They also stated that it would be moved out of open beta when community warfare was in, which was supposed to be 6 months from open beta, but they haven't mentioned a peep about it since open beta went live months ago, so it's likely very much delayed.

Considering the rate they've been adding content, it could be "beta" for years.
 
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4. Re: MechWarrior Online Patched Dec 19, 2012, 01:24 Keith
 
Still in beta. Open though, so anyone can play.  
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3. Re: MechWarrior Online Patched Dec 19, 2012, 01:04 Slashman
 
So is it officially released or still in beta??  
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2. Re: MechWarrior Online Patched Dec 19, 2012, 00:21 Turglar
 
Well they fixed my main issue of crashing on load, props for that, but the black screen and 4 FPS bugs are still present and the performance increases weren't noticeable.

My FPS is still hanging in the barely playable range on low settings and using a custom config to make it look even worse. This is with a quad core @ 3hz and a 4850, which is able to run farcry 3 on high smoothly, so they still have quite a ways to go optimization wise.
 
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1. Re: MechWarrior Online Patched Dec 18, 2012, 23:55 Keith
 
I really like that the Stalker has been included. One of my favorite designs from the old table-top days. Never could play it well, of course, but one of the modules or something featured a graphic of a STK-3K Stalker smashing through a wall to get to the 'mech on the other side. Good stuff. I am still dissapointed in M:O though. They still have the worst weapon grouping system on the planet, bar none, and practically no immersion. Graphics are improving slightly, but the store is improving significantly. Seems a bit odd to me, but I'm not their accountant.  
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