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Op Ed

Gamasutra - The Burning of Star Wars: The Old Republic.
BioWare plainly went the wrong way with SWTOR. You don't have to go any further than the comments about how special and important subscribers are and how BioWare wants subscribers to feel special, even in the F2P environment. F2P is clearly just a demo; it's just that BioWare is changing the limit from "level cap 15" (the old trial, which also doesn't work) and instead applying every form of hindrance and impairment it can come up with, putting the Handicapper Generals to shame.

One has to question whether this makes any sense at all. The game was failing because people didn't want to pay for subscriptions. The choice was paying subscriptions or not playing at all, and people were choosing "not at all" over subs. How, then, does replacing "not at all" with "kneecapped" change things? How does that help net new subscribers, and how does that help keep existing subscribers?

Eurogamer.net - Are the rich old men ruining Kickstarter?
None of this has sat well with me. Maybe these rich old men can't afford to fund the development of their dream projects out of their own pocket - I don't know - but if they can't convince publishers and actual investors to fund them then I think they have to look at themselves and ask why, not look to us. Not to pick on Peter Molyneux, but I can think of plenty of reasons why no publisher or investor would bankroll one of his games without any kind of creative control, which is what 250k's worth of your money is currently promising to do.

To be fair, at least you can log in today. Perhaps the worst thing about this situation, however, is that it is confusing people about what Kickstarter actually represents. When I look at the names of these grandee developers, and I think back not just on the games they have produced but also the things they have said about them before release, my first reaction as a potential backer isn't to lick my lips at the concept artwork and drink in the product pitch - it's to consult the Kickstarter Terms of Use to see what recourse I might have if I end up disappointed for one reason or another.

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4. Re: Op Ed Dec 15, 2012, 13:47 Tumbler
 
The Swtor opinions are spot on. I was interested to go explore the game again when it went F2P but then I went looking over the rules and restrictions. It was exhausting. It seemed like more fun to just not play than it did to try and understand what you could do as F2P.

What they should have done is just made playing PvP and running PvE flashpoints more than 1x per day cost money. (cartel coins) Subs get to play with no limits. New content via cartel coins. Subs get cartel coins for a discount (you get $20 worth of Cartel Coins each month for $15 for example), F2P can buy them at the normal price. Make new content to sell each month and collect the money.

KISS.
 
99gamers.com-Game trading site, PC digital trading!
Kickstarter "Game Developer"!
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3. Re: Op Ed Dec 15, 2012, 13:46 Creston
 
I'm not sure that I'd go as far as to say that Molyneueeheueenex (and others) are ruining Kickstarter. (I'd be far more inclined to point the finger at guys like the Code Hero developer who no longer posted updates until someone accused him of just taking the money and running, and he finally remembered that he has an obligation to his backers to keep them up to date on what's happening.)

First off, from the looks of it, GODUS won't even make funding, in which case Peter and his promises will just go away again, and maybe he can make another retarded "curiosity" thing or something.

Second, I'm not really sure that there is such a need for everyone to keep worrying over the integrity or purpose of Kickstarter. Whether you feel that a guy like him is justified in using it or not can be easily expressed by your decision to either fund or not to fund. There doesn't need to be a grand dialogue every single time an established developer tries to cut out the publishers and wants to get a game made through crowd sourcing.

After all, where do we draw that line? Peter can't use it, but Obsidian can? Double Fine can? Where is really the difference, other than that Peter can never keep his stupid yap shut and always promises shit that he knows full well he can never deliver? (this may also more aptly be called: Lying.)

I have no problem with Molyeneneeyeususuxuxx using Kickstarter to try to get a game made that no publisher will touch with a ten foot pole. And his campaign has been well though out, with frequent updates and lots of information, unlike several others I have (frequently) mentioned. I just have no confidence that the game will be anything like what he promises, and I have no confidence that 450K GBP can make a game anywhere NEAR like what he thinks. Ergo, Latin, I don't give him any money.

It really doesn't need to be more than that, and all this handwringing over "Oh, won't someone think of the sanctity of Kickstarter!" is really kind of getting stale.

Let's look at it this way: Every game made through Kickstarter is a game for which those fucking parasitic roaches at publishers get ZERO FUCKING DOLLARS. In my opinion, we need hundreds of thousands more games like those. It's our best chance to finally make the publishers either die out, or at least maybe make them realize that the SHIT they've turned the gaming industry into isn't worth sustaining anymore. (And I say this knowing full well that we've just had an incredible year of games behind us.)

Anyway, deep thought mode off.

Creston

 
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2. Re: Op Ed Dec 15, 2012, 13:44 nin
 

Looks like on Dec 20th it'll be one year old. Talk about a serious crash.

 
http://www.nin.com/pub/tension/
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1. Re: Op Ed Dec 15, 2012, 13:42 The Half Elf
 
It's not just The Old Republic, it's Champions Online, Star Trek Online are just as bad, except The Old Republic screws you with the UI as well.  
Avatar 12670
 
"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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