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Yerli on Crysis 3's Superior Graphics

An interview on VentureBeat talks with Crytek boss Cevat Yerli who expresses great confidence that Crysis 3 will set a new bar for PC game graphics when the first-person shooter sequel is released in February of next year. In face he goes so far as to say that no game will be able to compete visually for the following two years. Here's what his high-resolution crystal ball tells him:

Crysis 3 on PC is going to be a benchmark experience for at least two years. When I see what’s happening on the PC market, and even what we do. The PC market is not going to grow vastly more before a lot of games catch up. We had the same thing with the first Crysis on PC. When Crysis launched, it was the high-end benchmark for a good three years. I think Crysis 3 is going to do that again.

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41. Re: Yerli on Crysis 3's Superior Graphics Dec 18, 2012, 11:08 Beamer
 
Crysis 3 is coming for the 360, right?
UE4 is skipping current consoles and going right to Windows, then to next-gen consoles.

So he expects this to compete with that?
 
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40. Re: Yerli on Crysis 3's Superior Graphics Dec 18, 2012, 11:05 AngelicPenguin
 
theyarecomingforyou wrote on Dec 15, 2012, 22:14:
AngelicPenguin wrote on Dec 15, 2012, 21:36:
People say it was unoptimized as if they've cracked open the source code and taken a look - the amount of shader effects in that game is incredible. The only PC game I've seen to date to match it visually is Witcher 2.

It was simply future proofed - people complained that they couldn't run it on its highest setting, and upon release you were not supposed to be able to.
No, it wasn't future-proofed. If it was then hardware released five years after the game should have been able to run it pretty well, yet I still get framerate drops. Also, there isn't much point developing a game that can only be run at maximum settings years after release - most people play a game and then move on. Genres move on so quickly and there are very few games that I enjoy going back to and replaying.

Games like Quake 3 and Unreal Tournament really pushed the graphic envelope and advanced the genre, yet they didn't collapse systems - and they scaled well to future hardware.

As for visuals, I disagree. I was never impressed by the graphics in Crysis, even though the engine was very advanced at a technical level. The Witcher 2 certainly had great visuals, especially for a DX9 game. For PC visuals there are lots to choose from: Alan Wake, Far Cry 3, Far Cry 2, Batman: Arkham City, Dishonored, Crysis 2, Metro 2033, Black Mesa and even Trine 2. I'm not saying any of those games are necessarily better at a technical level (nor are the screenshots I picked always the best representation of the visuals), just that I prefer the visuals.

Check the visuals out comparing Crysis (a 2006 game) to Far Cry 3, which is one of the nicest looking games released this year and pushes hardware pretty much the most.
http://www.youtube.com/watch?v=E3ohqbEn1v8

Hardware in 2006 was not at a point yet to play the game looking like that. They had multiple presets to deal with this. Medium looked like Far Cry and still looked great, high was the best you could play upon release with very high end hardware, and very high at playable framerates came a few years later.

Crytek got a lot of flack for that, though, so I doubt they will release a game again that's highest setting is not playable upon release.

I still completely believe the intent was that you could play the game with later hardware. It made sure Crysis showed up in most video card reviews for 5 years. I think this was intentional.
 
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39. Re: Yerli on Crysis 3's Superior Graphics Dec 16, 2012, 06:26 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 23:25:
If you played it, what did you think of Metro 2033 as far as narrative? It takes its narrative very seriously, plays it totally straight, and does what I think a really good job of it. It has a very similar dark, brooding, and supernatural flavor to that of the STALKER games (which makes sense since it was by some of the same devs), though the linear design lent itself to a much tighter narrative.
Yeah, I really enjoyed Metro 2033. The game world was compelling and the supernatural elements kept you guessing - the end was really out there. It had its flaws and it took me a while to get into it but I regard it as one of my favourite games. Metro: Last Light has been top of my Steam wishlist since it appeared on Steam.
 
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38. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 23:25 Prez
 
theyarecomingforyou wrote on Dec 15, 2012, 22:21:
Yeah, I agree. The trouble is that Half-Life did such a huge amount with so little that it makes the narrative in games like Crysis all the more disappointing. Doom 3 was a classic example of what not to do - it knew it wasn't trying to have a plot, yet it committed to trying to tell a narrative. If it was heading in that direction it should have taken itself less seriously, like Painkiller did.

If you played it, what did you think of Metro 2033 as far as narrative? It takes its narrative very seriously, plays it totally straight, and does what I think a really good job of it. It has a very similar dark, brooding, and supernatural flavor to that of the STALKER games (which makes sense since it was by some of the same devs), though the linear design lent itself to a much tighter narrative.
 
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37. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 22:21 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 21:54:
It's an outdated style for movies, I grant you, (which is why few, if any, movies use it anymore) but in creative respects videogames clearly lag behind movies by at least a decade if not more. I personally probably wouldn't watch a movie with a plot and characterizations like that of Crysis, but I have no problem playing a game with it. Games will grow up like movies did; it's just a process of progression and maturation of the medium itself.
Yeah, I agree. The trouble is that Half-Life did such a huge amount with so little that it makes the narrative in games like Crysis all the more disappointing. Doom 3 was a classic example of what not to do - it knew it wasn't trying to have a plot, yet it committed to trying to tell a narrative. If it was heading in that direction it should have taken itself less seriously, like Painkiller did.
 
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36. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 22:14 theyarecomingforyou
 
AngelicPenguin wrote on Dec 15, 2012, 21:36:
People say it was unoptimized as if they've cracked open the source code and taken a look - the amount of shader effects in that game is incredible. The only PC game I've seen to date to match it visually is Witcher 2.

It was simply future proofed - people complained that they couldn't run it on its highest setting, and upon release you were not supposed to be able to.
No, it wasn't future-proofed. If it was then hardware released five years after the game should have been able to run it pretty well, yet I still get framerate drops. Also, there isn't much point developing a game that can only be run at maximum settings years after release - most people play a game and then move on. Genres move on so quickly and there are very few games that I enjoy going back to and replaying.

Games like Quake 3 and Unreal Tournament really pushed the graphic envelope and advanced the genre, yet they didn't collapse systems - and they scaled well to future hardware.

As for visuals, I disagree. I was never impressed by the graphics in Crysis, even though the engine was very advanced at a technical level. The Witcher 2 certainly had great visuals, especially for a DX9 game. For PC visuals there are lots to choose from: Alan Wake, Far Cry 3, Far Cry 2, Batman: Arkham City, Dishonored, Crysis 2, Metro 2033, Black Mesa and even Trine 2. I'm not saying any of those games are necessarily better at a technical level (nor are the screenshots I picked always the best representation of the visuals), just that I prefer the visuals.
 
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35. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 21:54 Prez
 
It just took itself too seriously. At least with a Schwarzenegger or Stallone movie they don't pretend to be more than they are - they have serious elements but then you'll have Rambo crash a tank into a helicopter.

It's an outdated style for movies, I grant you, (which is why few, if any, movies use it anymore) but in creative respects videogames clearly lag behind movies by at least a decade if not more. I personally probably wouldn't watch a movie with a plot and characterizations like that of Crysis, but I have no problem playing a game with it. Games will grow up like movies did; it's just a process of progression and maturation of the medium itself.

For the record, I still like testosterone-filled flicks, but that may just be due to nostalgia - I grew up watching Chuck Norris roundhouse kick all of the baddies in the world into next week.
 
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34. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 21:38 theyarecomingforyou
 
Prez wrote on Dec 15, 2012, 20:40:
So what's wrong with that? Lots of movies have achieved immense popularity with the same exact traits - obviously lots of people like that style. Not every game needs to be Citizen Kane, just like not every movie does either.
It just took itself too seriously. At least with a Schwarzenegger or Stallone movie they don't pretend to be more than they are - they have serious elements but then you'll have Rambo crash a tank into a helicopter.

To me Crysis had the worst elements of all the games I dislike. It had the macho US military stereotypes, like the terrible COD series; it had ridiculously over-the-top aliens; it had an implausible enemy in the North Koreans (plus it didn't even give them any depth); and it gave you nothing to connect to emotionally. At least with Crysis 2 they had the concept of New York falling and civilisation being threatened.

Bioshock - which was released a few months earlier - was a much more compelling game to me, in terms of narrative, characters, setting, gameplay and emotion. Crysis just never made the universe seem believable; Crysis 2 did. From what I've seen of Crysis 3 so far it looks quite appealing to me - certainly nothing revolutionary but it looks compelling enough.
 
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33. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 21:36 AngelicPenguin
 
Everybody has opinions, mine is that Crysis is one of my favorite shooters ever. Crysis 2? Not so much. It was far too claustrophobic for me. Also the AI in 2 seemed much worse, but it could be that the AI in Crysis spoke Korean, so it was harder to notice the stupid things they were doing.

People say it was unoptimized as if they've cracked open the source code and taken a look - the amount of shader effects in that game is incredible. The only PC game I've seen to date to match it visually is Witcher 2.

It was simply future proofed - people complained that they couldn't run it on its highest setting, and upon release you were not supposed to be able to.
 
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32. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 21:15 Sepharo
 
I've probably installed and tried to play Crysis four times now... And everytime I barely make it 2-4 missions in before I'm bored to tears. It's a bad move to give that many "powers" right at the beginning in my opinion. I'm having more fun and variation so far with Far Cry 3 (and 2 before it).  
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31. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 20:40 Prez
 
The narrative in the original Crysis was anything but "decent" - it was generic, macho sci-fi nonsense. It had the narrative finesse of a Jean-Claude Van Damme movie. Every character was a walking cliche...

So what's wrong with that? Lots of movies have achieved immense popularity with the same exact traits - obviously lots of people like that style. Not every game needs to be Citizen Kane, just like not every movie does either.

I agree with you that it was all very lacking in finesse but that isn't necessarily a bad thing. Also I don't know why you found the enemies being North Koreans to be "ludicrous". Any more so than all of the '80s films using the Russians anyway.
 
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30. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 14:37 Creston
 
SlimRam wrote on Dec 15, 2012, 02:15:
I actually still have a 'Turbo' button on my machine when I need the extra performance...

It basically just projects an image of Richard Gere's ass in front of the hamster, then the Hertz really start to soar! Weird ain't it?



You are a disturbed individual, Sir!

Creston
 
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29. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 10:54 theyarecomingforyou
 
Linthat22 wrote on Dec 15, 2012, 10:41:
The only reason why I won't pick up Crysis 3 is because the story really turned for the worse with Crysis 2. The first one and Warhead had a decent story, part 2 just took a big shit.
The narrative in the original Crysis was anything but "decent" - it was generic, macho sci-fi nonsense. It had the narrative finesse of a Jean-Claude Van Damme movie. Every character was a walking cliché, while the aliens demonstrated that Crytek learned nothing after the disastrous inclusion of mutants in the latter half of Far Cry. And making North Korea the primary human enemy was ludicrous. Crysis 2 at least had proper characters and some emotional depth, even though it was much more linear and I still had to force myself to play through it.
 
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28. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 10:41 Linthat22
 
The only reason why I won't pick up Crysis 3 is because the story really turned for the worse with Crysis 2. The first one and Warhead had a decent story, part 2 just took a big shit.  
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27. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 09:44 ItBurn
 
The original Crysis is still the best looking game out there. It's better than Crysis 2. Play it. It looks amazing, realistic and has a lot more details packed in.

As for the gameplay, it was kinda stale in some parts, but damnit, it was mostly a freeform open-ended affair and you have to give them major points for that.
 
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26. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 07:33 theyarecomingforyou
 
Crysis 3 is looking pretty good and this time around the engine is being built around DX11 PC tech, like tessellation (with Crysis 2 it was added poorly in a patch). The issue is whether the levels are open enough and whether it will match Far Cry 3 is terms of visual quality - the former is doubtful but that latter may be possible.

As for the original Crysis, it was incredibly poorly optimised and the gameplay was terrible. It looked good for the time but barely anybody could run it acceptable and it hasn't scaled well to new hardware - it was simply a badly written engine. Crysis Warhead improved the gameplay and narrative - even though Psycho was my least favourite character.

People rag on Crysis 2 but it had better gameplay and narrative, as well as being much better optimised due to having to run on consoles as well (which was actually a good thing!). The level design was more constrictive which was disappointing but visually I thought it was better, mainly because of art direction (though tessellation helped at a technical level).
 
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25. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 06:47 Paketep
 
ASeven wrote on Dec 14, 2012, 19:59:
Didn't I hear this same crap back with Crysis2?

We ALWAYS hear crap every time Cevat opens his mouth.
 
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24. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 06:46 -sGs- | Sa(V)
 
This game is going to Fail hard.  
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23. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 04:11 Prez
 
Oh, I see Prez got my point already. Good job, old man!

Thank you sonny. Now be a good boy and fetch my slippers and afghan. Bed
 
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22. Re: Yerli on Crysis 3's Superior Graphics Dec 15, 2012, 02:46 Caslon
 
"We had the same thing with the first Crysis on PC. When Crysis launched, it was the high-end benchmark for a good three years".

Ya, too bad that upon release, it chugged for those who upgraded to high end pcs just for that game.
 
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