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S.T.A.L.K.E.R. License Sold

The license for the S.T.A.L.K.E.R. series of first-person shooters has been acquired by bitComposer Entertainment, following the collapse of former license holder GSC Game World. Here's word:

bitComposer Entertainment AG has acquired the exclusive worldwide rights for future video game adaptations of the acclaimed S.T.A.L.K.E.R. brand from Boris Natanovich Strygatsky. This is the second strong international license that the Eschborn-based company has acquired within the space of a few years, and this move ensures that the successful series will continue. Further details will be released shortly.

“The acquisition of the S.T.AL.K.E.R. license serves as an important cornerstone for the further international orientation of bitComposer Entertainment AG,” says Stefan Weyl, member of the bitComposer Entertainment AG executive board. “For us, this brand represents a bridge to an important segment of triple-A products and a milestone in the history of the company. We would like to express our gratitude to Boris Natanovich Strygatsky.”

“S.T.A.L.K.E.R. is a reputable brand with a long history of success. To date, the series has sold many millions of units worldwide,” says Wolfgang Duhr, member of the bitComposer Entertainment AG executive board. “Naturally, we’d like to tap into the success of this series, and we see a great deal of potential for the future.”

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12. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 12:16 fiftykyu
 
Roadside Picnic, was that the short story where all the weird artifacts or magic thingamabobs were just trash the aliens threw out?

Bitcomposer sounds vaguely familiar, but for the life of me I can't think of what game they've published. Should probably check on google and then edit this to appear clever.
 
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11. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 12:01 osage no onna
 
This is all very confusing, since Strygatsky never owned the S.T.A.L.K.E.R. IP. They'd have to buy that one from Sergey Grigorovych. If it was Roadside Picnic rights I'd understand, but surely that's quite a different thing even if S. is heavily inspired by it.  
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10. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 11:42 Parias
 
MajorD wrote on Dec 12, 2012, 10:53:
Yeah, CS was meh. I'm sure you are aware of it, but if not, S.T.A.L.K.E.R. is best played with the 'Complete' Mod, and it is available for all three games. Somebody here on Blue's News posted the info and link some time ago, but I don't remember who it was. Anyway, it is supposed to hold true to the original art styles and story, but I don't know if it does, as I've only played SoC and CS with the 'Complete' mod. It looks really good, plays well, and is worth checking out for anyone that isn't familiar with the mod. Good hunting!

Have they fixed the Complete mod for CoP yet? I was all excited to dive right into it, but I heard that particular variant (unlike the one for the other two games) is hideously broken and the developer abandoned it. This sort of mothballed my drive to get into CoP (which is still outstanding on my to-play list), because I just didn't feel like throwing away an entire day trying to figure out how to get a bunch of different mods working when "Complete" usually makes it so easy.
 
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9. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 11:14 jacobvandy
 
bitComposer has been the digital publisher for S.T.A.L.K.E.R. for a while now, so it's a natural progression. (What, you think THQ could afford to buy anything like this right now? Lol.) Not to mention, it's a huge opportunity for them to expand their catalog beyond Jagged Alliance, Air Conflicts, and a few other random indies. In a perfect world, they'd go back to the ex-GSC guys (now Vostok Games, making that F2P shooter Survarium) and make them an offer they can't refuse... Just merge the tech you're working on now with the content you were developing before, and make S.T.A.L.K.E.R. 2 a reality, dammit!  
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8. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:53 MajorD
 

PHJF wrote on Dec 12, 2012, 10:38:
Because they spent a fortune (in time if nothing else) in getting ShoC out the door, and the game was never going to be a blockbuster to begin with. The bugs didn't help.

Fantastic games, though (except CS). I don't see where all the hate on CoP came from when it was probably my favorite. ShoC had such a rocky launch and a lot of cut corners about it while CoP smoothed over plenty of the rough game design points and introduced some fun new zones (way better than those of CS).

Yeah, CS was meh. I'm sure you are aware of it, but if not, S.T.A.L.K.E.R. is best played with the 'Complete' Mod, and it is available for all three games. Somebody here on Blue's News posted the info and link some time ago, but I don't remember who it was. Anyway, it is supposed to hold true to the original art styles and story, but I don't know if it does, as I've only played SoC and CS with the 'Complete' mod. It looks really good, plays well, and is worth checking out for anyone that isn't familiar with the mod. Good hunting!

 
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7. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:42 Creston
 
It got bought by who?

Creston
 
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6. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:42 Rattlehead
 
Besides Jagged Alliance nothing that bitcomposer has made stands out.  
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5. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:38 PHJF
 
Because they spent a fortune (in time if nothing else) in getting ShoC out the door, and the game was never going to be a blockbuster to begin with. The bugs didn't help.

Fantastic games, though (except CS). I don't see where all the hate on CoP came from when it was probably my favorite. ShoC had such a rocky launch and a lot of cut corners about it while CoP smoothed over plenty of the rough game design points and introduced some fun new zones (way better than those of CS).
 
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Steam + PSN: PHJF
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4. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:30 MajorD
 

This is good news if they work on finishing S.T.A.L.K.E.R. II, and it is followed through correctly and held true to the original. Other than what is posted, I don't anything about bitComposer Entertainment; is anyone here familiar with them and/or think they can hold true to the S.T.A.L.K.E.R. series? Just curious.....

I've played SOC & CS through, but I still have to finish COP, as I am 'maybe' 7% into it.


 
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3. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:30 Rhino
 
John wrote on Dec 12, 2012, 10:21:
If it was such a success, why did GSC close?

Possibilities for any company can include: financial mismanagement, fraud, rising costs of development, being a moderate success in a place with the a high cost of living, regional economic collapse, relying too heavily on one license as mag noted....

There are any number of reasons why a company with an otherwise successful product line could close up. It's not so black and white.
 
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2. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:24 mag
 
John wrote on Dec 12, 2012, 10:21:
If it was such a success, why did GSC close?

One nice license isn't enough to keep a publisher afloat?
 
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1. Re: S.T.A.L.K.E.R. License Sold Dec 12, 2012, 10:21 John
 
If it was such a success, why did GSC close?  
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