Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Serious Sam 3 BFE Patched

Steam News announces a new patch is now automatically available for Serious Sam 3 BFE, the third-person shooter prequel. This patch was previously available as a beta for those who opted in, and begins with an important note for Linux users. Here are the patch notes:

  • Added a script that offers to automatically install libpci.3 on linux if it is missing.
  • Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content.
  • Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL.
  • OpenGL library can now load even if some vendor dependent functions are missing.
  • X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing.
  • Dedicated server on Linux no longer requires X11 to be installed.
  • Fixed problems with filenames of wrong case that happened only with Linux dedicated server.
  • Full support for language packs in Workshop. Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. Just subscribe to them.
  • Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs).
  • User is now properly notified when Steam Workshop content download fails.
  • Fixed issues that might have prevented some user accounts from uploading to Workshop.
  • SeriousEditor now displays Steam Workshop sync progress in status bar.
  • Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. Previuously, it locked up the application.
  • Fixed an issue causing clients to always see weapon change on HUD at game start.
  • Fixed a lockup happening if spectator cameras are linked in a closed loop. This only happened with user-made levels.
  • Weapon change attempt is now correctly being indicated on HUD if performed during sprint.
  • Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups.
  • Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made .gro files.
  • Added vertex merge when importing fbx meshes.
  • Added facilities in Serious Editor to automate editing on entities from console scripts.
  • Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties.
  • Added cfunc edtSelectEntityPropertyByID(iEntityID).
  • On Linux, fixed wrong display settings if no monitor has been marked as primary.
  • KDE session version added to the log.

View
1. Re: Serious Sam 3 BFE Patched Dec 8, 2012, 06:20 Jerykk
 
Err, SS3 is neither third-person nor a prequel..  
Avatar 20715
 
Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
>> 1. Dec 8, 06:20 Re: Serious Sam 3 BFE Patched Jerykk
  2. Dec 8, 08:27  Re: Serious Sam 3 BFE Patched ochentay4


footer

Blue's News logo