Work on the game is now down to final polish and bugfixing. In order to give the team a few more weeks of this polish, the release date of BioShock Infinite is March 26th.
We know that this is going to ruffle some feathers. But we’re willing to take the heat to make sure that BioShock Infinite is 100% the game our fans deserve.
Creston wrote on Dec 7, 2012, 18:15:Yeah, but it has to be taken in context - it was hugely innovative and compelling at the time. HL2 did a much better job, especially the way characters reacted to your location in the scene.
The original Half-Life was heavily scripted, Valve just did a very good job of hiding the fact.
Jerykk wrote on Dec 7, 2012, 23:13:
Can't really agree with you here. Level scripting is almost always blatantly obvious, especially in stealth games where you spend a lot of time observing NPC behavior. Bioshock and Infinite aren't stealth games but you do spend some time observing enemies before taking action.
Prez wrote on Dec 7, 2012, 22:44:
I'm not sure why scripting is so looked down upon. Well-done scripting is far easier to do than good AI and is almost indistinguishable from natural and believable AI on the first play-through, which frankly is the one that matters the most. Honestly it sounds like you guys are against BAD scripting, not scripting in general. I think people are over-analyzing this a bit too much, but that's just me.
Yakubs wrote on Dec 7, 2012, 15:52:This. Singleplayer games currently need a degree of scripting in order to create a compelling narrative but when it becomes too rigid it becomes very noticeable and severely impacts upon replayability. For instance, Far Cry 3 has scripted sequences with strong emotional attachments but they punctuate gameplay that is very freeform, whereas games like the Call Of Duty series rely too heavily on scripting and the gameplay mechanics are too readily apparent. There's a fine line between a compelling game with scripting and an overly scripted game, with a lot of that dependent upon the depth of the gameplay.
I think scripting was something that really enhanced a game when it was new and exciting (the original Half-Life really blew me away). But I see it as a negative in new games, for the most part. To me it was a stepping stone in game design and technology that designers should be leaving behind at this point.
Yakubs wrote on Dec 7, 2012, 15:52:
I don't agree. I think scripting was something that really enhanced a game when it was new and exciting (the original Half-Life really blew me away). But I see it as a negative in new games, for the most part. To me it was a stepping stone in game design and technology that designers should be leaving behind at this point.
Certainly they are part of games, I don't mean to imply that scripting means it's a dealbreaker for me, as you pointed out Bioshock had plenty of scripted events. It's just all the promotional material I have seen (in-game) has basically been nothing but scripted events playing out. I wanna know what the game is like in between that stuff beofre I make a call.
Verno wrote on Dec 7, 2012, 15:47:
You know what though? We're a little too down on scripting sometimes. Scripted can be good, many of my favorite games were linear, scripted affairs. Bioshock had a lot of memorable scripted moments even. I'll give this a fair shake when it comes out but I won't be preordering.
Verno wrote on Dec 7, 2012, 15:47:
You know what though? We're a little too down on scripting sometimes. Scripted can be good, many of my favorite games were linear, scripted affairs. Bioshock had a lot of memorable scripted moments even. I'll give this a fair shake when it comes out but I won't be preordering.
Draugr wrote on Dec 7, 2012, 15:30:Tumbler wrote on Dec 7, 2012, 15:03:
Meh, lost interest in this game. I'll look at it when it comes out, on to other things.
This is where I'm at. There just hasn't been a lot they have shown off, I fear the game will be nothing but a series of scripted events that might look cool but ultimately will turn out to be bland piece of junk. Im definitely going to wait for some reviews.
Tumbler wrote on Dec 7, 2012, 15:03:
Meh, lost interest in this game. I'll look at it when it comes out, on to other things.
Icewind wrote on Dec 7, 2012, 12:04:
All I think about now is this:
http://images.4chan.org/v/src/1354892285506.jpg
Love how these people get so riled up over silly things.
Beelzebud wrote on Dec 7, 2012, 14:27:A year too early and ten years too late.
A wise developer once said "No one will remember if the game is late, only if it’s great.", and then promptly threw that wisdom out the window and released Diablo 3 at least a year too early.
Beelzebud wrote on Dec 7, 2012, 14:27:
A wise developer once said "No one will remember if the game is late, only if it’s great.", and then promptly threw that wisdom out the window and released Diablo 3 at least a year too early.