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Far Cry 3 Released; Patched

Ubisoft announces the release of Far Cry 3, saying the open world sequel is the "highest rated shooter of the year" (though this applies to the Xbox 360 edition). A patch is already available to support the release by updating the game to version 1.02, and this can be found on AtomicGamer, The Patches Scrolls, and Worthplaying. As it dances into stores, here's word on the game:

Today, Ubisoft® announced that Far Cry®3, the open world first person shooter from Ubisoft Montreal and Massive, is now available on the Xbox 360® video game and entertainment system from Microsoft, Sony PlayStation®3 computer entertainment system and Windows® PC.

Far Cry 3 has received critical acclaim by reviewers and is currently the highest rated shooter of the year*. In Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. As Jason Brody, players will slash, sneak, detonate and shoot their way across the island in a world that has lost all sense of right and wrong.

All editions of Far Cry 3 are now available for purchase on the Uplay Shop, at retail outlets throughout North America, and is also available digitally on the Sony PlayStation®Network.

As with every Uplay enabled game, players on all platforms will be able to earn Uplay Units by completing actions in-game and redeem exclusive rewards with those Units. For the complete list of Far Cry 3 Uplay rewards, please visit: http://www.uplay.com

Far Cry 3 is also the first game to use the new Uplay PC Party System. With the Party System, Windows PC players can create a party by inviting their Uplay friends to team up to take on any multiplayer challenge. With the integrated Uplay Friends interface, they can also find new friends and communicate in-game during the multiplayer session.

In January 2013, the Far Cry 3: High Tides downloadable co-op pack will be made available for free on the Sony PlayStation®3 computer entertainment system. This exclusive DLC will contain two new story chapters with four to five missions each and four character skins.

The co-op story is far from over. Hoyt's privateers have ambushed the four survivors and taken them hostage. It's up to you and your friends to escape and underground prison and find a way off this island of insanity.

Far beyond the limits of civilization lies an island, a lawless place ruled by violence and human suffering, where your only escape is through drugs or the muzzle of a gun. This is where you find yourself, stranded in a place that has forgotten right from wrong, a place where you must live by the principles of violence to survive.

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71 Replies. 4 pages. Viewing page 2.
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51. Re: Far Cry 3 Released; Patched Dec 5, 2012, 17:16 Beamer
 
Yeah, but like I said, I'm cool with DOF if it comes only when looking down a scope/ironsights. It makes sense then. You're zeroing in on one thing and, in those circumstances, I think it's actually a good touch.

But for regular running around I hate it.
 
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50. Re: Far Cry 3 Released; Patched Dec 5, 2012, 17:09 theyarecomingforyou
 
Beamer wrote on Dec 5, 2012, 15:31:
I think the only time I've noticed DoF in BL2 has been while sniping. I'm perfectly cool with it being there then.
It's pretty bad. Here's the comparison on the nVidia website:

DOF off
DOF on

I don't mind the concept of DOF in principle but the implementation in FC3 and BL2 is too extreme.

Verno wrote on Dec 5, 2012, 14:25:
I was disappointed to learn that Half-Life was just scripted really well, it wasn't really any advanced AI.
Yeah, but that was a long time ago. And I think it even advertised on the box about scripted sequences, as for the time it was cutting edge.
 
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49. Re: Far Cry 3 Released; Patched Dec 5, 2012, 15:31 Beamer
 
I think the only time I've noticed DoF in BL2 has been while sniping. I'm perfectly cool with it being there then.

Not so much other times. Some things don't need to be more cinematic. Cut-scenes? Sure. Not gameplay.
 
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48. Re: Far Cry 3 Released; Patched Dec 5, 2012, 15:26 saluk
 
I'm replaying FEAR. It's still the best AI I think I've seen. Honestly, I don't see how in this sort of game the ai could be much better.

It's not a great game otherwise though.

I've been hearing good things about FC3, but I was so BURNED by 2 that I'm really hesitant to pick it up. I'm not sure I want open world in my fps.
 
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47. Re: Far Cry 3 Released; Patched Dec 5, 2012, 14:25 Verno
 
theyarecomingforyou wrote on Dec 5, 2012, 14:05:
Bodolza wrote on Dec 5, 2012, 12:34:
F.E.A.R., which came out over 7 years ago. Not much excuse for crappy AI these days.
That's nostalgia. Half-Life also had great AI for its time but things move on. Plus you can't simply take the AI from a corridor shooter and apply it to an open world game like FC3. Even if you're talking about corridor shooters, Metro 2033 had better AI than FEAR.

Nah it's not nostalgia, Fear just genuinely has good AI, go play it. They flank, work together and etc. Pretty much what you want in an FPS game that few others manage to pull off even today. Other parts of the game suffer from nostalgia goggles but it had really strong AI, not to mention pioneered several commonly used shadowing techniques. People just tend to savescum the shit out of a lower difficulty and gloss over it. I was disappointed to learn that Half-Life was just scripted really well, it wasn't really any advanced AI.

Some otherwise very positive reviewers have noted lackluster AI in this which is disappointing since it sounds like it would have been icing on the cake. Just Cause 2 had similar issues, although its world doesn't sound as well crafted as FC3.

This comment was edited on Dec 5, 2012, 15:07.
 
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46. Re: Far Cry 3 Released; Patched Dec 5, 2012, 14:05 theyarecomingforyou
 
Bodolza wrote on Dec 5, 2012, 12:34:
F.E.A.R., which came out over 7 years ago. Not much excuse for crappy AI these days.
That's nostalgia. Half-Life also had great AI for its time but things move on. Plus you can't simply take the AI from a corridor shooter and apply it to an open world game like FC3. Even if you're talking about corridor shooters, Metro 2033 had better AI than FEAR.
 
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45. Re: Far Cry 3 Released; Patched Dec 5, 2012, 13:52 nin
 
Joss wrote on Dec 5, 2012, 12:49:
Creston wrote:
I really, really, really wish game devs would get off their retarded "OMG DEPTH OF FIELD IS TEH SHITZZZ!" kick. It looks terrible and it actually negatively affects performance. WTF, devs? –Creston

+2

Funny SlimRam's pig-on-windshield story.


I enjoyed that as well.
 
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44. Re: Far Cry 3 Released; Patched Dec 5, 2012, 13:46 Eldaron Imotholin
 
Creston wrote on Dec 5, 2012, 09:09:
Orphic Resonance wrote on Dec 4, 2012, 21:27:
one thing that is REALLY stupid is how awesomely real the fire looks, but how it doesnt even burn the grass or trees down, or even remove the leaves or anything.. it just turns the texture black and smoldering, and gives off sparks... thats pretty lame, but oh well

If they did it the other way, they'd have to either swap textures out on the fly (which is going to look bad no matter what), or they'd need actually fire-destructable terrain, which would eat so many resources the game would run like a dog.

I think, sadly, that this currently is about what we can expect to see in games that use fire like Far Cry does.

Creston

The way the fire burns the grass is actually really realistic. You shouldn't expect raging fires in a freaking tropical jungle island.

This summer, in Ireland, we had a campfire at night. The fire burned like mad in a BBQ that rested on the grass. After an hour the BBQ metal got hot enough to ignite the grass. The grass burned outward in a beautiful circle but didn't manage to spread further than less than half a meter.

Grass and plants, especially on a freaking tropical jungle island, hold so much moist that the entire burning feature in Far Cry 3 is almost a sort of unnecessary, overkill technology.
 
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43. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:52 Verno
 
Jerykk wrote on Dec 5, 2012, 12:33:
Verno wrote on Dec 5, 2012, 10:48:
I really dislike open world games without some depth of field though. I've stood on mountain tops and cliffs before, the videogame presentation of being able to see detail for miles is a bit absurd. It looks cool but it breaks my personal suspension of disbelief, Skyrim without DOF looks absolutely comical for example. Just my personal beef, I'm sure other people like it though

The problem with DoF in games is that it's completely arbitrary. If my eyes are focused on something, it shouldn't be a blurry mess. In most games, however, the devs apply DoF to anything in the background regardless of where your eyes are actually focused.

Yeah that's fair, very few games get it right. Devs tend to love their filters and effects for masking console shittiness too I've noticed.
 
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42. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:51 avianflu
 
I fully experienced UPlay with Heroes VI (google for the various chronic issues that occurred there). That was more than enough rational reason to stay away from UPLay for good. As always YMMV!  
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41. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:49 Joss
 
Creston wrote:
I really, really, really wish game devs would get off their retarded "OMG DEPTH OF FIELD IS TEH SHITZZZ!" kick. It looks terrible and it actually negatively affects performance. WTF, devs? –Creston

+2

Funny SlimRam's pig-on-windshield story.
 
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40. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:34 Bodolza
 
theyarecomingforyou wrote on Dec 5, 2012, 12:07:
Just out of interest, what do people currently consider to be the best singleplayer AI for a FPS?

F.E.A.R., which came out over 7 years ago. Not much excuse for crappy AI these days.
 
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39. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:33 Jerykk
 
Verno wrote on Dec 5, 2012, 10:48:
I really dislike open world games without some depth of field though. I've stood on mountain tops and cliffs before, the videogame presentation of being able to see detail for miles is a bit absurd. It looks cool but it breaks my personal suspension of disbelief, Skyrim without DOF looks absolutely comical for example. Just my personal beef, I'm sure other people like it though

The problem with DoF in games is that it's completely arbitrary. If my eyes are focused on something, it shouldn't be a blurry mess. In most games, however, the devs apply DoF to anything in the background regardless of where your eyes are actually focused.
 
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38. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:24 Orphic Resonance
 
Agent.X7 wrote on Dec 5, 2012, 01:42:
Orphic Resonance wrote on Dec 4, 2012, 23:47:
Agent.X7 wrote on Dec 4, 2012, 23:13:
Far Cry was one of my all time favorites. Far Cry 2 was shit. This is shit.

this game is way, WAY better than far cry 1... also it doesnt have stupid ass mutants

Mmm, you signed up here when? And only made 4 comments, all about how awesome Far Cry 3 is. Paid to promote much?


hahaha, that paranoid bullshit is really pretty silly dont you think? you honestly think im some sort of "shill"?

anyway, the reason this is a new account is because my old one was banned... ive been posting to blues since the 90s, kiddo
 
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37. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:07 theyarecomingforyou
 
avianflu wrote on Dec 5, 2012, 10:30:
so you guys are installing UPlay?! Really? Really?
Yup. It's barely any different to the launcher screens that used to accompany a lot of games. Sure it connects online, being that we now live in a connected era, but it works offline as well. Is it necessary? No. Does it interfere with my enjoyment of the game? Nope.

avianflu wrote on Dec 5, 2012, 10:51:
ArsTechnica complains about the enemi AI: the nice thing about FarCry 1 was that enemies in outdoor levels would not simply run straight at you.
Some enemies will run straight at you (typically the heavily armoured ones), others will run and slide behind cover, others will try to flank you, etc. Then there's the way that animals interact with enemies, which is really pretty decent. Personally I think the AI works well considering you're talking about an open game world, and it's certainly a lot better than the AI in the original Far Cry! Is it the pinnacle of gaming AI? Of course not, but I still think it's some of the best out there (which isn't saying much).

Just out of interest, what do people currently consider to be the best singleplayer AI for a FPS?
 
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36. Re: Far Cry 3 Released; Patched Dec 5, 2012, 12:07 RollinThundr
 
Beamer wrote on Dec 5, 2012, 11:14:
RollinThundr wrote on Dec 5, 2012, 10:51:
avianflu wrote on Dec 5, 2012, 10:30:
so you guys are installing UPlay?! Really? Really?


PC Elitist gamers: Down with UPlay DRM! *5 mins later* Buys or plays something using steam DRM.

Rational people: DRM that restricts my play? Down with it!
5 minutes later buys or plays something using a DRM system that either doesn't interfere or actually adds benefits in exchange for its interference.


Not to say the typical PC gamers emotions are rational, but hating one form of DRM and using Steam isn't necessarily hypocritical.

Granted I realize some DRM Schemes are more annoying to deal with than others, but Uplay at least in the case of FC3 doesn't force always on, and really most people have always on connections these days anyway so it's really a moot point of argument.

Personally clicking play be it in Steam or Uplay doesn't make one lick of difference.
 
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35. Re: Far Cry 3 Released; Patched Dec 5, 2012, 11:14 Beamer
 
RollinThundr wrote on Dec 5, 2012, 10:51:
avianflu wrote on Dec 5, 2012, 10:30:
so you guys are installing UPlay?! Really? Really?


PC Elitist gamers: Down with UPlay DRM! *5 mins later* Buys or plays something using steam DRM.

Rational people: DRM that restricts my play? Down with it!
5 minutes later buys or plays something using a DRM system that either doesn't interfere or actually adds benefits in exchange for its interference.


Not to say the typical PC gamers emotions are rational, but hating one form of DRM and using Steam isn't necessarily hypocritical.
 
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34. Re: Far Cry 3 Released; Patched Dec 5, 2012, 11:07 Verno
 
RollinThundr wrote on Dec 5, 2012, 10:51:
avianflu wrote on Dec 5, 2012, 10:30:
so you guys are installing UPlay?! Really? Really?


PC Elitist gamers: Down with UPlay DRM! *5 mins later* Buys or plays something using steam DRM.

Not everyone views things as a political stand off in their entertainment hobby. You can disagree with something and still go along with it. Besides, you can just crack the game and never see Uplay. I personally haven't bought it yet due to my backlog but I might sometime. DRM is a fact of life in the gaming industry, it's what degree you will tolerate that matters.

You don't like how the country is being run but I don't see you moving away to protest it
 
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33. Re: Far Cry 3 Released; Patched Dec 5, 2012, 10:51 RollinThundr
 
avianflu wrote on Dec 5, 2012, 10:30:
so you guys are installing UPlay?! Really? Really?


PC Elitist gamers: Down with UPlay DRM! *5 mins later* Buys or plays something using steam DRM.
 
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32. Re: Far Cry 3 Released; Patched Dec 5, 2012, 10:51 avianflu
 
ArsTechnica complains about the enemi AI: the nice thing about FarCry 1 was that enemies in outdoor levels would not simply run straight at you.

"The enemy artificial intelligence is also a low point. The waves and waves of pirates that come at you in many missions have a distressingly low sense of self-preservation, often charging your position at full speed, running out in the open just to be shot down easily. Other times they’ll stand there stupidly at point blank range, waiting for you to pivot around and kill them before they react. When the game wants to turn up the difficulty, it usually just throws more of these pirates at you"
 
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