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| 7. |
Re: Dead Space 3 Preorders |
Dec 3, 2012, 23:03 |
Jerykk |
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I used the plasma cutter almost exclusively in the first two games. Using assault rifles and SMGs in a Dead Space game just seems wrong.
As for DS3, they're definitely taking it in a more shooter-oriented direction. More traditional guns with secondary firing modes, human enemies with guns, co-op... pretty much the exact opposite direction I would have liked. |
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| 6. |
Re: Dead Space 3 Preorders |
Dec 3, 2012, 22:52 |
shihonage |
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Dead Space was the kind of game where you enter a room and a door closes as you approach it.
Telekinesis the door - nothing. Put a wheelchair in the door - it pops out. Try to blow up the adjacent plasma reactor - it's invincible.
The correct solution? There's a giant button on the side you have to press. When you press it, there's a Quicktime Event of a monster jumping at you, and during that event only Telekinesis works. When you miss the timing by 1 nanosecond, you're not hurt, but insta-dead.
Then you enter a giant room with a telekinesis charger which screams "boss encounter", and sure enough, no surprise there, you have your big-stupid boss encounter where you mostly run around the columns and pew-pew at the boss.
Dead Space franchise has been pretty shit so far. Clumsy controls (controlling Isaac Clarke is an experience not unlike escorting your uncle from the room after he had too much to drink), generic story, janitorial "quests". Countless monsters spawning directly BEHIND YOU make Doom 3's more conservative use of same mechanic suddenly seem like a pinnacle of game design.
The game is a good example of a modern "straitjacket gameplay" experience, where you basically walk in a straight line and do the exact things in exact sequence the devs wanted you to do. No side-stepping, no imagination allowed! Macht Schnell!
Dead Space 3 and its radical changes in direction - outdoor area, crazy-ass co-op idea - give me some glimmer of hope.
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| 5. |
Re: Dead Space 3 Preorders |
Dec 3, 2012, 19:37 |
Mashiki Amiketo |
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Verno wrote on Dec 3, 2012, 16:03: With the EA mandate being that this needs to move 4-5mil units to survive, the race is on to dudebro it up. Maybe they should add fluttershy then. |
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-- "For every human problem, there is a neat, simple solution; and it is always wrong." --H.L. Mencken |
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| 4. |
Re: Dead Space 3 Preorders |
Dec 3, 2012, 16:07 |
Acleacius |
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origin |
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| Should any political party attempt to abolish social security, unemployment insurance, and eliminate labor laws and farm programs, you would not hear of that party again in our political history.....and they are stupid. Dwight D. Eisenhower |
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| 3. |
Re: Dead Space 3 Preorders |
Dec 3, 2012, 16:03 |
Verno |
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| With the EA mandate being that this needs to move 4-5mil units to survive, the race is on to dudebro it up. |
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Playing: Path of Exile, Animal Crossing, Tales of Graces F Watching: Survivorman, Justified, Silent Running |
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| 2. |
Re: Dead Space 3 Preorders |
Dec 3, 2012, 15:16 |
Cyanotetyphas |
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Whatever happened to the repurposed engineering equipment? Sure its just some flowery context but at this rate in DS4 I'm going to be choosing between an AWP and an M4.
Case in point, the sniper rifle in DeadSpace 2 was very boring to use. |
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| 1. |
Re: Dead Space 3 Preorders |
Dec 3, 2012, 12:50 |
Omni |
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| Another great IP turning into a cup of piss. |
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7 Replies. 1 pages. Viewing page 1.
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