SOE on PlanetSide 2 in 2025

Smed's Blog has word from SOE's John Smedley on their goal of supporting PlanetSide 2 for more than a decade in a massive update about the MMOFPS sequel, following a tweet showing off concept art for a Bastion Fleet Carrier being designed for the game (thanks VG247 where they also note a post on Massively discussing plans to make Station Cash purchases in the game available account-wide). Here's a portion of the post on the game's future:
We have games that have run for over 13 years, so when we're making Planetside 2 we aren't looking at what it's like in 2012. We're thinking about a game we plan to have running in 2025. Yeah. Really. I plan on doing a lot of direct comparisons to other games. When I'm doing that in no way do I want any of this to be viewed as me slamming other games. I've played the heck out of Battlefield 2 and 3 as well as BFBC2. I've also played a ton of MW2 and MW3 as well as TF2. I am primarily a PC gamer. I've also played on teams extensively. All of the above games are amazing and are made by people with tremendous talent and passion that I have the utmost respect for. We're making Planetside 2 to be a game we at SOE want to play. We've gotten a lot of inspiration from elements of the above games as well as many other games.. including our own and especially from the original Planetside which we released back in 2003. Well ahead of it's time. This isn't meant to be a super comprehensive FAQ on Planetside 2 - just some things I wanted to get out there after reading a lot of questions and comments. Also - it's late.. I'm not spending a ton of time formatting this too well, so sorry for the wall of text in many spots.
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53.
 
Re: SOE on PlanetSide 2 in 2025
Dec 3, 2012, 08:35
53.
Re: SOE on PlanetSide 2 in 2025 Dec 3, 2012, 08:35
Dec 3, 2012, 08:35
 
grabbed it on steam, played maybe 5 hrs and dumped it the other night in a deletion spree of stuff i'll never look at again. Just didn't see anything in it as the engine beyond the player models looks horrible. Overblow sun flares don't make a environmental mood. And gotta love the whole bright white ice planet, guess the devs saw Hoth in ToR and figured hell we can make a brighter retina burning out planet of our own. It suffers from the Battlefield/Tribes design problem, all that terrain generated but combat is only in small areas. Should be aware of your surroundings if you decide to walk across the landscape, but then nobody would sit out there scoped to a area to pick off anyone like that.
52.
 
Re: SOE on PlanetSide 2 in 2025
Dec 3, 2012, 06:29
52.
Re: SOE on PlanetSide 2 in 2025 Dec 3, 2012, 06:29
Dec 3, 2012, 06:29
 
Im not currently playing but I had some great fun in the closed beta.

Hooked on Mechwarrior: Online (beta) ATM which is surprising given what a sorry state the game is in right now, but I guess the ease of earning C-bills and XP without premium as well as the myrad of customization options is whats holding me in its sticky web...

As soon as MWO lets me go Im jumping right back into the fray with PS2 though.
I have a nifty blue line!
Avatar 46994
51.
 
Re: SOE on PlanetSide 2 in 2025
Dec 3, 2012, 03:08
51.
Re: SOE on PlanetSide 2 in 2025 Dec 3, 2012, 03:08
Dec 3, 2012, 03:08
 
Hmm, maybe that's a sentinel value, which is programmer talk for a special value. It likely indicates infinity.

Anyway, I read that tip from a dev post. When it's maxed like 99999 or -1, your game will be aware of everything the server can send you. Otherwise, it's distance in meters. They said start with values like 2000, and if that doesn't help then you can go lower. Again, the tradeoff is you won't be able to see targets as far. Personally, I wouldn't drop it below 1200.
Avatar 57568
50.
 
Re: SOE on PlanetSide 2 in 2025
Dec 3, 2012, 01:21
50.
Re: SOE on PlanetSide 2 in 2025 Dec 3, 2012, 01:21
Dec 3, 2012, 01:21
 
Krizzen wrote on Dec 2, 2012, 22:41:
Overon wrote on Dec 2, 2012, 03:28:
There is nothing quite like PS2, this is true. However even on radeon 7950's and i7 processors on 64 bit Windows 7, there are terrible FPS problems in large fights, and worse than bad fps, is horrible non registering weapons.

Any i7 shouldn't have any problem running the game at atleast 30 FPS in the largest of firefights. Try closing your goat porn torrents!

Otherwise, open your UserOptions.ini file in:
C:\Users\Public\Sony Online Entertainment\Installed Games\PlanetSide 2

Change the RenderDistance=99999.9999 or whatever it says to RenderDistance=2000.000000

This will restrict physics calculations and updates to things that are only within 2000 meters. You won't be able to see anything over 2000 meters, but your FPS will likely skyrocket!
Hmm I'm confused, here is what it says for me:
RenderDistance=-1.000000
A negative number and a 1!? That doesn't make sense in light of what you said.
49.
 
Re: SMITE Adding New Mode
Dec 3, 2012, 01:17
49.
Re: SMITE Adding New Mode Dec 3, 2012, 01:17
Dec 3, 2012, 01:17
 
Trevellian wrote on Dec 2, 2012, 18:57:
Nate wrote on Dec 2, 2012, 15:08:
Richie wrote on Dec 2, 2012, 14:00:
Mark my words. This games servers will be dead empty in a couple months.

Its F2P, therefore it can't die. They might not make any money on it and decide to pull the plug. That could happen.

Someone mentioned cheat hacks becoming an issue. This could drive people away to some extent but it'd have to become a very large problem.

I played the beta and had some fun. Then I stopped playing. The endless base capture merry-go-round lost its appeal.

I play hours upon hours per day. Am usually a top 200 Points per Day player. I have not seen 1 hacker. Whoever said there were "Tons of hackers killing the game" is entirely full of shit.

This isn't to say there aren't trolls who like to be douches in the warpgate with Galaxy's and try to flip other people over. But that happens in any F2P game, trolls are just a given.
That's why anecdotal evidence is unreliable, both yours and his.
48.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 22:41
48.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 22:41
Dec 2, 2012, 22:41
 
Overon wrote on Dec 2, 2012, 03:28:
There is nothing quite like PS2, this is true. However even on radeon 7950's and i7 processors on 64 bit Windows 7, there are terrible FPS problems in large fights, and worse than bad fps, is horrible non registering weapons.

Any i7 shouldn't have any problem running the game at atleast 30 FPS in the largest of firefights. Try closing your goat porn torrents!

Otherwise, open your UserOptions.ini file in:
C:\Users\Public\Sony Online Entertainment\Installed Games\PlanetSide 2

Change the RenderDistance=99999.9999 or whatever it says to RenderDistance=2000.000000

This will restrict physics calculations and updates to things that are only within 2000 meters. You won't be able to see anything over 2000 meters, but your FPS will likely skyrocket!
Avatar 57568
47.
 
Re: SMITE Adding New Mode
Dec 2, 2012, 18:57
47.
Re: SMITE Adding New Mode Dec 2, 2012, 18:57
Dec 2, 2012, 18:57
 
Nate wrote on Dec 2, 2012, 15:08:
Richie wrote on Dec 2, 2012, 14:00:
Mark my words. This games servers will be dead empty in a couple months.

Its F2P, therefore it can't die. They might not make any money on it and decide to pull the plug. That could happen.

Someone mentioned cheat hacks becoming an issue. This could drive people away to some extent but it'd have to become a very large problem.

I played the beta and had some fun. Then I stopped playing. The endless base capture merry-go-round lost its appeal.

I play hours upon hours per day. Am usually a top 200 Points per Day player. I have not seen 1 hacker. Whoever said there were "Tons of hackers killing the game" is entirely full of shit.

This isn't to say there aren't trolls who like to be douches in the warpgate with Galaxy's and try to flip other people over. But that happens in any F2P game, trolls are just a given.
-C22
Avatar 55066
46.
 
No subject
Dec 2, 2012, 15:31
46.
No subject Dec 2, 2012, 15:31
Dec 2, 2012, 15:31
 
PS2 is great so far. One of the best ways to experience the game is with an organized outfit, which gives things more purpose. Sure, there isn't a huge reason to cap or keep a base, but if a group of people make it their goal to hold a tech plant to deny the Vanu their precious Magriders, it makes the game a lot more entertaining to watch them flail around with just infantry and Scythes, which you can mow down with massed dual Burster AA.

But yeah, look into a big outfit like 666th on Connery, or if you want to put up with the queues on Mattherson (where most of the old players as well as Goons/Redditers went), you should check out some of the VS outfits like GOTR or Azure Twilight.

Or, if you're a real man, look into the Enclave on TR. BuzzcutPsycho's leadership will keep you entertained for hours. Like most leaders of large outfits, he realizes that new players are the future of the game should be welcomed, and he has about a dozen people actively recruiting at all times. One member of the outfit is even part of the dev team. Enclave isn't for everyone, but if you have the right personality, you'll love it.

If you want to see excellent examples of leadership from the front, check out his twitch.tv at http://www.twitch.tv/buzzcutpsycho.

This comment was edited on Dec 2, 2012, 16:07.
45.
 
Re: SMITE Adding New Mode
Dec 2, 2012, 15:08
45.
Re: SMITE Adding New Mode Dec 2, 2012, 15:08
Dec 2, 2012, 15:08
 
Richie wrote on Dec 2, 2012, 14:00:
Mark my words. This games servers will be dead empty in a couple months.

Its F2P, therefore it can't die. They might not make any money on it and decide to pull the plug. That could happen.

Someone mentioned cheat hacks becoming an issue. This could drive people away to some extent but it'd have to become a very large problem.

I played the beta and had some fun. Then I stopped playing. The endless base capture merry-go-round lost its appeal.
Avatar 24272
44.
 
Re: SMITE Adding New Mode
Dec 2, 2012, 14:23
44.
Re: SMITE Adding New Mode Dec 2, 2012, 14:23
Dec 2, 2012, 14:23
 
SOE has been screwing the pooch lately with their MMOs. I see them attached to any game and I avoid it completely.
Steam: BenRichards
43.
 
Re: SMITE Adding New Mode
Dec 2, 2012, 14:00
43.
Re: SMITE Adding New Mode Dec 2, 2012, 14:00
Dec 2, 2012, 14:00
 
Mark my words. This games servers will be dead empty in a couple months.
42.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 13:30
42.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 13:30
Dec 2, 2012, 13:30
 
I should say the 666th is the largest NC outfit. We normally roll 200-300 people at once every day.
DON'T LIKE MY COMMENTS?!? THEN STOP RELEASING GARBAGE.
Avatar 8515
41.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 13:29
41.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 13:29
Dec 2, 2012, 13:29
 
Join the devildogs http://forums.planetside-devildogs.com/forum.php
DON'T LIKE MY COMMENTS?!? THEN STOP RELEASING GARBAGE.
Avatar 8515
40.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 13:25
40.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 13:25
Dec 2, 2012, 13:25
 
This is definitely a game where you have to work together. I tried going it with just my brother and we got largely hammered, especially because everyone else on TR that night must have had the same plan in mind, vs NC who totally had their shit together. They were handing it to us so bad it's like TR wasn't even there. With battles being so large scale you HAVE to work together on an equally large scale (which I think is a great element) or you'll just spend all night pissing in the wind.

I do agree that base caps are largely pointless. If one guy manages to get to a cap point for just a few minutes the point is captured. I think it'd be better if caps took like 20-30 minutes at their fastest to encourage longer and better planned battles.
Huh? I'm sorry, I was thinking about cake.
39.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 13:18
39.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 13:18
Dec 2, 2012, 13:18
 
The longest running game I am aware of is Ultima Online, which has been active for probably over 16 years.

I started playing it in the 7'th or 8'th grade and am now 28 years old (and yes, I play on a free server).
38.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 11:31
38.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 11:31
Dec 2, 2012, 11:31
 
They can do whatever they like. I'm not supporting PlanetSide 2 financially despite playing it loads. Why not? SOE's fault because of their payment system's $0 authentication, stopping me from using any credit or debit card or even PayPal. If I even try to use a credit or debit card for a payment, my bank automatically flags the payment as fraudulent (due to $0 authentications being common for fraud), blocks the payment and locks all my bank accounts for "my protection". SOE refuse to change this so they get screwed out of my money (and anyone else's who's in the same situation as me)!
I asked to be moved to ProSiebenSat1 so I can keep my current stuff and character statistics and perhaps be able to make payments there, but they also said they couldn't do that. So yeah, middle finger is the only response!
37.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 11:14
37.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 11:14
Dec 2, 2012, 11:14
 
I'd say I have some doubts about people playing this 13 years from now, but heck, Counter Strike has been going longer than that already, hasn't it?

Creston
Avatar 15604
36.
 
Re: SOE on PlanetSide 2 in 2025
Dec 2, 2012, 10:29
DG
36.
Re: SOE on PlanetSide 2 in 2025 Dec 2, 2012, 10:29
Dec 2, 2012, 10:29
DG
 
jamiedj99 wrote on Dec 2, 2012, 05:53:
to easy to cap and lose bases and there realy is not enough reason to hold them or keep defending them.
I think the part of the issue here is everyone defends from inside the base, which is easy to get trapped in, while enemy continually respawns at their sundies.

There's no point to this unless they're just holding them off while other groups spawn nearby (i.e. outside) and take out the sundies. But then there's the enemy tanks, to get your own tanks the next vehicle spawn is so far away there's something else to do.
Avatar 14793
35.
 
Re: More Big Picture Details
Dec 2, 2012, 10:23
35.
Re: More Big Picture Details Dec 2, 2012, 10:23
Dec 2, 2012, 10:23
 
By "supporting PlanetSide 2 for more than a decade" really means micro-transaction shit will get priority, not the usual bugs SOE loves to ignore. EQ2 is my case in point
34.
 
Re: More Big Picture Details
Dec 2, 2012, 07:06
34.
Re: More Big Picture Details Dec 2, 2012, 07:06
Dec 2, 2012, 07:06
 
"Uhm there is no 'join squad' button..how in the hell do you find your group?! I clicked my squad leaders name all it said was 'send message' and something else..I could'nt spawn on them...really???!??"

There is a massive difference between the game being broken and someone not having looked at the spawn/deploy tutorials.
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