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DOOM 3 BFG Edition Patch and GPL Source Code

The Bethesda Blog announces the promised release of the source code for the DOOM 3 BFG Edition under terms of The GNU General Public License. The id Software section on GitHub has the files along with an explanation of the legalities of using the source code, and additional restrictions besides the GNU GPL, including this condition: "This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual." The same update also has details on a new patch that will automatically be provided for the game through Steam. Here are the patch notes:

NEW FEATURES

  • All projectiles cast shadows
  • Texture LOD bias added to menu options
  • Added option to force v-sync (instead of “smart v-sync”)
  • Adjusted default brightness value
  • Shadow casting projectiles added to menu options
  • Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
  • Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
  • Added option to disable checkpoints
  • Allow left/right to enter resolution menu
  • Variable FOV settings options were added into the main menu
  • Added controller bind options
  • Added additional anti-cheat measures

BUG FIXES

  • Fixed blood splatter effects break after reloading save game
  • Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
  • Fixed weapon impact effects break after using the artifact (heart)
  • Fixed leaderboards to work across languages

View
10. Re: DOOM 3 BFG Edition Patch and GPL Source Code Nov 27, 2012, 14:12 Wookiestick
 
NamecaF wrote on Nov 26, 2012, 22:59:
... could use the original Doom 3 assets and resources with the new code to effectively get Doom 3 BFG edition for free?
Possibly, but the BFG edition also has re-done artwork, and any art assets pulled from the game would be against the GPL.
But the new lighting, sound, anything that is pure code could theoretically be back ported to the old doom. Doom 3 BFG though may have new entities that the old Doom 3 may not have had, so that would be a lot of work.
There has been surprisingly little activity in the Doom 3 (original) source code ports, as far as I know just iodoom3 and I don;t even think there are any public releases of that yet.
 
Avatar 17031
 
Love thy wookie.
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Nov 26, 20:13 Re: DOOM 3 BFG Edition Patch and GPL Source Code Kajetan
  2. Nov 26, 20:42 Re: DOOM 3 BFG Edition Patch and GPL Source Code ochentay4
  3. Nov 26, 21:10 Re: DOOM 3 BFG Edition Patch and GPL Source Code AdamK47
  4. Nov 26, 22:14 Re: DOOM 3 BFG Edition Patch and GPL Source Code netnerd85
  5. Nov 26, 22:36  Re: DOOM 3 BFG Edition Patch and GPL Source Code ochentay4
  7. Nov 26, 23:22  Re: DOOM 3 BFG Edition Patch and GPL Source Code rocketpcguy
  6. Nov 26, 22:59 Re: DOOM 3 BFG Edition Patch and GPL Source Code NamecaF
  8. Nov 26, 23:39  Re: DOOM 3 BFG Edition Patch and GPL Source Code DangerDog
>> 10. Nov 27, 14:12  Re: DOOM 3 BFG Edition Patch and GPL Source Code Wookiestick
  9. Nov 27, 01:49 Re: DOOM 3 BFG Edition Patch and GPL Source Code StingingVelvet
  11. Nov 27, 15:21 Re: DOOM 3 BFG Edition Patch and GPL Source Code 2nd_floor


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