No BioShock Infinite Multiplayer

Ken Levine's Twitter feed reveals that BioShock Infinite will not include any form of multiplayer support. The designer expressed skepticism early on about the inclusion of multiplayer in Irrational's shooter sequel, though a recent job posting seemed to indicate it would indeed be part of the game. Now in a series of responses to questions about multiplayer support, he puts several nails in the coffin for this prospect, saying: Nope, No Multi, No MP in Infinite to being badgered about the prospect, leading to an exasperated retweet: "Thank sweet baby Jesus no multi ---That's exactly the reason we don't have it. That kid is persistent." Thanks nin via Kotaku.
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Re: No BioShock Infinite Multiplayer
Nov 26, 2012, 14:28
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Re: No BioShock Infinite Multiplayer Nov 26, 2012, 14:28
Nov 26, 2012, 14:28
 
jacobvandy wrote on Nov 26, 2012, 14:20:
You bet your ass 2K wanted multiplayer in this... they don't care if it sucked in BioShock 2, it was an extra selling point for them that brought in at least some players that may not have been interested otherwise, plus it's easy to churn out little maps for DLC.

Absolutely. Having that box checked on the back of the packaging is surprisingly meaningful. Lots, and I mean lots, of gamers won't buy without multiplayer.

It isn't so much about dudebro ignorance, though that's there, as it is about bang for the buck. A single player game, outside of open world games like Skyrim, is 8-20 hours. A multiplayer game is endless. If you're only going to buy one game this month, it makes sense to get the game that will last you the entire month. Or two months. Whatever your budget is.

But, the flip side, that buyer is better off buying a great SP game than a less than great SP game with tacked-on MP that no one plays and he won't last very long with.
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