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No BioShock Infinite Multiplayer

Ken Levine's Twitter feed reveals that BioShock Infinite will not include any form of multiplayer support. The designer expressed skepticism early on about the inclusion of multiplayer in Irrational's shooter sequel, though a recent job posting seemed to indicate it would indeed be part of the game. Now in a series of responses to questions about multiplayer support, he puts several nails in the coffin for this prospect, saying: Nope, No Multi, No MP in Infinite to being badgered about the prospect, leading to an exasperated retweet: "Thank sweet baby Jesus no multi ---That's exactly the reason we don't have it. That kid is persistent." Thanks nin via Kotaku.

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39. Re: No BioShock Infinite Multiplayer Nov 27, 2012, 02:24 eRe4s3r
 
Well more like SP 40$ or MP 20$ would be exactly what I would be happy with. And yes, I am well aware that SP content is more expensive to produce hence a parity in prices would not be useful at all. I mean, this is only doable for digital sales at the moment.. so I guess it is still not really doable...

Such low price for MP would also make it more likely I buy DLC for MP.
 
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38. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 20:41 rist3903
 

I fully support this decision and hope Bio Infi will be a better game because of it.

 
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37. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 19:12 Acleacius
 
Get a haircut Levine, what you think this is the 1960s! Wacko  
The people can always be brought to the bidding of the leaders.That is easy.All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger.It works the same way in any country.
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36. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 18:04 Talisorn
 
Who cares? BI MP would be FOTM for a couple of weeks before becoming a ghost town .... the ADHD crowd moving onto the next big thing or back to COD/BF. Why waste resources for so little return? Spend those resources making a truly brilliant single player game.  
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35. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 16:07 NegaDeath
 
I always thought this game would lend itself well to capture the flag and king of the hill multiplayer types. I could see something similar to Battlefield with the zip lines in place of transport vehicles, blimps being mobile attack bases like the Titans in BF2142 and the independent floating city sections acting like capture points. Straight deathmatch would be terribly boring for this type of game I agree. But again, it would still be a side experience for me so I'd rather they focus on single player if they're struggling to finish it.  
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34. Re: More Big Picture Details Nov 26, 2012, 15:38 HorrorScope
 
It did need MP, just coop MP. But I won't cry either way.

The issue with just a straight up FPS single player game, is people know they can rent it, play it in a couple days and save $55. Or they can buy it return it for good credit in a couple of days. MP is the hook for people to buy the guy and not immediately return it. So it could have had legs being coop. Oh wells.
 
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33. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 15:16 Cyanotetyphas
 
Bioshock 2 was the poster child for tacked on multiplayer that no one wanted.

I actually played BS2 multi up to level 20 or so. I will admit that I only got to play one or two modes, the little sister escort mode never had enough people for me to try it out. My thoughts are, the MP is too dated. Most of the weapons are hit scan and everyone has a lot of life, the levels are just your standard circular Quake affairs. Even with the skinner box leveling grafted on, its just too old school to be circle strafing and peppering people in this day and age, or tossing endless explosives.

Its spammy. Which is what the single player is built around, a sandbox for you to spam your arsenal on wilting waves of psychos. Its just one of those games that doesn't translate to deathmatch anymore.
 
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32. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 15:15 Verno
 
Parias wrote on Nov 26, 2012, 15:01:
I really wish that mentality wasn't so prevalent though, if only because I find competitive multiplayer games really repetitive, and I tire of them quickly.

Not sure how valid it is anyway, it seems like the MP communities for most games except for the blockbusters die out fast which indicates MP essentially being a box bullet point. People these days trade in games pretty heavily to upgrade to newer ones so I doubt people are chomping at the bit to spend a month playing Bioshock MP.
 
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31. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 15:01 Parias
 
Beamer wrote on Nov 26, 2012, 14:28:
It isn't so much about dudebro ignorance, though that's there, as it is about bang for the buck. A single player game, outside of open world games like Skyrim, is 8-20 hours. A multiplayer game is endless. If you're only going to buy one game this month, it makes sense to get the game that will last you the entire month. Or two months. Whatever your budget is.

I really wish that mentality wasn't so prevalent though, if only because I find competitive multiplayer games really repetitive, and I tire of them quickly. I'd much rather have a really engrossing singleplayer / co-op experience to dive into. Yes, for any singleplayer game I'm likely to shelve it after a playthrough, but if it's really good, I'll always pick it up again a few months later to give it another run-through. I do this for all of the great singleplayer games in my collection.

Of course, I also know that it isn't the same for everyone, and others prefer competitive multiplayer to singleplayer, and that I'm probably in the minority. Which is OK... my problem with this is that the raw sales metrics affect what kind of games end up published in the future. These days, this means I'm far less likely to see the kind of singleplayer / co-op gameplay experience I enjoy come onto the market.
 
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30. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 14:28 Beamer
 
jacobvandy wrote on Nov 26, 2012, 14:20:
You bet your ass 2K wanted multiplayer in this... they don't care if it sucked in BioShock 2, it was an extra selling point for them that brought in at least some players that may not have been interested otherwise, plus it's easy to churn out little maps for DLC.

Absolutely. Having that box checked on the back of the packaging is surprisingly meaningful. Lots, and I mean lots, of gamers won't buy without multiplayer.

It isn't so much about dudebro ignorance, though that's there, as it is about bang for the buck. A single player game, outside of open world games like Skyrim, is 8-20 hours. A multiplayer game is endless. If you're only going to buy one game this month, it makes sense to get the game that will last you the entire month. Or two months. Whatever your budget is.

But, the flip side, that buyer is better off buying a great SP game than a less than great SP game with tacked-on MP that no one plays and he won't last very long with.
 
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29. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 14:21 Parias
 
PropheT wrote on Nov 26, 2012, 13:10:
Beelzebud wrote on Nov 26, 2012, 12:25:
I never once wanted a MP mode for Bioshock, or System Shock 2 for that matter, so I don't see the point to having one in this.

System Shock 2 had multiplayer. I played through the majority of the game co-op on a LAN.

Agreed, this is actually the only way I've ever played through the game. The annual three-way System Shock 2 co-op sessions my local LAN group has are the things of legend.

I do concur that competitive multiplayer might not be a super good fit for BS: Infinite, but I do find myself wishing it would have co-op play implemented, just because co-op in SS2 was so darned fun. I always wished the previous Bioshock releases had co-op as well.
 
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28. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 14:20 jacobvandy
 
They were working on it before, trying to make the whole skyrail thing work in a deathmatch setting for consoles. AFAIK they spent a lot of time and money on that, but just couldn't be satisfied with it, and then whatever other problems they've had in development finally put the nail in its coffin. You bet your ass 2K wanted multiplayer in this... they don't care if it sucked in BioShock 2, it was an extra selling point for them that brought in at least some players that may not have been interested otherwise, plus it's easy to churn out little maps for DLC.  
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27. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 14:19 Beelzebud
 
Cyant wrote on Nov 26, 2012, 13:16:
Beelzebud wrote on Nov 26, 2012, 13:12:
My statement wasn't clear, but that's why I referenced "this isn't 1998 anymore". I never once felt the urge to play SS2 on multiplayer, even though it was available.

Your loss because it's awesome... We played it again recently (earlier this year) good times. Oh wait you need friends to play with you... I guess that's why you never tried it

Yeah it's a great loss in life that I'll never recover from. I wish I had some friends to turn to, but sadly I do not.

I love the internet.
 
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26. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 14:13 Prez
 
Were a lot of people asking this? After including a boring multiplayer mode in Bioshock 2 that no one asked for (or could be bothered to play) I would have been amazed if they wasted more resources on it this time around. As for the singleplayer, I remain optimistic depsite the rocky development.  
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25. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 13:43 Beamer
 
John wrote on Nov 26, 2012, 13:38:
Beamer wrote on Nov 26, 2012, 13:24:
Would you be happy if new games came out at $60 ($50 for PC), but you could buy SP or MP individually for $40 ($30 for PC)?
Sure, I'd most always buy the SP only option! I wonder if that would include co-op though.. that's about the only MP I care about.

That's an interesting question - would co-op more rightfully be part of SP or MP? It's SP content, but played MP. If I were making the decision, I'd probably put it in the MP portion. I think it can be logically defended for being there, and it would upsell many SP players without really being a controversial decision.

Getting as many MP sales as humanly possible is important, as people would likely wander on and give it a shot even if they had little intention of playing long term. That gives them a chance to be hooked, which wouldn't happen if they didn't buy it, and also populate servers.

Another idea, for consoles at least, would be to give a demo of the MP side with limited options, such as only one map or only a few weapons. Again, let's you hook them. On the PC it'd almost definitely be cracked for full play, so it isn't as good an idea, and in both cases you run the risk of putting out a demo with a map that becomes the de_dust, so that people are so happy with the demo they see no reason to buy the full product (which definitely describes me with plenty of demos/shareware 10-20 years ago. Heck, even I did buy Duke Nukem I still spent the vast bulk of my time in the shareware episode.)
 
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24. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 13:42 LittleMe
 
If implemented well, MP could be great fun though. But there's no evidence they'd give us a good MP experience. Stick to SP since you suck at MP. If you try hard and give us a proper MP experience with anti-cheat, dedicated servers, server browser, modding, coop MP, etc or keep it simple and just stick to SP.

 
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23. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 13:39 Tanto Edge
 
Smart.  
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22. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 13:38 John
 
Beamer wrote on Nov 26, 2012, 13:24:
Would you be happy if new games came out at $60 ($50 for PC), but you could buy SP or MP individually for $40 ($30 for PC)?
Sure, I'd most always buy the SP only option! I wonder if that would include co-op though.. that's about the only MP I care about.
 
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21. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 13:24 Beamer
 
eRe4s3r wrote on Nov 26, 2012, 12:31:
Exactly, agreed.. SP games do not need MP, mp games do not need SP

I wish we could finally buy games in modules as well (obviously where each module is like a fraction of the full price ,p), especially MP games with crap SP campaign tacked on. Or SP games with crap MP...

Why no one does this yet...

No one does it because of a fear of how it'd shift the market. It's a whole new can of worms that could cause significant shifts in how games are budgeted, to bad results.

Would you be happy if new games came out at $60 ($50 for PC), but you could buy SP or MP individually for $40 ($30 for PC)?
 
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20. Re: No BioShock Infinite Multiplayer Nov 26, 2012, 13:16 Cyant
 
Beelzebud wrote on Nov 26, 2012, 13:12:
My statement wasn't clear, but that's why I referenced "this isn't 1998 anymore". I never once felt the urge to play SS2 on multiplayer, even though it was available.

Your loss because it's awesome... We played it again recently (earlier this year) good times. Oh wait you need friends to play with you... I guess that's why you never tried it
 
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