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| 26. |
Re: Baldur's Gate: Enhanced Edition Preloads |
Nov 23, 2012, 16:53 |
WaltC |
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Draugr wrote on Nov 23, 2012, 15:30: ... Which it does, and this doesn't include the new areas and NPCs included in the enhanced edition (which aren't available as mods.) Hence, you don't know what your talking about.
Pretending that your modded copy of BG is as simple to get up and running as BG:EE is a big joke. I don't mean to imply its a big chore, but for many people they have no interest in going through the motions, even with an installer like tutu doing nearly all the work for them. I for one certainly am not trying to rain all over Beamdog's parade! I'm very pro game-developer and generally side with the developer on almost everything--but here's what bothers me here:
BG1 is a classic. The game itself was practically a revolution in RPG development at its release. Every few years, like clockwork, some dodo somewhere decides that "The RPG is Dead" and starts writing articles and editorials taking that lame position. You know the Internet--in no time flat sites around the globe mindlessly pick up the link and run with it, or with similar brain-dead notions. It was no different when BG1 was released. Rumor everywhere was that "The RPG is Dead!"--and then there was Baldur's Gate, and the editorial dummies retracted their heads inside their shells & waited for awhile--just to do it all over again. It was no different when Skyrim was released just last year--proving incontrovertibly that the RPG as a game-form is as robust as it has ever been. (A lot of this crap I lay at the feet of the ignominious id software, but that's another story.)
BG1 is a classic, to reiterate. So to ask your question in reverse, why should I pay $20 for what is essentially a BG1 *mod* that adds a few "new areas" and "more NPCs" but does not fundamentally change the game--(which I think is a Good Thing--don't get me wrong)?
I mean, I don't think there's any question whatsoever that the BGII engine, as utilized to run BG1 by the EasyTutu mod, is *the* definitive version of BG1. It greatly improves on the general presentation of the original BG1 by using the BGII engine, yet it leaves the original BG1 classic intact--completely. The EE seeks to leave intact the BG1-engine game presentation--which I think is a mistake--as the BGII engine was designed from the start by the original developers to be an improvement on the BG1 engine in every respect, most especially an improvement in game presentation. I would have much preferred the EE release to go the BGII-engine route, or something similar, in terms of game presentation.
I can still add "new areas" and "more npcs" to my BGII-engine BG1 if I want to by installing what mods may be available to that end already. But if I should decide that I prefer the original game I can simply uninstall the new areas and npcs and I am once again back to the classic BG1 game.
Should I decide that Beamdog's EE of BG1 spoils the game by way of its "new areas and npcs"--can I then return BG1 to its original state? That's my real concern. I'm guessing not, but I really don't know. Perhaps Beamdog has made this possible via an installation option?
And last, btw, EasyTutu really is exceptionally easy to use and install,...;) No need to be afraid of using it on that account. But who knows, I may yet buy the EE from Beamdog! I'll wait for some reviews first, however.
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| It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it! |
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Date |
Subject |
Author |
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1. |
Nov 23, 12:22 |
Re: Baldur's Gate: Enhanced Edition Preloads |
JohnBirshire |
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2. |
Nov 23, 12:26 |
Re: Baldur's Gate: Enhanced Edition Preloads |
nin |
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4. |
Nov 23, 12:48 |
Re: Baldur's Gate: Enhanced Edition Preloads |
dheer |
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6. |
Nov 23, 13:09 |
Re: Baldur's Gate: Enhanced Edition Preloads |
pagb |
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29. |
Nov 23, 17:53 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Prez |
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30. |
Nov 23, 17:58 |
Re: Baldur's Gate: Enhanced Edition Preloads |
sauron |
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7. |
Nov 23, 13:12 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Ant |
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32. |
Nov 23, 20:24 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Dev |
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33. |
Nov 23, 21:30 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Paranoid Jack |
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35. |
Nov 23, 23:22 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Dev |
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3. |
Nov 23, 12:30 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Darks |
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5. |
Nov 23, 12:58 |
Re: Baldur's Gate: Enhanced Edition Preloads |
JohnBirshire |
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10. |
Nov 23, 13:42 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Draugr |
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16. |
Nov 23, 14:25 |
Re: Baldur's Gate: Enhanced Edition Preloads |
JohnBirshire |
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21. |
Nov 23, 15:30 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Draugr |
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22. |
Nov 23, 15:44 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Vio |
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23. |
Nov 23, 16:04 |
Re: Baldur's Gate: Enhanced Edition Preloads |
JohnBirshire |
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27. |
Nov 23, 16:56 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Draugr |
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26. |
Nov 23, 16:53 |
Re: Baldur's Gate: Enhanced Edition Preloads |
WaltC |
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13. |
Nov 23, 14:08 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Sho |
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17. |
Nov 23, 14:45 |
Re: Baldur's Gate: Enhanced Edition Preloads |
WaltC |
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18. |
Nov 23, 14:54 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Kastagir |
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8. |
Nov 23, 13:30 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Jivaro |
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9. |
Nov 23, 13:37 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Ant |
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34. |
Nov 23, 22:22 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Jivaro |
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11. |
Nov 23, 13:58 |
Re: Baldur's Gate: Enhanced Edition Preloads |
D4rkKnight |
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12. |
Nov 23, 14:01 |
Re: Baldur's Gate: Enhanced Edition Preloads |
wtf_man |
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14. |
Nov 23, 14:16 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Umbragen |
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15. |
Nov 23, 14:17 |
Re: Baldur's Gate: Enhanced Edition Preloads |
WaltC |
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19. |
Nov 23, 14:56 |
Re: Baldur's Gate: Enhanced Edition Preloads |
RaZ0r! |
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24. |
Nov 23, 16:12 |
Re: Baldur's Gate: Enhanced Edition Preloads |
WaltC |
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28. |
Nov 23, 17:16 |
Re: Baldur's Gate: Enhanced Edition Preloads |
RaZ0r! |
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31. |
Nov 23, 19:04 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Creston |
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37. |
Nov 24, 04:42 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Vio |
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38. |
Nov 24, 05:09 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Moog |
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45. |
Nov 24, 12:15 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Optional Nickname! |
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46. |
Nov 24, 12:20 |
Re: Baldur's Gate: Enhanced Edition Preloads |
nin |
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47. |
Nov 24, 13:06 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Prez |
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42. |
Nov 24, 11:05 |
Re: Baldur's Gate: Enhanced Edition Preloads |
MoreLuckThanSkill |
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20. |
Nov 23, 15:26 |
Re: Baldur's Gate: Enhanced Edition Preloads |
cronik |
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25. |
Nov 23, 16:23 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Cutter |
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36. |
Nov 24, 01:19 |
Re: Baldur's Gate: Enhanced Edition Preloads |
entr0py |
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39. |
Nov 24, 05:35 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Kajetan |
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40. |
Nov 24, 07:27 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Dev |
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41. |
Nov 24, 10:08 |
Re: Baldur's Gate: Enhanced Edition Preloads |
wtf_man |
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48. |
Nov 24, 16:39 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Sho |
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43. |
Nov 24, 11:18 |
Re: More Big Picture Details |
HorrorScope |
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44. |
Nov 24, 11:24 |
Re: Baldur's Gate: Enhanced Edition Preloads |
maximus0402 |
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49. |
Nov 24, 18:46 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Cram |
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50. |
Nov 25, 07:55 |
Re: Baldur's Gate: Enhanced Edition Preloads |
Kajetan |
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