10 Replies. 1 pages. Viewing page 1.
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| 10. |
Re: Eurocom Layoffs |
Nov 24, 2012, 13:02 |
Slashman |
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| There's a decline in demand for console games??? |
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| 9. |
Re: Eurocom Layoffs |
Nov 24, 2012, 05:24 |
eRe4s3r |
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| A big developer who made a terrible mess of a game that is, 007 Legends was a damned disaster. |
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| 8. |
Re: Eurocom Layoffs |
Nov 23, 2012, 19:30 |
Golwar |
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Blah, we need 5 year plans to spread developers efficiently among the available platforms. Gaming communism ftw! |
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| 7. |
Re: More Big Picture Details |
Nov 23, 2012, 18:29 |
HorrorScope |
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| Ex-Hostess employees are going to start making games for mobile, we've learned. |
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| 6. |
Re: Eurocom Layoffs |
Nov 23, 2012, 17:55 |
Wildone |
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| At least they didnt blame pirates!!!!! |
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| 5. |
Re: Eurocom Layoffs |
Nov 23, 2012, 17:52 |
Fantaz |
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| Making games in the mobile space is a lot cheaper to develop for than licensed console games that's for sure. |
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| proudly fragging noobs in deathmatch since 1999 |
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| 4. |
Re: Eurocom Layoffs |
Nov 23, 2012, 16:28 |
Cutter |
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None of theswe games should be over a buck either. I scoff when I see them asking for $5+ for a phone game. Hell make it's 25 cents. 2 billion quarters adds up to a lot.
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| "Are you crazy? Is that your problem?" - Jack Burton |
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| 3. |
Re: Eurocom Layoffs |
Nov 23, 2012, 16:21 |
Parallax Abstraction |
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Ravor wrote on Nov 23, 2012, 15:44: There's like 2 billion people on the planet with a cell phone so with a bit of marketing you think that would be a viable way to go. Shrug I dunno, everything I've read lately suggests mobile's becoming as hit driven as consoles. 2 billion people own a cell phone but of those that are buying games, 99% of them buy Angry Birds and maybe one or two other things from the top charts on the App Store and never bother looking for anything else. The barrier to entry's a lot lower but these days, you have about as much chance of having a hit mobile game as winning the lottery, unless you're publisher backed of course. For Eurocom and many other devs, it was probably either this or go under so at least it gives them a means to stay alive. I just remember a year ago when people said that nobody could fail in mobile and social games. How quickly things change... |
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| 2. |
Re: Eurocom Layoffs |
Nov 23, 2012, 15:44 |
Ravor |
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| There's like 2 billion people on the planet with a cell phone so with a bit of marketing you think that would be a viable way to go. Shrug |
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| 1. |
Re: Eurocom Layoffs |
Nov 23, 2012, 11:51 |
Parallax Abstraction |
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| I understand they're up against it and there probably isn't much work in the console space right now but geez, another big developer entering the crowded mobile market where chances of success are even less? Good luck to them but I wonder what chance they really have. I mean, in the last two weeks I think I've read 3 or 4 stories of small teams that had highly anticipated mobile releases come out and went under after because no one bought them. |
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10 Replies. 1 pages. Viewing page 1.
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