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Black Ops II Patch Increases FOV

The Call of Duty Forums have details on a new patch that's now live in Call of Duty: Black Ops II to address some issues with the Windows edition of the military shooter sequel (thanks Strategy Informer), including the promised FOV increase that was once considered a deal breaker. Here's the change list:

November 21, 2012 Update for Singleplayer, Multiplayer, and Zombies

  • Max FOV increased to 90
  • Fix: Horse falling through the world in Afghanistan when playing on some CPUs with 4 or more cores
  • Fix: RC-XD and the AGR sinking into the map in MP when playing on some CPUs with 4 or more cores
  • General performance improvements in SP, MP, and ZM for CPUs with 4 or more cores
  • Fix: crash when a 7th player tries to join a 6 player league lobby
  • Improved dedicated server matchmaking
  • Fix: some cases of "Connection Interrupted" in MP while loading into a match

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29 Replies. 2 pages. Viewing page 2.
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9. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 14:04 coldcut
 
Correct FOV has nothing to do with screen size, but depends on viewer's distance to the screen roughly because of peripheral vision (in addition, some people perceive this differently and might need slight adjustments to not get dizzy).

A good explanation is in this great tutorial video: http://www.youtube.com/watch?v=blZUao2jTGA
 
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8. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 14:03 Nucas
 
Draugr wrote on Nov 22, 2012, 14:01:
Vulkan wrote on Nov 22, 2012, 13:55:
why exactly? tv's and monitors have (generally) the same aspect ratio. i'm assuming it's "correct" because console hardware is incapable of handling a normal FOV.

It's because you're generally sitting farther away from the screen.

Actually it's because they want console games to run at a decent frame rate, so they give the screen less to draw through a lower fov.

this was my assumption.
 
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7. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 14:01 Draugr
 
Vulkan wrote on Nov 22, 2012, 13:55:
why exactly? tv's and monitors have (generally) the same aspect ratio. i'm assuming it's "correct" because console hardware is incapable of handling a normal FOV.

It's because you're generally sitting farther away from the screen.

Actually it's because they want console games to run at a decent frame rate, so they give the screen less to draw through a lower fov.
 
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6. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 13:55 Vulkan
 
why exactly? tv's and monitors have (generally) the same aspect ratio. i'm assuming it's "correct" because console hardware is incapable of handling a normal FOV.

It's because you're generally sitting farther away from the screen.
 
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5. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 13:52 ^Drag0n^
 
In general, I hate it when my horse falls through the world.  
Avatar 55075
 
"Never start a fight, but always finish it."
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4. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 13:52 Nucas
 
coldcut wrote on Nov 22, 2012, 13:50:
deqer wrote on Nov 22, 2012, 13:28:
lol. fuck these newer generation games.

back in the day, in the 90s, quake 1 was released and had a console and gave you all the commands you could ever want to configure it. guess what one of those commands was? yup. fov.

people used fov 90, 100, 110, and 120. whatever they wanted.

go fuck yourselves, next-gen developers.
I generally agree with you, but the problem is not in all "newer generation games", it's solely (shitty) caused by Consoles to PC ports, because for consoles, a lower FOV is correct.

why exactly? tv's and monitors have (generally) the same aspect ratio. i'm assuming it's "correct" because console hardware is incapable of handling a normal FOV.
 
Avatar 49584
 
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3. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 13:50 coldcut
 
deqer wrote on Nov 22, 2012, 13:28:
lol. fuck these newer generation games.

back in the day, in the 90s, quake 1 was released and had a console and gave you all the commands you could ever want to configure it. guess what one of those commands was? yup. fov.

people used fov 90, 100, 110, and 120. whatever they wanted.

go fuck yourselves, next-gen developers.
I generally agree with you, but the problem is not in all "newer generation games", it's solely caused by (shitty) Console to PC ports, because for consoles, a lower FOV is correct.
 
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2. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 13:39 nin
 

Back to the kids table, deqer. Let the adults sort this out.

 
http://www.nin.com/pub/tension/
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1. Re: Black Ops II Patch Increases FOV Nov 22, 2012, 13:28 deqer
 
lol. fuck these newer generation games.

back in the day, in the 90s, quake 1 was released and had a console and gave you all the commands you could ever want to configure it. guess what one of those commands was? yup. fov.

people used fov 90, 100, 110, and 120. whatever they wanted.

go fuck yourselves, next-gen developers.
 
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29 Replies. 2 pages. Viewing page 2.
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