12 Replies. 1 pages. Viewing page 1.
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| 12. |
Re: Natural Selection 2 Patched |
Nov 21, 2012, 15:41 |
Ant |
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MrRadicalEd wrote on Nov 21, 2012, 10:02: not as good I'm afraid. Really? Dang. I loved NS1. Oh well. I will wait then since this patch shows a lot of tweaks. |
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| 11. |
Re: Natural Selection 2 Patched |
Nov 21, 2012, 12:13 |
PHJF |
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Well the maps have a lot more to them, but there isn't a lot of strategic depth available to either side and the engine is a REAL dog. It's disappointing how little new material there is. Marines got a flamethrower (that is never used by anyone) and aliens got... a commander. But that isn't so bad considering how enjoyable NS was in the first place.
It's still a wholly unique experience and a good way to spend $25. The high skill ceiling of most of the alien classes makes playing well with them intense and rewarding experiences. |
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| 10. |
Re: Natural Selection 2 Patched |
Nov 21, 2012, 10:02 |
MrRadicalEd |
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| 9. |
Re: Natural Selection 2 Patched |
Nov 21, 2012, 09:23 |
Ant |
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How's NS2 so far? Is it good as NS1? |
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| 8. |
Re: Natural Selection 2 Patched |
Nov 21, 2012, 09:12 |
Armengar |
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After NS2stats was released (229?) it was fairly obvious aliens were winning more and more matches. That being said, the opposite happens on tournament games.
I think the changes above should be CVARS so they can be tweaked wihtout delving into LUAs (which get updated or outmoded). |
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| Its not the cough that carries you off but the coffin they carry you off in. |
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| 7. |
Re: Natural Selection 2 Patched |
Nov 21, 2012, 08:30 |
PHJF |
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They are properly tested though. Anyone can join in and test the new changes before theyre out by joining the beta channel in steam for the game. No, they aren't. The Regeneration effect on aliens used to only kick in once you were out of combat for five seconds (rendering it useless), but 229 lowered this to 1.5 seconds. A developer said this was unintentional (it rendered regeneration very overpowered and was a serious reason for alien win percentage rising drastically). Prior to build 230 the win percentage was close to 50/50, and right after 230 launches it skews massively to the aliens.
Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress! This should have been more resolved before the game went retail.
Added cooldown to shift hatch ability. Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown). This absolutely slaughtered the only tool in the alien commander's toolbox.
You want to know why aliens win more often than not? It's simple. Bad players. Marines are often stocked with a bunch of dolts when they absolutely need team cohesion to win. |
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| 6. |
Re: Natural Selection 2 Patched |
Nov 21, 2012, 07:35 |
Mordecai Walfish |
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Dades wrote on Nov 20, 2012, 22:51:
TychoCelchuuu wrote on Nov 20, 2012, 22:39: This wouldn't be the Blue's News comment section if people didn't complain about literally everything. He wasn't complaining that they are supporting the game if you two numbskulls had bothered to read what he said, it was the how and that does matter. Huge balance swings and updates that are so frequent that they aren't even properly tested tend to hurt multiplayer communities more than they help.
- DADES - This is a signature of my name, enjoy! They are properly tested though. Anyone can join in and test the new changes before theyre out by joining the beta channel in steam for the game.
The seemingly drastic changes came as a result of the heavy win % that aliens were getting as more players became accustomed to them. Marines were winning only 40% of matches before they implemented the changes and something needed to be done very quickly, as the resulting feeling for newer players is defined by whether they feel the game is balanced or not.. |
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| Playing: MechWarrior Online, Natural Selection 2, PlanetSide 2, NFS: Hot Pursuit, Torchlight 2, Sine Mora, GTAIV, River City Ransom(NES), Final Fantasy IV Complete(PSP), Patapon 2(PSP), Dariusburst(PSP) |
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| 5. |
Re: Natural Selection 2 Patched |
Nov 20, 2012, 22:51 |
Dades |
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TychoCelchuuu wrote on Nov 20, 2012, 22:39: This wouldn't be the Blue's News comment section if people didn't complain about literally everything. He wasn't complaining that they are supporting the game if you two numbskulls had bothered to read what he said, it was the how and that does matter. Huge balance swings and updates that are so frequent that they aren't even properly tested tend to hurt multiplayer communities more than they help.
- DADES - This is a signature of my name, enjoy! |
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| 4. |
Re: Natural Selection 2 Patched |
Nov 20, 2012, 22:51 |
Sepharo |
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Well I don't know about you two but I know PHJF is actually playing the game so I'll give him a little credit.
Luckily, since I have yet to play since very early beta, I won't know the difference. |
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| [I'm not trolling I'm just] tossing stuff like that in there only to get your panties all bunched up. -TrollinThundr |
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| 3. |
Re: Natural Selection 2 Patched |
Nov 20, 2012, 22:39 |
TychoCelchuuu |
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| This wouldn't be the Blue's News comment section if people didn't complain about literally everything. |
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| 2. |
Re: Natural Selection 2 Patched |
Nov 20, 2012, 22:14 |
|oR|jonvall |
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Would you prefer they do nothing? It's amazing...somebody will always find something to bitch about!
If you don't patch a game, they bitch...if you patch a game....they bitch! |
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| 1. |
Re: Natural Selection 2 Patched |
Nov 20, 2012, 22:05 |
PHJF |
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| They are pretty wantonly swinging the nerf bat left and right... it's like Blizzard is at the helm. And this isn't even the latest, ANOTHER patch came out today, and they don't even post the changelog when they push the patches out. |
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12 Replies. 1 pages. Viewing page 1.
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