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Natural Selection 2 Patched

Steam News announces the availability of a new patch for Natural Selection 2 to update Unknown Worlds' newly released action/strategy sequel with a number of balance changes and bug fixes, which are detailed below:

Balance

  • Evolving Onos eggs now requires three Hives instead of two. Onos eggs are a complex matter, and are a work in progress!
  • Reduced Onos armor by 100 (-8%, effectiveness vs. Exos and heavy weapons impacted less because armor).
  • Welder research time increased from 10 to 15.
  • Exo armor changed from to 300/390/480/570 to 400/460/520/580.
  • Welder rate reduced from 125/sec to 90/sec.
  • Reduced shadow step cost from 15 to 10.
  • Increased blink momentum to be close to build 220.
  • Increase start blink energy cost from 8 to 12.
  • Shift Hatch now creates 2 eggs, but costs 5 resources and has a 5 second cool down (was 1 tres per egg, no cooldown).
  • Increased trait structure (Shell, Spur, Veil) mature health by ~20%. Also increased their base health to be closer to their previous mature health.
  • Reduced spore research time from 90 to 60.
  • Hive build time increased from 150 seconds to 180 seconds.
  • Reduced Onos Gore range by 0.5 meters.
  • Added cooldown to shift hatch ability.
  • Lowered max healing on Crag.
  • Added minimum healing from Hives.
  • Changed combat timeout to 4 seconds.
  • Reduced mega regeneration (max regeneration is now 10 per second instead of 120).
  • Doubled ARC rate of fire (halved damage)

Fix

  • Fixed bug where the server would leak memory under some circumstances.
  • The ghost Power Node no longer takes damage, fixes a problem where the Power Node could not be rebuilt after being destroyed in some cases.
  • Fixed rare bug where a Hive could become invulnerable if it was killed in the same frame as it finishes building.
  • Fixed sound bug causing ambient sounds in the world to not play correctly.
  • Fixed unbuilt shifts being able to generate eggs.
  • Fixed Exo and Mine tooltips.
  • Fixed regeneration effect showing up in combat.
  • Fixed the "filter modded servers" option not always working correctly in the server browser.
  • Fixed ARC targeting issues.
  • Fixed already recycled units still taking damage.
  • Added protection against speed hacking.

Improvement

  • Added more loading screen tooltips.
  • Added a display to the server browser to show the number of servers in the list.

Sdk

  • Added the ability to specify "passes" for build rules in the Builder to setup simple dependency relationships.
  • Added SoundEffectInstance:SetCoords() function.

View
4. Re: Natural Selection 2 Patched Nov 20, 2012, 22:51 Sepharo
 
Well I don't know about you two but I know PHJF is actually playing the game so I'll give him a little credit.

Luckily, since I have yet to play since very early beta, I won't know the difference.
 
Avatar 17249
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Nov 20, 22:05 Re: Natural Selection 2 Patched PHJF
  2. Nov 20, 22:14  Re: Natural Selection 2 Patched |oR|jonvall
  3. Nov 20, 22:39   Re: Natural Selection 2 Patched TychoCelchuuu
>> 4. Nov 20, 22:51    Re: Natural Selection 2 Patched Sepharo
  5. Nov 20, 22:51    Re: Natural Selection 2 Patched Dades
  6. Nov 21, 07:35     Re: Natural Selection 2 Patched Mordecai Walfish
  7. Nov 21, 08:30      Re: Natural Selection 2 Patched PHJF
  8. Nov 21, 09:12       Re: Natural Selection 2 Patched Armengar
  9. Nov 21, 09:23 Re: Natural Selection 2 Patched Ant
  10. Nov 21, 10:02  Re: Natural Selection 2 Patched MrRadicalEd
  11. Nov 21, 12:13   Re: Natural Selection 2 Patched PHJF
  12. Nov 21, 15:41   Re: Natural Selection 2 Patched Ant


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