Star Citizen Passes $4.2MM

A post on the Roberts Space Industries Website announces that Star Citizen has attracted more than $4 million in funding from fans eager for a new space combat game from the creator of Wing Commander. The post outlines additional stretch goals beyond that point, and a follow-up announces another system is unlocked, and says they now have stretch goals all the way to the $5 million mark. Finally, the latest update announces that having passed $4.2 million, they have climbed to the top of the crowd-sourcing mountain:
$4.2 million! Which means that Star Citizen is now the highest crowd-funded game project ever! You’ve earned this star system, and a lot more! Let’s go for $4.5! By the way: you guys are now unlocking systems faster than our artists can finish them… we promise we’ll add the missing concepts in the near future.
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Re: Star Citizen Passes $4.2MM
Nov 17, 2012, 15:38
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Re: Star Citizen Passes $4.2MM Nov 17, 2012, 15:38
Nov 17, 2012, 15:38
 
CJ_Parker wrote on Nov 17, 2012, 14:42:
Wildone wrote on Nov 17, 2012, 14:14:
FU the industry that ignored space sims..obviously there was more than a niche market out there. FU.

Not so fast...

Don't mean to rain on the parade, quite the contrary as I am pretty enthusiastic about Star Citizen myself and backed the project, but I think we need to acknowledge that in spite of the seemingly overwhelming success of this fund-raiser, there are still "only" a little over 60K people who were willing to pledge for this space sim so far.
60K people is nothing. Even 2x 60K is still nothing. Numbers like that mean that we are firmly and deeply in "niche market" territory.

We should not be totally blinded by the success of this campaign. Looking at the whole picture there is plenty of reason for concern. Space sims are a niche (how many people do you know who own a flight controller of some sort?) and will continue to be an endangered species with a serious risk of extinction if CR fails to deliver... which, btw, isn't that unlikely at all.
Reminiscing the Origin and Digital Anvil days, I remember hefty delays and cut features and if you check out CR's bio (on Wikipedia) you can see he definitely has a bit of a hit & miss track record.
He's not the messiah and this ain't the Second Coming.


I think youre a litlle over- pessimistic. What we have 60k of is not space sim fans, but backers who are space sim fans. Every other genre out there has been equally well presented but not so well represented. By that margin, If youre comparing genres, this is the most successful by dint of it having raised the most money. So the only thing we know for sure is fixating on the 60k is meaningless as an arbitrary number. You cant say the FPS is dead because one didnt make it on kickstarter, neither can you say 60k is all the support this game would get. I can see it pulling in a lot more on launch. Guess we all have our fingers crossed, but im backing elite as well to double the chances.
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