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Star Citizen Passes $4.2MM

A post on the Roberts Space Industries Website announces that Star Citizen has attracted more than $4 million in funding from fans eager for a new space combat game from the creator of Wing Commander. The post outlines additional stretch goals beyond that point, and a follow-up announces another system is unlocked, and says they now have stretch goals all the way to the $5 million mark. Finally, the latest update announces that having passed $4.2 million, they have climbed to the top of the crowd-sourcing mountain:

$4.2 million! Which means that Star Citizen is now the highest crowd-funded game project ever! You’ve earned this star system, and a lot more! Let’s go for $4.5! By the way: you guys are now unlocking systems faster than our artists can finish them… we promise we’ll add the missing concepts in the near future.

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48 Replies. 3 pages. Viewing page 3.
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8. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 15:38 Sleep
 
CJ_Parker wrote on Nov 17, 2012, 14:42:
Wildone wrote on Nov 17, 2012, 14:14:
FU the industry that ignored space sims..obviously there was more than a niche market out there. FU.

Not so fast...

Don't mean to rain on the parade, quite the contrary as I am pretty enthusiastic about Star Citizen myself and backed the project, but I think we need to acknowledge that in spite of the seemingly overwhelming success of this fund-raiser, there are still "only" a little over 60K people who were willing to pledge for this space sim so far.
60K people is nothing. Even 2x 60K is still nothing. Numbers like that mean that we are firmly and deeply in "niche market" territory.

We should not be totally blinded by the success of this campaign. Looking at the whole picture there is plenty of reason for concern. Space sims are a niche (how many people do you know who own a flight controller of some sort?) and will continue to be an endangered species with a serious risk of extinction if CR fails to deliver... which, btw, isn't that unlikely at all.
Reminiscing the Origin and Digital Anvil days, I remember hefty delays and cut features and if you check out CR's bio (on Wikipedia) you can see he definitely has a bit of a hit & miss track record.
He's not the messiah and this ain't the Second Coming.


I think youre a litlle over- pessimistic. What we have 60k of is not space sim fans, but backers who are space sim fans. Every other genre out there has been equally well presented but not so well represented. By that margin, If youre comparing genres, this is the most successful by dint of it having raised the most money. So the only thing we know for sure is fixating on the 60k is meaningless as an arbitrary number. You cant say the FPS is dead because one didnt make it on kickstarter, neither can you say 60k is all the support this game would get. I can see it pulling in a lot more on launch. Guess we all have our fingers crossed, but im backing elite as well to double the chances.
 
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7. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 14:47 TurdFergasun
 
CJ_Parker wrote on Nov 17, 2012, 14:42:
Wildone wrote on Nov 17, 2012, 14:14:
FU the industry that ignored space sims..obviously there was more than a niche market out there. FU.

Not so fast...

Don't mean to rain on the parade, quite the contrary as I am pretty enthusiastic about Star Citizen myself and backed the project, but I think we need to acknowledge that in spite of the seemingly overwhelming success of this fund-raiser, there are still "only" a little over 60K people who were willing to pledge for this space sim so far.
60K people is nothing. Even 2x 60K is still nothing. Numbers like that mean that we are firmly and deeply in "niche market" territory.

We should not be totally blinded by the success of this campaign. Looking at the whole picture there is plenty of reason for concern. Space sims are a niche (how many people do you know who own a flight controller of some sort?) and will continue to be an endangered species with a serious risk of extinction if CR fails to deliver... which, btw, isn't that unlikely at all.
Reminiscing the Origin and Digital Anvil days, I remember hefty delays and cut features and if you check out CR's bio (on Wikipedia) you can see he definitely has a bit of a hit & miss track record.
He's not the messiah and this ain't the Second Coming.


60k backers without a finished product and a large varying outline is quite a statement I'd say. These backers aren't indicative of total purchases in any way considering how basic the planning stage is at this point. What other game or game company which has a release date of 2 years away would receive this many backer's trust especially with a new IP? This is a pretty large shift against the iron fisting of publishers.
 
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6. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 14:42 Jedi Master
 
I have no concerns about that. I DO have concerns that by the time it comes out, MS will have strangled the market with Windows 8 so that this is the last of its kind.  
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5. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 14:42 CJ_Parker
 
Wildone wrote on Nov 17, 2012, 14:14:
FU the industry that ignored space sims..obviously there was more than a niche market out there. FU.

Not so fast...

Don't mean to rain on the parade, quite the contrary as I am pretty enthusiastic about Star Citizen myself and backed the project, but I think we need to acknowledge that in spite of the seemingly overwhelming success of this fund-raiser, there are still "only" a little over 60K people who were willing to pledge for this space sim so far.
60K people is nothing. Even 2x 60K is still nothing. Numbers like that mean that we are firmly and deeply in "niche market" territory.

We should not be totally blinded by the success of this campaign. Looking at the whole picture there is plenty of reason for concern. Space sims are a niche (how many people do you know who own a flight controller of some sort?) and will continue to be an endangered species with a serious risk of extinction if CR fails to deliver... which, btw, isn't that unlikely at all.
Reminiscing the Origin and Digital Anvil days, I remember hefty delays and cut features and if you check out CR's bio (on Wikipedia) you can see he definitely has a bit of a hit & miss track record.
He's not the messiah and this ain't the Second Coming.

 
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4. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 14:27 Sepharo
 
Cutter wrote on Nov 17, 2012, 14:23:
Yeah, well why don't you wait and see what's actually delivered first.

I pledged because at this point I would be fine with what I've seen played so far. The ambitious plans sound great but I'll take that giant ship with the hangar and the fighters with the incredible detail.
 
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3. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 14:23 Cutter
 
Yeah, well why don't you wait and see what's actually delivered first.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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2. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 14:18 Beelzebud
 
They sat back declaring "PC gaming is dead" for so long, they started believing their own bullshit.  
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1. Re: Star Citizen Passes $4.2MM Nov 17, 2012, 14:14 Wildone
 
FU the industry that ignored space sims..obviously there was more than a niche market out there. FU.  
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