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Ships Ahoy - Call of Duty: Black Ops II

Activision announces that Call of Duty: Black Ops II is now available worldwide for Windows, Xbox 360, and PlayStation 3, offering another chance to experience the Cold War as depicted in this first-person shooter sequel. The announcement also confirms that the Nuketown zombies bonus map that was a preorder bonus will also be included in the upcoming season pass that will bundle a bunch of DLC, saying: "Additionally consumers who purchase the Call of Duty: Black Ops II Season Pass will not only receive an exclusive in-game calling card, but also access to the Nuketown Zombies bonus map. Nuketown Zombies will be offered to Season Pass holders in December, releasing first on Xbox 360 with other platforms to follow." This release has not been perfectly smooth, however, as PC Gamer notes threads on Steam, Reddit, and the Call of Duty forums suggesting that some users have found the second disc in their package is for Mass Effect 2, rather than Black Ops 2, which is obviously a problem, as well as a puzzle, considering this puts an EA disc in an Activision wrapper. They say this only seems to impact a small number of users, who should be able to download the game from Steam using their CD keys. Back to the release, if you have a couple of hours to kill, here's the lengthy announcement:

The wait is over. The groundbreaking Call of Duty®: Black Ops II is now available at retail locations across the globe. The highly-anticipated sequel to the best-selling Xbox 360® and PlayStation ® 3 console game in history has been called "the most ambitious Call of Duty® ever," pushing the boundaries of the blockbuster franchise to new heights by propelling players into a world full of advanced weaponry, robotics and drone technology in the year 2025. Call of Duty: Black Ops II, which has shattered pre-order records set last year by Call of Duty®: Modern Warfare® 3, is on its way to a historic launch, and is poised to usher in a new era for the 30-million Call of Duty fans worldwide with a host of new innovations to deliver the complete gaming experience. Providing great value to the Call of Duty community, starting today Activision's Call of Duty® Elite services for Call of Duty: Black Ops II are free, providing fans with deeply integrated features, including Clan Operations, Zombies Leaderboards and more.

Activision kicked-off the celebration overnight as eager fans lined-up at midnight across an unprecedented 16,000 retailers around the globe from Sydney to Dubai to Paris to Los Angeles to get their hands on Activision and their award-winning studio Treyarch's innovative new release. Anticipation for the title has reached a fever pitch and is expected to be the "biggest game launch of all time," as GameStop Tony Bartel recently noted.

"From the very beginning, our goal with Call of Duty: Black Ops II was to deliver a new high watermark for the franchise. And thanks to the hard work and creative brilliance of our team at Treyarch, I think that's exactly what we've done," said Eric Hirshberg, CEO of Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI). "In addition to an amazing and innovative game, we're also proud and humbled to see the launch of Call of Duty: Black Ops II creating yet another legitimate, pop cultural phenomenon. To our millions of fans worldwide, who have driven everything from pre-orders to YouTube views, to midnight lines outside of stores worldwide to new levels, we just want to say, thank you. You are the best fan base in the world, and the unprecedented thrill ride that is Call of Duty: Black Ops II is all for you."

"From day one, we've pushed ourselves to make the best gaming experience of our lives and I am so incredibly proud with what this team has created with Call of Duty: Black Ops II," said Treyarch Studio Head, Mark Lamia. "Our vision has been to deliver the complete package - something for every type of player. Beginning with the single player campaign, Treyarch introduces things that you've never seen in the Call of Duty franchise before, like branching storylines, non-linear missions and customizing player load outs; or multiplayer, where we've re-written the rules with an all-new 'Pick 10' Create-A-Class, Score Streaks, and entire suite of eSports competitive features like CODcasting, Live Streaming and League Play that further makes Call of Duty a spectator sport; all the way to our biggest Zombies experience yet, which has three modes of play by itself - it's been an absolutely amazing experience developing Call of Duty: Black Ops II, and now we can't wait to play it with our fans."

Delivering an epic scale that rivals Hollywood blockbusters, Call of Duty: Black Ops II also features a heavyweight musical lineup with contributions from Academy Award® winning composer Trent Reznor (theme), BAFTA nominee Jack Wall (score), and tracks from musical acts Avenged Sevenfold and an original collaboration by Skrillex and Alvin Risk. Theplot-twisting, generation-spanning story, co-written by David S. Goyer, screenwriter for The Dark Knight and the upcoming Man of Steel, picks up where Call of Duty: Black Ops' Cold War era tale left off, in its explosively cinematic single player campaign taking gamers to the year 2025, against the most sinister villain in Call of Duty lore. Armed with branching storylines and non-linear missions known as Strike Force levels, which provides players a sandbox style gameplay experience, Call of Duty: Black Ops II affords players the opportunity to actually affect the outcome of the game, and for the first time in series history deliver multiple endings to this epic saga. "Collaborating with David Goyer has been an incredible experience. From the beginning, we had a shared vision to rewrite the rules of storytelling in the Call of Duty franchise and deliver a truly innovative experience for players," said Call of Duty: Black Ops II Director and Co-Writer, Dave Anthony.

Tapping into the heartbeat of millions, Call of Duty: Black Ops II multiplayer mode delivers a true package of innovations, including the all-new "Pick-10" Create-a-Class system that revolutionizes the traditional slot-driven system by allowing fans to gear up for battle by customizing an unprecedented number of combinations to best suit their play-style. Further leveling the playing field for more gamers, the new Score Streaks system rewards all-types of players for helping their team win from capturing flags, securing objectives, defending teammates and more.

Without a doubt, the most prolific multiplayer additions to Call of Duty: Black Ops II are the ones lining up to bring Call of Duty online gaming and eSports to the masses. Accessible to players of all skill levels, Call of Duty: Black Ops II multiplayer introduces League Play, a skill-based matchmaking system that makes competition fun at any skill level. Multiplayer also now seamlessly integrates a play-by-play "CODcasting" commentary system that allows fans to create their own eSports commentaries on games. And in a historic first for console gaming, Call of Duty: Black Ops II also features live streaming of League Play games on the Xbox 360 and PlayStation 3, without the need for any additional hardware. With the live streaming feature, players now have the ability to broadcast their Call of Duty: Black Ops II games to the masses in real-time on YouTube, so anyone in the world can enjoy watching the action. Call of Duty Elite takes the live streaming experience even further, enabling viewers to see the player card of the user that is streaming. Viewers can dig deeper on Call of Duty Elite to see class loadouts, recent match data, as well as career stats across supported Call of Duty games on the Call of Duty Elite service. Live streams of Call of Duty: Black Ops II are viewable via web browsers, mobile and tablets through Call of Duty Elite as well as individual YouTube user channels. A verified YouTube account is required to live stream. A valid Call of Duty Elite registration is necessary to view the streams and related information inside Call of Duty Elite. Call of Duty: Black Ops II player live streams will be subject to limitations and restrictions.

The complete package also delivers the fan-favorite Zombies game created by Treyarch. The beloved and terrifying cooperative game mode pits players against an unrelenting horde of the undead. The Call of Duty: Black Ops II Zombies offering is the biggest to date, featuring three different modes to survive the zombie apocalypse. Unravel the mysteries of a dying Earth in Tranzit, fight endless waves of zombies in Survival mode, or compete in the new 4z4 last-human-standing mode Grief.

Activision also is making available pre-orders for the Call of Duty: Black Ops II Season Pass at select retail outlets. The Season Pass lets gamers access four epic Call of Duty: Black Ops II DLC Map Packs to be released in 2013 at a bundled discount (discount based on a suggested retail price of $49.99 and four DLC Map Packs at a suggested retail price of $15 each). The DLC Map Packs will be available on the Xbox LIVE® online entertainment network first, and pricing and release dates may vary by platform. Additionally consumers who purchase the Call of Duty: Black Ops II Season Pass will not only receive an exclusive in-game calling card, but also access to the Nuketown Zombies bonus map. Nuketown Zombies will be offered to Season Pass holders in December, releasing first on Xbox 360 with other platforms to follow.

Call of Duty: Black Ops II is available today worldwide on the Xbox® 360 video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows PC. The title is scheduled for release in North America on November 18, 2012, for the new Wii U™ game system from Nintendo. Call of Duty: Black Ops II is published by Activision Publishing, Inc., and is rated "M" (Mature - Blood and Gore, Intense Violence, Strong Language, Suggestive Themes, Use of Drugs - content suitable for persons ages 17 and older) by the ESRB. More information on Call of Duty: Black Ops II can be found at http://www.callofduty.com/blackops2 or on www.facebook.com/codblackops. Fans can also follow @Treyarch on Twitter.

Also releasing today for PlayStation Vita is Call of Duty® Black Ops: Declassified, bringing classic Call of Duty-style gameplay to gamers-on-the-go. Developed by Nihilistic, this intense Call of Duty handheld title features frenetic 4v4 multiplayer across popular modes and hallmark features, including Care Packages, Create-A-Class, Killstreaks, Perks, Prestiging and more. The title also delivers an original fiction taking place between Call of Duty®: Black Ops and Call of Duty: Black Ops II. Utilizing both touchscreen and "Near" technology, Call of Duty Black Ops: Declassified puts the adrenaline-rush combat and action of Call of Duty in the palm of your hands. The title is also included in a limited PlayStation®Vita Call of Duty®: Black Ops Declassified Special Edition Bundle Pack for the ultimate value on the go. Call of Duty Black Ops: Declassified is rated "M" (Mature - Blood, Drug Reference, Strong Language, Violence - content suitable for persons ages 17 and older).

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110 Replies. 6 pages. Viewing page 3.
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70. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 18:00 Beamer
 
So BLOPS2 has branching missions, with objective-failure changing the outcome rather than simply causing a fail state?

Sweet. We'll see how much of a change it makes, but sweet. Devs usually hate doing this because it means a good chunk of your content is only seen by a fraction of people, as few replay a game for different outcomes.
 
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69. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 17:53 DangerDog
 
deqer wrote on Nov 13, 2012, 17:17:
hey blue, did they pay you to post all that yellow stuff? is 10 paragraphs of hype really necessary?

Shouldn't you be modding Torchlight II or something?
 
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68. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 17:39 Quboid
 
xXBatmanXx wrote on Nov 13, 2012, 17:34:
Each new game, less and less people on PC buy it.

Only 5 people on my friends list have Blops2.

BlOps2: 5
MW3: 30
BlOps: 66 (Probably cause of zombies)
WaW: 29
MW2: 54
MW: 45 (most probably have the retail disc pre-steam)
CoD2: 5 (most probably have the retail disc pre-steam)
CoD UO: 4 (most probably have the retail disc pre-steam)
CoD: 4 (most probably have the retail disc pre-steam)

Interesting....

The others have been for sale for much longer, and on sale from time to time. It would be surprising if Blops2 wasn't well behind, although I am a bit surprised it is that far behind.
 
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- Quboid
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67. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 17:34 xXBatmanXx
 
Each new game, less and less people on PC buy it.

Only 5 people on my friends list have Blops2.

BlOps2: 5
MW3: 30
BlOps: 66 (Probably cause of zombies)
WaW: 29
MW2: 54
MW: 45 (most probably have the retail disc pre-steam)
CoD2: 5 (most probably have the retail disc pre-steam)
CoD UO: 4 (most probably have the retail disc pre-steam)
CoD: 4 (most probably have the retail disc pre-steam)

Interesting....
 
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66. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 17:29 Ventura
 
Yosemite Sam wrote on Nov 13, 2012, 14:21:
Um you realize this is a console game right? there has been no GFX upgrade to COD in this cycle and there wont be until the next gen console hits the market. Hell they even got busted using the exact same assets between games, and new gameplay modes? heh game hasnt changed since WaW, single player, multiplayer, zombies. Infact the only thing I can see that has been changing is the single player experience keeps getting shorter and shorter... You like the games great, enjoy, but dont BS yourself, it is what it is, assembly line video game production. BTW I bought and enjoyed WaW on the PS3.

What a load of shit.

Have you actually played the fucking game? You know, the one prerequisite that you'd think would have to be satisfied in order to be able to bag it?

I'm a few missions into the campaign, and the game looks great. I don't know how they do it, because I know it's the same engine, but it looks better than ever before, and it's light years ahead of WaW.

I have to go work now (as you do), but I'll be back. Oh, and the zombie mode has a campaign of its own now. Single player experience keeps getting shorter and shorter?

Guys, if you're going to bitch about something, know a bit about it first, eh?
 
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65. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 17:17 deqer
 
hey blue, did they pay you to post all that yellow stuff? is 10 paragraphs of hype really necessary?  
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64. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 16:52 Creston
 
Quboid wrote on Nov 13, 2012, 15:58:
Yakubs wrote on Nov 13, 2012, 15:57:
There's a guy out there who's actual job is to write that enormous press release.

Nah, it's just a rehash of last year's press release. No originality, no innovation.

It's funny, I thought you were talking about the game at first.

Creston
 
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63. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 16:27 JM
 
It's annoying as hell to have to scroll down for 4 minutes to read the comments...

Wow, talk about your 1st world problems. The level of incessant complaining on this thread has reached new heights. I can scroll that "wall" of text with one swipe of my mouse wheel.

 
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62. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 16:15 Prez
 
What IS up with that wall of text announcement? It's annoying as hell to have to scroll down for 4 minutes to read the comments...  
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61. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 16:05 Teddy
 
Darks wrote on Nov 13, 2012, 15:25:
Okay, I see. So I guess you’re one of those guys who thinks every James Bond movie is the same to because it has the name James Bond in every movie title, yep that makes sense to me. Insert "Sarcasm" right?

I think it’s you that is confused!

No, you just seem completely oblivious to the differences between movies and games. Unsurprising really.

A movie is a story, period. A game (of this sort) on the other hand is a combination of story and mechanics designed to make interaction WITH the story entertaining.

Changing one aspect of it does not make it a new game. If they'd built a new engine, or made significant improvements over the last. Made some attempt at real change to the mechanics AND changed the story, that's a new game.

Note that when people do remakes of games, the same story as before but they change the engine, they charge a cheaper price for it. Funny that it doesn't seem to apply the other way around, when they change nothing in the engine but just tack on a new story, somehow that's worth full price in their minds.

Simple fact of the day, Movies != Games. Learn it.
 
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60. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:58 Quboid
 
Yakubs wrote on Nov 13, 2012, 15:57:
There's a guy out there who's actual job is to write that enormous press release.

Nah, it's just a rehash of last year's press release. No originality, no innovation.
 
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- Quboid
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59. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:57 Yakubs
 
There's a guy out there who's actual job is to write that enormous press release.  
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58. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:34 Quboid
 
So they're charging for something that some other (hypothetical) people could have given us a rough version of for free? What ever is the world coming to! Next you'll be telling me that businesses are only interested in money. What a revelation!

This is why PC gamers are labelled entitled shits. Notice how the people who are talking about a total conversion aren't themselves volunteering to spend thousands of hours working on it. Arma2 can be modded, go knock yourselves out. It would be a better use of your time than complaining about other people having the temerity to have a different opinion to you.

Why am I complaining about people complaining? Because most of the people in this thread make PC gamers including me look bad.
 
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- Quboid
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57. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:25 Darks
 
SirKnight wrote on Nov 13, 2012, 15:19:
Darks wrote on Nov 13, 2012, 15:00:
deqer wrote on Nov 13, 2012, 14:50:
Darks wrote on Nov 13, 2012, 13:33:
The previous COD took place in the past and in Afghanistan and a completely different war. This game takes place in the future and in LA with our own weapons being used against us.
So? That's what mods are for. We could've done that ourselves had the companies not been selfish enough to not give us mod and mapping tools. We dont need companies to take all these little differences and sell them off as separate games. Really...


What does mods have to do with this game? It’s not even in the topic of discussion here.

As for it having the same name COD, that means nothing, it’s just the front name being used. The real name of this series is Black OPs. Again, both titles are completely different haven have two complete different stories. Don’t get confused over the name.


You're making no sense at all. It's the SAME GAME but different stories. The gameplay, both SP and MP is exactly the same, it looks the same, etc. Other than the story, there's no difference. How you can say the COD part of the name means nothing is beyond me. The COD part of the name defines what the game ultimately is. It just yet ANOTHER Call of Duty. I think you're the only one here getting confused over the name.

Okay, I see. So I guess you’re one of those guys who thinks every James Bond movie is the same to because it has the name James Bond in every movie title, yep that makes sense to me. Insert "Sarcasm" right?

I think it’s you that is confused!
 
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

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56. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:19 SirKnight
 
Darks wrote on Nov 13, 2012, 15:00:
deqer wrote on Nov 13, 2012, 14:50:
Darks wrote on Nov 13, 2012, 13:33:
The previous COD took place in the past and in Afghanistan and a completely different war. This game takes place in the future and in LA with our own weapons being used against us.
So? That's what mods are for. We could've done that ourselves had the companies not been selfish enough to not give us mod and mapping tools. We dont need companies to take all these little differences and sell them off as separate games. Really...


What does mods have to do with this game? It’s not even in the topic of discussion here.

As for it having the same name COD, that means nothing, it’s just the front name being used. The real name of this series is Black OPs. Again, both titles are completely different haven have two complete different stories. Don’t get confused over the name.


You're making no sense at all. It's the SAME GAME but different stories. The gameplay, both SP and MP is exactly the same, it looks the same, etc. Other than the story, there's no difference. How you can say the COD part of the name means nothing is beyond me. The COD part of the name defines what the game ultimately is. It just yet ANOTHER Call of Duty. I think you're the only one here getting confused over the name.
 
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55. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:18 Jivaro
 
SpectralMeat wrote on Nov 13, 2012, 14:38:
The game sells a ton of copies, regardless of what we think of it or the people paying for it. You can keep arguing that it is a turd, and it may be but it sells a lot more then the games that are not turds. Why?
Probably the same reason why people buy sports games every single year. Except this is the first fps game that does what sports games do and come out every year.
Why not just let it go and stop trying to convince people that are buying this game that it is a turd and move on. People don't seem to make a big deal out of Madden, TigerWoods, Fifa, NHL games coming out every year so I don't see why this is such a big deal with CoD, but the forum seems to lit up like a Christmas Tree when there is a news story about CoD.
Activision does something right in order to sell so many copies of this game every year, just like Apple does something right to sell so many iPads and iPhones every year.
If you don't like it don't buy it.

Who the hell do you think you are coming in here with that gobbledigook logic of yours! If we want to beat a dead horse then by golly we will beat away!
 
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54. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:14 Darks
 
deqer wrote on Nov 13, 2012, 15:04:
Darks wrote on Nov 13, 2012, 15:00:
deqer wrote on Nov 13, 2012, 14:50:
Darks wrote on Nov 13, 2012, 13:33:
The previous COD took place in the past and in Afghanistan and a completely different war. This game takes place in the future and in LA with our own weapons being used against us.
So? That's what mods are for. We could've done that ourselves had the companies not been selfish enough to not give us mod and mapping tools. We dont need companies to take all these little differences and sell them off as separate games. Really...

What does mods have to do with this game? It’s not even in the topic of discussion here.

As for it having the same name COD, that means nothing, it’s just the front name being used. The real name of this series is Black OPs. Again, both titles are completely different haven have two complete different stories. Don’t get confused over the name.

What I'm saying here is that a TC mod can do the same thing: change story, art, etc. We don't need this stuff to be sold off as a separate game to us.

Have you ever made a mod? I have, I’ve made several for Neverwinter nights, Rune and a bunch more. And this is something that is not easy to do without having a team of people who are committed to sparing their free time to make a mod in the scale that this game is in.

A mod to do what’s in this game would take several years to do. Just ask the Black Mesa guys how much time they put in to redoing Half Life. I have no problem with spending money on this game as long as it’s good. Plus I personally love the Zombie mods, and now they have taken it to another level with the mini campaign as it is.

I would like to see them make a full on campaign starting back in WW II and having it so the Germans were responsible for the creation of Zombies and their experimentations and how the project gets out of control and bringing zombies to where they are now. Would be a great story if done right. This too could have been a mod, but I haven’t seen anyone willing to raise the flag and take this on.

What you’re asking for and saying is a very high expectation, and one that won’t come to life.
 
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53. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:13 DangerDog
 
deqer wrote on Nov 13, 2012, 15:04:
What I'm saying here is that a TC mod can do the same thing: change story, art, etc. We don't need this stuff to be sold off as a separate game to us.

eh, doubtful.

I'm not knocking mods but there are plenty of avenues to express creativity without being locked to a particular franchise, unreal engine, cryengine, unity, source etc

It's a hell of a lot of work to make content that will grab anyone's attention.

get cracking
 
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52. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:12 descender
 
Did this really warrant 11 yellow paragraphs of hype and propaganda?

Codblops 2: More Cod, Less Blops
 
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51. Re: Ships Ahoy - Call of Duty: Black Ops II Nov 13, 2012, 15:08 Optional nickname
 
Yes! Tomb Raider is on pre order on Steam!

What is this Call of Duty millions speak of? shudder
 
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110 Replies. 6 pages. Viewing page 3.
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