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Star Citizen Multiplayer Details

A lengthy post on the Roberts Space Industries Website offers new information on Star Citizen, the upcoming crowd-sourced space simulator from Wing Commander architect Chris Roberts (thanks Bruno and Matt). Chris describes his unrealized ambitions for an MMO version of Freelancer, and how: "With Star Citizen I was determined to combine what I wanted to achieve with Freelancer, with the personal experience that I think both Wing Commander and Privateer were so strong with." He goes into great detail on multiplayer gameplay and balance after outlining how multiplayer will dispense with the kind of shards of which he is not a fan:

In Star Citizen there is going to be one persistent universe server that everyone exists on. So you will never be separated from your friends, and if you want you’ll be able to join up and adventure together, you can. Due to the fidelity of the dogfighting and physics simulation we can’t however handle thousands of players in the same area of space. Even if you had enough internet bandwidth to handle the data going back and forth and a super computer for the server there’s no PC, even with quad SLI that could render that many spaceships with Star Citizen’s fidelity.

So the “magic” of Star Citizen’s multiplayer design is how we combine a persistent universe with a more traditional (and easier to implement) temporary multiplayer “battle” instance.

The way it works is that the persistent universe server, which we’re calling the Galaxy Server, keeps track of all players’ assets, group relationships and locations inside the Star Citizen universe. As the Galaxy server isn’t handling any realtime action it can handle our complete player base, which right now would be about 45,000 players, but is designed to be able to scale to millions if need be. The other key thing the Galaxy Server does is dynamically place players based on their location, skill level, alignment and player versus player (PvP) preference into battle instances. Think of a “battle” instance like a Battlefield 3 multiplayer session or a World of Tanks Battle with the key difference that the selection of players is done transparently and is “in fiction”.

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27. Re: Star Citizen Multiplayer Details Nov 12, 2012, 10:23 Prez
 
ItBurn wrote on Nov 12, 2012, 09:37:
I have yet to see arguments against the project that weren't based on false assumptions.

I would hardly consider being skeptical that Roberts can deliver everything he has promised without a publisher as irrational or "based on false assumtions". The promises he has made (and that is all they are at this point - bulletpoints in a FAQ are not "facts") make it clear the breadth and depth of this project goes way beyond what he was able to do in Freelancer, and that was made with the near-infinite resources of Microsoft.

I think Roberts is a space sim design god and a true visionary, but I still need more than a lofty vision and tons of wonderful sounding features before I can have faith that anything this ambitious can be done in the manner he is attempting. I'm hopeful, sure, but this wouldn't be the first time the product fell well short of the vision in a gaming project, so I remain in wait-and-see mode.
 
Avatar 17185
 
Goodbye my Monte boy. May you rest in the peace you never knew in life.
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  1. Nov 11, 14:44 Re: Star Citizen Multiplayer Details The Half Elf
  2. Nov 11, 14:47 Re: Star Citizen Multiplayer Details Cutter
  3. Nov 11, 15:21  Re: Star Citizen Multiplayer Details Wildone
  4. Nov 11, 15:32  Re: Star Citizen Multiplayer Details nin
  5. Nov 11, 16:00   Re: Star Citizen Multiplayer Details Prez
  6. Nov 11, 16:21    Re: Star Citizen Multiplayer Details jdreyer
  19. Nov 12, 01:25    Re: Star Citizen Multiplayer Details Fantaz
  20. Nov 12, 01:46     Re: Star Citizen Multiplayer Details Wildone
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  22. Nov 12, 03:33      Re: Star Citizen Multiplayer Details Fantaz
  24. Nov 12, 05:42       Re: Star Citizen Multiplayer Details Dev
  7. Nov 11, 17:07   Re: Star Citizen Multiplayer Details shinchan0s
  9. Nov 11, 17:38    Re: Star Citizen Multiplayer Details peteham
  10. Nov 11, 17:52     Re: Star Citizen Multiplayer Details Julio
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>> 27. Nov 12, 10:23  Re: Star Citizen Multiplayer Details Prez
  28. Nov 12, 12:42   Re: Star Citizen Multiplayer Details Elessar
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