A
lengthy post on the Roberts Space Industries Website offers new information on
Star Citizen, the upcoming crowd-sourced space simulator from
Wing Commander architect Chris Roberts (thanks Bruno and Matt). Chris describes his unrealized ambitions for an MMO version of
Freelancer, and how: "With Star Citizen I was determined to combine what I wanted to achieve with Freelancer, with the personal experience that I think both Wing Commander and Privateer were so strong with." He goes into great detail on multiplayer gameplay and balance after outlining how multiplayer will dispense with the kind of shards of which he is not a fan:
In Star Citizen there is going to be one persistent universe server that everyone exists on. So you will never be separated from your friends, and if you want you’ll be able to join up and adventure together, you can. Due to the fidelity of the dogfighting and physics simulation we can’t however handle thousands of players in the same area of space. Even if you had enough internet bandwidth to handle the data going back and forth and a super computer for the server there’s no PC, even with quad SLI that could render that many spaceships with Star Citizen’s fidelity.
So the “magic” of Star Citizen’s multiplayer design is how we combine a persistent universe with a more traditional (and easier to implement) temporary multiplayer “battle” instance.
The way it works is that the persistent universe server, which we’re calling the Galaxy Server, keeps track of all players’ assets, group relationships and locations inside the Star Citizen universe. As the Galaxy server isn’t handling any realtime action it can handle our complete player base, which right now would be about 45,000 players, but is designed to be able to scale to millions if need be. The other key thing the Galaxy Server does is dynamically place players based on their location, skill level, alignment and player versus player (PvP) preference into battle instances. Think of a “battle” instance like a Battlefield 3 multiplayer session or a World of Tanks Battle with the key difference that the selection of players is done transparently and is “in fiction”.
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| 26. |
Re: Star Citizen Multiplayer Details |
Nov 12, 2012, 09:37 |
ItBurn |
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Wow, you guys are fucking nuts. Obviously you never played Freelancer. This is exactly like the Freelancer setup. It's not magic, it's not impossible, it's not whatever shitty keyword you want to use, free-to-play, free-to-win, gw2-like or whatever. It's been done before, by him, and it worked amazing. The post he wrote is the best and clearest indication yet that this game will be exactly what fans want.
Also, please read the basics on the project. You constantly come up with facts that are completely wrong and things I personally have continually been telling you is not the case (based on clear information from their site).
I have yet to see arguments against the project that weren't based on false assumptions. |
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Nov 11, 14:44 |
Re: Star Citizen Multiplayer Details |
The Half Elf |
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Nov 11, 14:47 |
Re: Star Citizen Multiplayer Details |
Cutter |
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Nov 11, 15:21 |
Re: Star Citizen Multiplayer Details |
Wildone |
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Nov 11, 15:32 |
Re: Star Citizen Multiplayer Details |
nin |
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Nov 11, 16:00 |
Re: Star Citizen Multiplayer Details |
Prez |
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Nov 11, 16:21 |
Re: Star Citizen Multiplayer Details |
jdreyer |
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Nov 12, 01:25 |
Re: Star Citizen Multiplayer Details |
Fantaz |
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Nov 12, 01:46 |
Re: Star Citizen Multiplayer Details |
Wildone |
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Nov 12, 02:24 |
Re: Star Citizen Multiplayer Details |
Prez |
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Nov 12, 03:33 |
Re: Star Citizen Multiplayer Details |
Fantaz |
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24. |
Nov 12, 05:42 |
Re: Star Citizen Multiplayer Details |
Dev |
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7. |
Nov 11, 17:07 |
Re: Star Citizen Multiplayer Details |
shinchan0s |
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Nov 11, 17:38 |
Re: Star Citizen Multiplayer Details |
peteham |
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Nov 11, 17:52 |
Re: Star Citizen Multiplayer Details |
Julio |
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11. |
Nov 11, 17:55 |
Re: Star Citizen Multiplayer Details |
sir |
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Nov 11, 18:16 |
Re: Star Citizen Multiplayer Details |
ViRGE |
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14. |
Nov 11, 18:44 |
Re: Star Citizen Multiplayer Details |
Cutter |
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17. |
Nov 11, 22:10 |
Re: Star Citizen Multiplayer Details |
ViRGE |
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18. |
Nov 11, 23:25 |
Re: Star Citizen Multiplayer Details |
Flatline |
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15. |
Nov 11, 18:46 |
Re: Star Citizen Multiplayer Details |
Bhruic |
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Nov 11, 17:37 |
Re: Star Citizen Multiplayer Details |
Flatline |
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12. |
Nov 11, 18:00 |
Re: More Big Picture Details |
HorrorScope |
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Nov 11, 21:22 |
Re: Star Citizen Multiplayer Details |
Nucas |
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Nov 12, 05:40 |
Re: Star Citizen Multiplayer Details |
Tumbler |
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Nov 12, 08:27 |
Re: Star Citizen Multiplayer Details |
dj LiTh |
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26. |
Nov 12, 09:37 |
Re: Star Citizen Multiplayer Details |
ItBurn |
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27. |
Nov 12, 10:23 |
Re: Star Citizen Multiplayer Details |
Prez |
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Nov 12, 12:42 |
Re: Star Citizen Multiplayer Details |
Elessar |
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Nov 13, 01:10 |
Re: Star Citizen Multiplayer Details |
Beaner |
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31. |
Nov 13, 06:50 |
Re: Star Citizen Multiplayer Details |
InBlack |
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Nov 13, 02:10 |
Re: Star Citizen Multiplayer Details |
Suppa7 |
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32. |
Nov 13, 16:56 |
Re: Star Citizen Multiplayer Details |
Dev |
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