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Molyneux's Curious PC Curiosity Explanation

Following the launch of the mobile versions of Curiosity, Rock, Paper, Shotgun has allowed their curiosity to get the best of them, and have inquired about the status of the PC edition of the first-person chiseler, since this was announced as a PC/Mac "experiment." Designer Peter Molyneux explains that the game is just too darned successful, so this may have been another of those cases where his enthusiasm has outstripped reality, as he tells them:

“We would love to do a PC version,” Molyneux told RPS, “but we are currently snowed under by the number of people using the Curiosity experiment (coming up to one million ) in a few days. This is pushing our servers to the limit. We are currently all surviving on less than three hours sleep a night. I guess if we could find a publisher who could take on the work of a PC version we could consider it.”

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21. Re: Molyneux's Curious PC Curiosity Explanation Nov 12, 2012, 04:23 sir
 
Frijoles wrote on Nov 12, 2012, 00:10:
I'm confused as to why this would take so much time to port to the PC. It sounds like something a game dev could whip out in an hour or two.

I think Flatline is confused too. I do hope he can unmuddle his mind, so that we may continue this conversation.
 
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20. Re: Molyneux's Curious PC Curiosity Explanation Nov 12, 2012, 00:10 Frijoles
 
I'm confused as to why this would take so much time to port to the PC. It sounds like something a game dev could whip out in an hour or two.  
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19. Re: Molyneux's Curious PC Curiosity Explanation Nov 11, 2012, 09:16 sir
 
Flatline wrote on Nov 10, 2012, 18:23:
sir wrote on Nov 10, 2012, 09:40:
Flatline wrote on Nov 10, 2012, 04:08:
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.

Congratulations, you've cited four examples in an industry that employs tens of thousands of development personnel. And from where do you get your approximation of 'half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks'? I'm guessing it came from the same place as Molyneux' latest game.

Congratulations, you've mastered that rarest of skills, moving the goalposts when you are shown to be wrong.

First you're talking about "masters of their craft", and when I show that it's easy to come up with "masters of their craft" who suck now, you suddenly change that to "individuals who suck among an industry of 10's of thousands".

Which is the shittiest of counter-arguments, because it moves you from "you're wrong" to "you're not even wrong, you're not part of this conversation any more".

As for where I came up with that "at least half" number, well, considering that I could only come up with two names of "masters of the craft" that haven't turned to shit yet (Ken Levine and Gabe Newell, and Gabe is probably arguable) and have been around as long as Molyneux, and all of the others I could think of have succumbed to mediocrity, I figured I must be forgetting a bunch of people and knocked my estimate down from "almost everyone" to "at least half".

I'm not the sporting type so I'll move the goalposts as I see fit as per your precedent (see below), and right now I'm moving them back to my original comment, which was that Molyneux was "A master of his craft in the beginning, but a latter day snake-oil salesman."

For some unfathomable reason, you chose to interpret those words as someone who had "gone on to mediocrity". Did I say 'someone who had gone on to mediocrity?' No, I didn't, you did. You took my words and deliberately twisted them to suit your own ends, or to put it your way, you "moved the goalposts."

Now, I've had a quick look at the web for snake-oil salesman definitions, and not one of them mention someone who has "gone on to mediocrity." What they do mention is someone who seels fraudulent goods, which, I think, is a perfect definition in light of Molyneux' latest offering, but which is hardly fitting when applied to the less stellar games of Lord British, SPector, iD et al's later career projects.

I'm sure you'll mention Daikatana or some such poor game as a counter point, but the point is that those were games that at least had some content, and that required time and effort to develop. Molyneux' latest, on the other hand, is a cynical, quick, grubby money grab, which in my book puts him in a class all of his own, truly the rarest of things.
 
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18. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 22:56 Jerykk
 
Gabe Newell isn't a designer. His craft is running Valve, not making games.  
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17. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 18:23 Flatline
 
sir wrote on Nov 10, 2012, 09:40:
Flatline wrote on Nov 10, 2012, 04:08:
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.

Congratulations, you've cited four examples in an industry that employs tens of thousands of development personnel. And from where do you get your approximation of 'half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks'? I'm guessing it came from the same place as Molyneux' latest game.

Congratulations, you've mastered that rarest of skills, moving the goalposts when you are shown to be wrong.

First you're talking about "masters of their craft", and when I show that it's easy to come up with "masters of their craft" who suck now, you suddenly change that to "individuals who suck among an industry of 10's of thousands".

Which is the shittiest of counter-arguments, because it moves you from "you're wrong" to "you're not even wrong, you're not part of this conversation any more".

As for where I came up with that "at least half" number, well, considering that I could only come up with two names of "masters of the craft" that haven't turned to shit yet (Ken Levine and Gabe Newell, and Gabe is probably arguable) and have been around as long as Molyneux, and all of the others I could think of have succumbed to mediocrity, I figured I must be forgetting a bunch of people and knocked my estimate down from "almost everyone" to "at least half".
 
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16. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 12:58 Ozmodan
 
Amazing how easily people get excited over such a simple game. Took me about 5 minutes to get bored with it. No wonder sophisticated games seem to have low populations.  
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15. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 10:15 J
 
I'm going to make a game called Ant God wherein a colony of ants move about randomly on the screen. These ants, being as small as they are, are represented by a solitary pixel each.

If you stare at these ants for long enough then patterns start to emerge but you have to be there at the right time in order to get a screenshot of it which you can then boast about on the internet.

In order to keep the ants alive you have to send me one dollar every day. If you don't then the ants start to die out and then you're left with a blank screen.

Considering you may see Jesus, animals, stars, a galaxy, or a work of art that an established artist may spend years painstakingly creating - one dollar a day isn't really that much.

Anything could happen. Your imagination is the limit! Do you have what it takes to be... THE ANT GOD!?
 
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14. Re: More Big Picture Details Nov 10, 2012, 10:08 HorrorScope
 
Dmitri_M wrote on Nov 10, 2012, 06:11:
Game development is mostly down to luck

I know of what not you speak.
 
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13. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 09:40 sir
 
Flatline wrote on Nov 10, 2012, 04:08:
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.

Congratulations, you've cited four examples in an industry that employs tens of thousands of development personnel. And from where do you get your approximation of 'half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks'? I'm guessing it came from the same place as Molyneux' latest game.
 
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12. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 06:11 Dmitri_M
 
Game development is mostly down to luck and the right circumstances. There are no "masters".  
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11. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 04:08 Flatline
 
sir wrote on Nov 10, 2012, 02:51:
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.

Bullshit. Name just about every "master" game developer of the 90's and they've gone on to mediocrity.

Lord British? Hah.

Most of the team at iD? Barely shadows of themselves. And Romero is going to make you his bitch.

Warren Spector? I won't judge Epic Mickey, but he thinks consolization is a fantastic thing and pumped out Deus Ex 2 immediately after getting a lobotomy, which must have occurred shortly after DX1 was released.

We'll see if Chris Roberts swings & misses.

I'd say at *least* half of the "masters of their craft" from 10+ years ago have either left the industry or blow chunks.

And as for this Curiosity thing, it strikes me as a giant web counter with a BUNCH of zeroes on it, and Molyneux crying that when the counter hits a specific, secret number someone gets a prize.

Which is fucking stupid.
 
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10. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 02:51 sir
 
Molyneux is that rarest of things, the game development equivalent of John Carpenter; A master of his craft in the beginning, but a latter day snake-oil salesman.  
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9. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 02:12 OpticNerve
 
I made a new game where you constantly press a button. There will be a DLC you can buy worth the price of a plane ticket. If you're REALLY lucky, you can become the ONE where you get to fly to Peter Molyneux's residence, ring his doorbell, punch him in the head when he answers and tell him to make a real game. The game is called Curiosity Solved.  
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http://theopticnerve.deviantart.com
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8. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 00:25 Mordecai Walfish
 
Cutter wrote on Nov 9, 2012, 23:30:
I have an idea for a game titled 'Stairway to Heaven' where people climb flights of stairs. You just keep going up and up and up to see...well you'll just have to keep climbing and see. Oh yes, there are pair of virtual walking shoes available for 50 grand.

make it like Q-Bert where the layers of steps disappear as you ascend/descend revealing a new layer, and I'm sold =)
 
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7. Re: Molyneux's Curious PC Curiosity Explanation Nov 10, 2012, 00:18 Dades
 
I made a game where people play a game that makes a game for others to play, it's called Redundancy. I have been completely swamped with people who want to play it, it is too popular for me to really tell you when the PC version is coming but it will be out as soon as I'm sure there are enough gullible losers AHEM customers to play my experience. I am Peter Molyneux and my head is a hot air balloon.

- DADES - This is a signature of my name, enjoy!
 
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6. Re: Molyneux's Curious PC Curiosity Explanation Nov 9, 2012, 23:30 Cutter
 
I have an idea for a game titled 'Stairway to Heaven' where people climb flights of stairs. You just keep going up and up and up to see...well you'll just have to keep climbing and see. Oh yes, there are pair of virtual walking shoes available for 50 grand.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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5. Re: Molyneux's Curious PC Curiosity Explanation Nov 9, 2012, 23:24 Agent.X7
 
Prez wrote on Nov 9, 2012, 23:13:
Someone care to explain to little old clueless me how a million people tapping on a friggin' cube with a virtual chisel keeps them so busy that they can't get more than three hours a sleep a night? I couldn't possibly care any less that this isn't coming to PC; I'm just at a loss over the reason they cited.

Download it on your phone. Now try to log in. You can't. That's whats keeping them up, they're trying to fix the fact that they built a game meant to be played by millions, but nobody can log on.

I uninstalled yesterday. I'm curious, but not a masochist.
 
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Origin - JStarX7
STEAM - Agent.X7
PSN - JStar_X7
Xbox Live - Agent X7
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4. Re: Molyneux's Curious PC Curiosity Explanation Nov 9, 2012, 23:13 Prez
 
Someone care to explain to little old clueless me how a million people tapping on a friggin' cube with a virtual chisel keeps them so busy that they can't get more than three hours a sleep a night? I couldn't possibly care any less that this isn't coming to PC; I'm just at a loss over the reason they cited.  
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“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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3. Re: Molyneux's Curious PC Curiosity Explanation Nov 9, 2012, 22:53 Silicon Avatar
 
Sooo... You download an app and then tap a cube with your finger until it reveals the next layer of cube.

I was going to say that it sucked but then I realized that I just described the basic gameplay of Minecraft.
 
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2. Re: More Big Picture Details Nov 9, 2012, 21:32 HorrorScope
 
Yep all in the master plan. LOL  
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