Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Grand Theft Auto V Details

GameInformer.com has the promised teaser for the December cover story of Game Informer magazine about Grand Theft Auto V (the issue is now available digitally and the print version is expected in a week). Word is: "Over the course of 18 pages (our biggest cover story yet!), we introduce the three main protagonists, discuss the groundbreaking way you use them, and explore the reimagined Los Santos the biggest open world Rockstar has created to date. The massive feature also divulges and dissects many more aspects of the game fans won't want to miss." Kotaku has some of the skinny from the article (thanks nin), including word that Los Santos is larger than Red Dead Redemption, San Andreas, and Grand Theft Auto IV combined, and areas to be explored will include wilderness, a military base, and the ocean floor. There is also a clarification that this is the same world as Grand Theft Auto IV and Liberty City, but not the earlier installments in the open world action series.

View
23 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >

23. Re: Grand Theft Auto V Details Nov 9, 2012, 22:59 Jerykk
 
Also, it's looking like they're focusing a lot more on story than progression or immersion. Sounds bad to me. But hey, it may end up being amazing...

Every Rockstar game focuses on story these days. That's been the case since GTA3.
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
22. Re: Grand Theft Auto V Details Nov 9, 2012, 18:29 Mordecai Walfish
 
ItBurn wrote on Nov 9, 2012, 09:46:
It appears like the customization will be at a minimum in this game because of the three characters.

So because they give you a choice between 3 characters instead of one, customization somehow is at a deficit? I don't see how you could come to that conclusion. I've never played the GTA before that gave me the option of either playing a black guy or a white guy.. guess I missed out.
 
Avatar 56178
 
Reply Quote Edit Delete Report
 
21. Re: Grand Theft Auto V Details Nov 9, 2012, 13:23 DG
 
Hmm, not sure there's much point making it bigger than any of those games.

Anyway probably looking at December 2013 for PC version. Might end up getting it for the 360 which has been collecting dust I think since IV...
 
Avatar 14793
 
Reply Quote Edit Delete Report
 
20. Re: Grand Theft Auto V Details Nov 9, 2012, 09:46 ItBurn
 
Jerykk wrote on Nov 8, 2012, 23:41:
ItBurn wrote on Nov 8, 2012, 18:55:
This looks like full campaign coop. None of my friends want to play gta and I'm not gonna play with strangers. Great, a game with only escort missions...

No idea what you're talking about. The single-player campaign is single-player. You can switch between three different characters at any time (supposedly) but it's still a single-player game.

Game Informer preview scans here: http://imgur.com/a/GsODP

I didn't read the thing. Ok, but it might still be coop even if it's not mentionned. But regardless, my point is still valid. I don't want to have to manage a party... Completely destroys the immersion, and it's just annoying.

Edit: I just read it sideways. It appears like the customization will be at a minimum in this game because of the three characters. Also, it's looking like they're focusing a lot more on story than progression or immersion. Sounds bad to me. But hey, it may end up being amazing...

This comment was edited on Nov 9, 2012, 10:00.
 
Reply Quote Edit Delete Report
 
19. Re: Grand Theft Auto V Details Nov 9, 2012, 08:59 Fantaz
 
Thanks for the pics!  
Avatar 571
 
Reply Quote Edit Delete Report
 
18. Re: Grand Theft Auto V Details Nov 9, 2012, 00:02 NamecaF
 
Easy fix for that. They should just add in a "free-roam" mode - separate from the story mode (maybe you have to have finished the story at least once to unlock it). That lets you spawn any and all weapons, cancel or change your wanted level, etc basically to allow you to "free roam" and wreck shit that wont affect your "story" game.

Dunno why they didnt include it in the previous GTAs really.

Breadman86 wrote on Nov 8, 2012, 17:42:
Kosumo wrote on Nov 8, 2012, 17:27:
Of those saying "more like San Anddrasa", what did you think of GTA:IV EFLC - Ballard of Gay Tony?

When I say "More like San Andreas," I'm not referring to how the plot based missions work. I'm referring to the crazy freedom and other features it had: the hovering/rotating rocket launcher that I could get to always spawn outside the casino I owned (or ANY weapons I could get at my houses for free, none of this pay $$ every time crap), the lack of consequences (or at least smaller consequences) for setting up a traffic jam and destroying every car in site, the fact that I never got royally pissed off when I was arrested or died in San Andreas so I felt like I had the freedom to drive a motorcycle off the top of a mountain just to see the tricks and stuff I could do.

The WORLD of GTAIV (and consequently, Ballad of Gay Tony) is what was wrong. Sure, it was gorgeous and well mapped out. It felt like a living and breathing city. But it wasn't fun to live in. I felt like I had to get dozens of hours into the game before it was worth it to pull a crazy stunt simply because of the cost of death: losing all my weapons and ammo and having to pay a lot of money to buy it all again. There weren't crazy events/challenges that I could just run into in GTAIV. It just felt real to the point of not being fun after a while.

Of course, Saints Row 3 went the COMPLETE opposite direction, but in my mind it sacrificed a bit too much. Yeah, there weren't any consequences and I could do absolutely anything, but it stopped even feeling special and interesting after a while, unlike San Andreas where I still had to put in a little bit of work to find a flying vehicle or that perfect bike to do the stunt I wanted.
 
Reply Quote Edit Delete Report
 
17. Re: Grand Theft Auto V Details Nov 8, 2012, 23:41 Jerykk
 
ItBurn wrote on Nov 8, 2012, 18:55:
This looks like full campaign coop. None of my friends want to play gta and I'm not gonna play with strangers. Great, a game with only escort missions...

No idea what you're talking about. The single-player campaign is single-player. You can switch between three different characters at any time (supposedly) but it's still a single-player game.

Game Informer preview scans here: http://imgur.com/a/GsODP
 
Avatar 20715
 
Reply Quote Edit Delete Report
 
16. Re: Grand Theft Auto V Details Nov 8, 2012, 20:27 SectorEffector
 
Flatline wrote on Nov 8, 2012, 17:58:
Saint's Row 2 was probably the pinnacle of goofy sandbox games. SR3 turned the volume up to 12.

Goofy yea. I felt like I was shooting airsoft guns.

I had to stop playing SR3 after early on. That game not taking itself seriously starts to bleed into gameplay mechanics and I just couldn't keep playing.

A shotgun to the windshield should result in lots of blood, glass, and the sound a carhorn followed by a car rolling off the side of the road.

First time I saw GTA IV's parallex mapped bullet decals +1 good day.

Can't wait for the next GTA, esp after Max Payne 3 showed the engine has had some optimizations.

 
Avatar 55456
 
http://www.youtube.com/watch?v=6-Q2iICtlIc
Reply Quote Edit Delete Report
 
15. Re: Grand Theft Auto V Details Nov 8, 2012, 18:55 ItBurn
 
This looks like full campaign coop. None of my friends want to play gta and I'm not gonna play with strangers. Great, a game with only escort missions...  
Reply Quote Edit Delete Report
 
14. Re: Grand Theft Auto V Details Nov 8, 2012, 18:42 nin
 
Reading the article now, it's um..."available" in both PDF of jpg. Favorite line so far:

Though he wouldn't name specifics, Houser confirmed that some familiar faces from Grand Theft Auto IV and Episodes from Liberty City may resurface in Los Santos. Just don't expect major characters like Niko Bellic or anyone from Playstation 2-era GTA games.

GIMMIE BRUCIE AND YUSUF!


 
http://store.nin.com/index.php?cPath=10
Reply Quote Edit Delete Report
 
13. Re: Grand Theft Auto V Details Nov 8, 2012, 18:39 Breadman86
 
Mordecai Walfish wrote on Nov 8, 2012, 18:25:
I agree with you about most of the stuff you dislike in GTAIV.. but as someone who regularly does double back-flips across the waters of GTAIV's islands (and dies sometimes in the process), I have to say you have it wrong about the losing of your weapons after death. Only if you get busted by the police does your carried arsenal become impounded..

It would have been nice to have a mechanic where you could stage a heist on the police lockup to get your impounded stuff back though.. or possibly a gun cabinet in one of your properties to store back-up weapons/ammo in case you get arrested.

Whoops, been a few years since playing it so I'm sure you're right. Good catch.

Heist/Gun-Cabinet ideas are interesting, but I think I'd still prefer the simplicity of the previous titles. Complete missions, tasks, or challenges, and you're REWARDED with weapons that spawn at your base. I guess I also just kind of missed that lack of reward in GTAIV. Money didn't cut it =P
 
Reply Quote Edit Delete Report
 
12. Re: Grand Theft Auto V Details Nov 8, 2012, 18:25 Mordecai Walfish
 
Breadman86 wrote on Nov 8, 2012, 17:42:
I felt like I had to get dozens of hours into the game before it was worth it to pull a crazy stunt simply because of the cost of death: losing all my weapons and ammo and having to pay a lot of money to buy it all again.

I agree with you about most of the stuff you dislike in GTAIV.. but as someone who regularly does double back-flips across the waters of GTAIV's islands (and dies sometimes in the process), I have to say you have it wrong about the losing of your weapons after death. Only if you get busted by the police does your carried arsenal become impounded..

It would have been nice to have a mechanic where you could stage a heist on the police lockup to get your impounded stuff back though.. or possibly a gun cabinet in one of your properties to store back-up weapons/ammo in case you get arrested.
 
Avatar 56178
 
Reply Quote Edit Delete Report
 
11. Re: Grand Theft Auto V Details Nov 8, 2012, 17:58 Flatline
 
Saint's Row 2 was probably the pinnacle of goofy sandbox games. SR3 turned the volume up to 12.  
Reply Quote Edit Delete Report
 
10. Re: Grand Theft Auto V Details Nov 8, 2012, 17:42 Breadman86
 
Kosumo wrote on Nov 8, 2012, 17:27:
Of those saying "more like San Anddrasa", what did you think of GTA:IV EFLC - Ballard of Gay Tony?

When I say "More like San Andreas," I'm not referring to how the plot based missions work. I'm referring to the crazy freedom and other features it had: the hovering/rotating rocket launcher that I could get to always spawn outside the casino I owned (or ANY weapons I could get at my houses for free, none of this pay $$ every time crap), the lack of consequences (or at least smaller consequences) for setting up a traffic jam and destroying every car in site, the fact that I never got royally pissed off when I was arrested or died in San Andreas so I felt like I had the freedom to drive a motorcycle off the top of a mountain just to see the tricks and stuff I could do.

The WORLD of GTAIV (and consequently, Ballad of Gay Tony) is what was wrong. Sure, it was gorgeous and well mapped out. It felt like a living and breathing city. But it wasn't fun to live in. I felt like I had to get dozens of hours into the game before it was worth it to pull a crazy stunt simply because of the cost of death: losing all my weapons and ammo and having to pay a lot of money to buy it all again. There weren't crazy events/challenges that I could just run into in GTAIV. It just felt real to the point of not being fun after a while.

Of course, Saints Row 3 went the COMPLETE opposite direction, but in my mind it sacrificed a bit too much. Yeah, there weren't any consequences and I could do absolutely anything, but it stopped even feeling special and interesting after a while, unlike San Andreas where I still had to put in a little bit of work to find a flying vehicle or that perfect bike to do the stunt I wanted.
 
Reply Quote Edit Delete Report
 
9. Re: Grand Theft Auto V Details Nov 8, 2012, 17:27 Kosumo
 
Of those saying "more like San Anddrasa", what did you think of GTA:IV EFLC - Ballard of Gay Tony?  
Reply Quote Edit Delete Report
 
8. Re: Grand Theft Auto V Details Nov 8, 2012, 17:27 Creston
 
It does look fucking awesome. I wish my shitbox 360 hadn't died...

Or, even more, that they'd release a fucking PC version on the same day.

Creston
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
7. Re: Grand Theft Auto V Details Nov 8, 2012, 17:16 Breadman86
 
Bradley wrote on Nov 8, 2012, 16:48:
Breadman86 wrote on Nov 8, 2012, 16:46:
Will it take itself as seriously as GTAIV? If so, I want nothing to do with it. GTA3, Vice City, and San Andreas were all joyous games because of how ridiculous you could be. GTAIV neutered that. I'm hoping GTAV brings back some of the arcadyness and drops the gritty realism that made GTAIV fall off my radar weeks after buying it.

If they can keep the realism / crazy slider right around where San Andreas was I will be very happy. I wouldn't want it to slide any closer to Saints Row though. That's too far.

Agree. I for one really enjoyed Saints Row 3 (not the others), but GREATLY preferred the inbetween that San Andreas struck.
 
Reply Quote Edit Delete Report
 
6. Re: Grand Theft Auto V Details Nov 8, 2012, 17:15 Cutter
 
nin wrote on Nov 8, 2012, 15:54:
My heart is aflutter...

New trailer next Wednesday!


You know this looks. nin? Looks awesome.
 
Avatar 25394
 

"Nobody wants to be nobody in America. Ed is the apotheosis of a prevailing American syndrome. It used to be that someone became famous because they were special. Now people are considered special just for being famous. Fame, itself, is its own virtue.
Reply Quote Edit Delete Report
 
5. Re: Grand Theft Auto V Details Nov 8, 2012, 16:48 Bradley
 
Breadman86 wrote on Nov 8, 2012, 16:46:
Will it take itself as seriously as GTAIV? If so, I want nothing to do with it. GTA3, Vice City, and San Andreas were all joyous games because of how ridiculous you could be. GTAIV neutered that. I'm hoping GTAV brings back some of the arcadyness and drops the gritty realism that made GTAIV fall off my radar weeks after buying it.

If they can keep the realism / crazy slider right around where San Andreas was I will be very happy. I wouldn't want it to slide any closer to Saints Row though. That's too far.
 
Avatar 57411
 
Reply Quote Edit Delete Report
 
4. Re: Grand Theft Auto V Details Nov 8, 2012, 16:46 Breadman86
 
Will it take itself as seriously as GTAIV? If so, I want nothing to do with it. GTA3, Vice City, and San Andreas were all joyous games because of how ridiculous you could be. GTAIV neutered that. I'm hoping GTAV brings back some of the arcadyness and drops the gritty realism that made GTAIV fall off my radar weeks after buying it.  
Reply Quote Edit Delete Report
 
23 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >


footer

Blue's News logo