11 Replies. 1 pages. Viewing page 1.
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| 11. |
Re: Op Ed |
Nov 6, 2012, 15:24 |
Simon Says |
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Incredibly good article at The Astronauts. The plato's cavern allegory analogy was spot on. The thought process that the author wants to engage the developer in can be applied to all aspects of life, not just making games.
That's one for the books. Those who will listen will get out of the cavern and thrive all the while being hated by those, unfortunate 'don't want to adapt and evolve while slowly dying' folks, still gawking at the shadows in the cavern.
This comment was edited on Nov 6, 2012, 15:33. |
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| 10. |
Re: Op Ed |
Nov 6, 2012, 10:36 |
Alamar |
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Parallax Abstraction wrote on Nov 5, 2012, 22:45: It's not like the developers have limitless creative control over the products they make. They should but they don't. I wholeheartedly disagree with this statement, because, I am a gamer, and I would like games to continue being made : )
-Alamar |
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| 9. |
Re: Op Ed |
Nov 6, 2012, 09:10 |
Creston |
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Eirikrautha wrote on Nov 6, 2012, 00:27: re: Kotaku - The lady bitch doth protest too much, methinks. Somehow we're supposed to pity game reviewers for all of the stuff they get from publishers, and understand how everyone involved in the whole Florence/Eurogamer mess are basically good people. Bullshit. It's just easier for the game companies to buy the reviewers that it would be for them to hire more P.R. weasels. No offense, but you couldn't have figured out beforehand that a KOTAKU article was going to be a big "YAY GAMING PRESS!" fluff-fest? They're at the absolute top for being publisher/PR cheerleaders. (Comes from being owned by gawker, I guess.)
Creston |
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| 8. |
Re: Op Ed |
Nov 6, 2012, 08:00 |
strong placebo |
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The kotaku article totally misses the point by going on and on about the "free swag" that game journalists get." The swag is just a symptom and not the crux.
And I like how the article writer says there's really no meaningful way to stop all of the free swag. Uh huh.
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| 7. |
Re: Op Ed |
Nov 6, 2012, 03:56 |
Suppa7 |
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Parallax Abstraction wrote on Nov 5, 2012, 22:45: Sure there are a ton of boring, gray/brown shooters. But there's also a billion and one indie 2D platformers with an 8-bit art style that's done out of a lack of art ability as opposed to any intentional, meaningful design choice. Indie games can and should provide a lot of inspiration but they're not all that's right with gaming, nor is AAA all that's wrong. The reason is most indie developers are short on funds and manpower. Hence we see seasoned developers starting kickstarters to try and retake the middle ground. Although I have serious doubts do to time and budget constraints. Developers are up against cpu and gpu power and the time it takes to develop art and assets is the most significant. |
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| 6. |
Re: Op Ed |
Nov 6, 2012, 02:06 |
Fantaz |
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Kobalt wrote on Nov 6, 2012, 00:30: Kotaku is probably the worst site out there to make the argument that game "journalist" aren't all trash. And that's probably why they bring it up, because they're starting to become aware of themselves now... |
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| proudly fragging noobs in deathmatch since 1999 |
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| 5. |
removed |
Nov 6, 2012, 01:10 |
Hoop |
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* REMOVED * This comment was deleted on Nov 6, 2012, 08:14. |
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| 4. |
Re: Op Ed |
Nov 6, 2012, 00:30 |
Kobalt |
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| Kotaku is probably the worst site out there to make the argument that game "journalist" aren't all trash. |
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| 3. |
Re: Op Ed |
Nov 6, 2012, 00:27 |
Eirikrautha |
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re: Kotaku - The lady bitch doth protest too much, methinks. Somehow we're supposed to pity game reviewers for all of the stuff they get from publishers, and understand how everyone involved in the whole Florence/Eurogamer mess are basically good people. Bullshit. It's just easier for the game companies to buy the reviewers that it would be for them to hire more P.R. weasels.
That's one of the best reasons to come to Blues. I know I'm going to hear the good and the bad of every game (and usually to hyperbolic extremes ), and I'll be able to make up my mind from that. That beats all the bought-and-paid-for game "journalists" in the business combined... |
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| 2. |
Re: Op Ed |
Nov 5, 2012, 22:45 |
Parallax Abstraction |
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ASeven wrote on Nov 5, 2012, 20:57: Amazing blog article on the Astrounauts. Should become mandatory reading for every single developer out there. He makes a good point but I don't think it's quite as simple as he says and I don't think the majority of AAA developers never question what they're doing. It's not like the developers have limitless creative control over the products they make. They should but they don't.
Sure there are a ton of boring, gray/brown shooters. But there's also a billion and one indie 2D platformers with an 8-bit art style that's done out of a lack of art ability as opposed to any intentional, meaningful design choice. Indie games can and should provide a lot of inspiration but they're not all that's right with gaming, nor is AAA all that's wrong. |
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| 1. |
Re: Op Ed |
Nov 5, 2012, 20:57 |
ASeven |
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| Amazing blog article on the Astrounauts. Should become mandatory reading for every single developer out there. |
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11 Replies. 1 pages. Viewing page 1.
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