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Chaos Remake Features

X-COM creator Julian Gollop details his recently revealed intention to remake Chaos: The Battle of Wizards, a turn-based tactics released on the ZX Spectrum in 1985. Gollop also posted a high level feature list, saying: "So the big idea with the Kingdoms of Chaos mode is that it is randomly, algorithmically generated. It will need enough elements and variety to keep it interesting, but should have plenty of replay value. There should be an element of strategy and deduction in figuring out which battles to fight and where to go on the campaign map." Here are the listed features:

  • Multi-player arena battles
    • Network play
      • Asynchronous turns OR constant connection with timeouts for each players turn.
    • Pass-and-play for mobile devices (allows multiplayer games on one device).
    • 1-8 players
      • Single player vs AI wizards is also an option
    • Multiple arena configurations - based on number of players and battle mode
    • Various battle modes
      • Standard 'death match'
      • Team based mode
      • Co-op vs AI monster wizard
      • Possibly more...
  • Single player 'Kingdoms of Chaos' campaign mode
    • The campaign map is divided into regions, each controlled by an enemy wizard
    • You start with a basic wizard character, and you must journey through regions battling enemy wizards.
    • Your objective is to find and kill the Wizard King
    • However each move on the campaign map, and each battle, will see the Wizard King and his Wizard Lords get slightly stronger. It is a race against time (turn-based time, that is).
    • Enemy wizards have specific spell lists and AI personalities.
    • Each region has a terrain type with various map layouts, wondering monsters, hazards and pickups.
    • Your wizard will gain spells and improve basic stats through defeating enemy wizards and finding artefacts (such as 'magical tomes' which allow you to learn a spell).
    • If you are defeated by a wizard in a region, you can always revisit it at a later date when you are better equipped.
    • The Campaign map, and all regional battle maps, are all randomly generated according to a seed chosen by the player by entering a short text string. This means any other player can play the same campaign by entering the same seed string.

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19 Replies. 1 pages. Viewing page 1.
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19. removed Nov 6, 2012, 01:12 Hoop
 
* REMOVED *
This comment was deleted on Nov 6, 2012, 08:17.
 
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Um .. Behind you...
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18. Re: Chaos Remake Features Nov 5, 2012, 14:36 Slashman
 
PHJF wrote on Nov 5, 2012, 08:59:
I really really really wish everyone on this web site would come to the startling realization that Steam sales rankings mean fuckall.

So you're saying that Skyrim sold like crap on the PC then?
 
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17. Re: Chaos Remake Features Nov 5, 2012, 13:27 NegaDeath
 
That might be a new world record for longest delay between sequels.  
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16. Re: Chaos Remake Features Nov 5, 2012, 13:25 Mordecai Walfish
 
Awwww no Kickstarter?? Very old-fashioned indeed!  
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15. Re: Chaos Remake Features Nov 5, 2012, 13:00 Tanto Edge
 
Hey what a concept.  
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http://www.youtube.com/watch?v=705LEH3j2g0&t=0m24s
http://www.youtube.com/user/tantoedge
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14. Re: Chaos Remake Features Nov 5, 2012, 11:35 J
 
Fantaz wrote on Nov 5, 2012, 11:06:
Techie714 wrote on Nov 5, 2012, 10:52:
This was way before my time. I didn't start gaming on consoles till 1988 & PC's in 1992. It says the game had multi-play in 1985? They had multi-player then?

They had multi-player already with Pong. Player 1 and Player 2.
Chaos had up to 8
 
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13. Re: Chaos Remake Features Nov 5, 2012, 11:35 dj LiTh
 
Thanks for the original xcom....and uh...ya thats it....  
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12. Re: Chaos Remake Features Nov 5, 2012, 11:33 Beamer
 
Fantaz wrote on Nov 5, 2012, 11:06:
Techie714 wrote on Nov 5, 2012, 10:52:
This was way before my time. I didn't start gaming on consoles till 1988 & PC's in 1992. It says the game had multi-play in 1985? They had multi-player then?

They had multi-player already with Pong. Player 1 and Player 2.

The first video game ever (depending on your definition, of which there are several) was multiplayer. 2 inputs are easier to code than AI. Tennis for Two!

And yes, this game is before my time as well, but I'll trust Julian for anything. Then I'll remember that, although I love X-COM, his batting average for anything else is a bit spottier to me. Such as Genesis (which I really ought to go back and play for the first time since, like, 1999.)

 
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11. Re: Chaos Remake Features Nov 5, 2012, 11:06 Fantaz
 
Techie714 wrote on Nov 5, 2012, 10:52:
This was way before my time. I didn't start gaming on consoles till 1988 & PC's in 1992. It says the game had multi-play in 1985? They had multi-player then?

They had multi-player already with Pong. Player 1 and Player 2.
 
Avatar 571
 
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10. Re: Chaos Remake Features Nov 5, 2012, 10:52 Techie714
 
This was way before my time. I didn't start gaming on consoles till 1988 & PC's in 1992. It says the game had multi-play in 1985? They had multi-player then?  
Avatar 25373
 
Steam (ID)
http://steamcommunity.com/id/techie714/
DEAD SH0T
Keep your privacy!
http://prism-break.org/
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9. Re: Chaos Remake Features Nov 5, 2012, 10:28 ASeven
 
Oh fuck YES! SPent countless hours playing Chaos and Laser Squad on my Speccy, good to see the sequel coming.  
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8. Re: Chaos Remake Features Nov 5, 2012, 09:48 J
 
RailWizard wrote on Nov 5, 2012, 09:43:
Remake what? By who? .....
You have a huge database at your fingertips. Here.
 
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7. Re: Chaos Remake Features Nov 5, 2012, 09:43 RailWizard
 
Remake what? By who? .....  
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6. Re: Chaos Remake Features Nov 5, 2012, 09:40 J
 
When it comes to games Julian Gollop is my God. Any project that he has charge over is a project I'm going to be interested in. That's not something I have said about anybody else, and I doubt I ever will.  
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5. Re: Chaos Remake Features Nov 5, 2012, 09:36 Cutter
 
sir wrote on Nov 5, 2012, 09:13:
Ah, the ZX Spectrum...Kraftwerk's Computer Love could have been written about my tempestuous affair with that little metal and rubber programming station.

We are the robots.
 
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"Nobody wants to be nobody in America. Ed is the apotheosis of a prevailing American syndrome. It used to be that someone became famous because they were special. Now people are considered special just for being famous. Fame, itself, is its own virtue.
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4. Re: Chaos Remake Features Nov 5, 2012, 09:13 sir
 
Ah, the ZX Spectrum...Kraftwerk's Computer Love could have been written about my tempestuous affair with that little metal and rubber programming station.  
Avatar 17694
 
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3. Re: Chaos Remake Features Nov 5, 2012, 08:59 PHJF
 
I really really really wish everyone on this web site would come to the startling realization that Steam sales rankings mean fuckall.  
Avatar 17251
 
Steam + PSN: PHJF
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2. Re: Chaos Remake Features Nov 5, 2012, 08:58 Creston
 
I can just his his dipshit publisher going "Julian, Julian... when are you ever going to learn? Turn based games don't sell!" while quickly clicking away the steam sales chart and ignoring XCOM's success.

Creston
 
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1. Re: Chaos Remake Features Nov 5, 2012, 08:49 StaticRandomNumber
 
Hmm.. so perhaps that is why it is called the Gollop chamber in the new XCOM game.  
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