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Trains vs. Zombies 2 Today

RailSimulator.com announces Trains vs. Zombies 2, a standalone game that follows up on their Trains Vs Zombies DLC for Train Simulator 2013. The RailSimulator.com Website now features a countdown indicating this will be released later today. You don't usually see the word "navigate" associated with train travel, but it's featured in the description of what this is all about:

Railsimulator.com Ltd., the market-leading innovator of rail simulation and modeling tools, announced Trains vs. Zombies 2, a standalone game in which intrepid train operators must navigate the zombie-ridden city and carry a load of passengers to safety. Featuring five scenarios of frightful fun, this chilling challenge does not require Train Simulator 2013 in order to play.

New York City has been overrun by toxic slime, turning normal humans into mindless zombie-like creatures, and it's your job to rescue passengers from the Halloween nightmare that is taking over the Big Apple. With everything not quite as it seems, be careful who you let on your train as anyone caught in the zombie's slime is instantly turned into a ghastly ghoul. Abandoned trains block your escape route and the zombies are causing havoc ahead of you, but a few broken rails shouldn't stop you ridding the City of the green monsters-or will they? As night falls, the zombies become more devilish and help is needed to restore calm to the City. As you find ways to rid the city of the evil zombies, there are still plenty of surprises in store before reaching the safety of Penn Station. Are you ready to save the world one platform at time?

Features of Trains vs. Zombies 2 include:

  • A standalone product that does not require Train Simulator 2013 in order to play
  • Realistic Northeast Corridor route, complete with zombie characters
  • AEM-7 electric locomotive with passenger cars
  • Five ghoulish scenarios-complete each scenario to win the game!

Trains vs. Zombies is available as a Stream download for the following prices: $8.99, £4.99, €5.99, 124Rub and $3.99 CIS. For more information, visit railsimulator.com

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10. Re: More Big Picture Details Oct 25, 2012, 18:25 Dev
 
Asmo wrote on Oct 25, 2012, 17:47:
Somewhere, there is a producer kicking himself that he didn't immediately kick the guy pitching this product out of his office for being a fucking idiot...

Why? They are a small dev studio using steam to "publish" their products. Their products aren't really games, they are a simulator for a niche market who are willing to pay pretty high prices (its almost $1500 to buy all the DLC). I don't think they even have a publisher, nor do they have much need for one. Steam handles all that for them. They don't need to spend much on marketing, essentially most people in their niche market know about this if they are into model trains. They noticed when they put out a zombie DLC, it got tons of sales, many outside their normal niche market. Obviously there's a crossover market for something like this. And it didn't cost them much to make the product either, they just took chunks out of the existing train simulator, threw in some extra trains, scenarios, and routes (essentially just stuff they already do for DLC).

Its very likely it will sell at LEAST as well as a couple DLC packs together (which is likely about all the resources it took to make this), and very possibly it will be their single most bestselling product if it is able to appeal to people outside their niche model train market.

Sounds more like a brilliant business idea to me with a very high potential ROI (and at worse, a small ROI, there's almost no way they can't make the minimally spent resources back), than something deserving of firing someone.

Good thing they aren't relying on publishers populated with people with opinions like yourself.

This comment was edited on Oct 25, 2012, 18:49.
 
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9. Re: More Big Picture Details Oct 25, 2012, 17:47 Asmo
 
Somewhere, there is a producer kicking himself that he didn't immediately kick the guy pitching this product out of his office for being a fucking idiot...  
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8. Re: More Big Picture Details Oct 25, 2012, 16:32 Dev
 
HorrorScope wrote on Oct 25, 2012, 16:18:
"zombies are hard at work ripping up the tracks"

Why? Why are the zombies ripping up the tracks?
Bacon grease on them?
 
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7. Re: More Big Picture Details Oct 25, 2012, 16:18 HorrorScope
 
"zombies are hard at work ripping up the tracks"

Why? Why are the zombies ripping up the tracks?
 
Avatar 17232
 
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6. Re: Trains vs. Zombies 2 Today Oct 25, 2012, 11:38 Cutter
 
Unfer Seige 2..."Good evening ladies and gentlemen. This is your captor speaking."
 
Avatar 25394
 
"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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5. Re: Trains vs. Zombies 2 Today Oct 25, 2012, 11:15 nin
 

Obligatory "We gotta get these muthafuckin zombies off my muthafuckin train!"


 
http://store.nin.com/index.php?cPath=10
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4. Re: Trains vs. Zombies 2 Today Oct 25, 2012, 10:36 MoreLuckThanSkill
 
Wow, these devious bastards... they are attempting to get people outside their normal niche audience hooked on their overpriced Train games, with an intro Zombie-based standalone!

They certainly possess a low level of cunning, like young crack dealers.

Although one would think nearly every gamer has to be zombied out by now...
 
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3. Re: Trains vs. Zombies 2 Today Oct 25, 2012, 10:24 J
 
Hold on. I'm going to leave this thread, go for a nice long walk, then come back again and re-read that. I think I need some fresh air  
Avatar 45926
 
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2. Re: Trains vs. Zombies 2 Today Oct 25, 2012, 10:23 nin
 

Yeah...just bizarre.


 
http://store.nin.com/index.php?cPath=10
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1. Re: Trains vs. Zombies 2 Today Oct 25, 2012, 10:22 InBlack
 
0.o

 
Avatar 46994
 
I have a nifty blue line!
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