This Kickstarter seeks user support for Distance, an arcade racing game in the works for Windows and OS X from Refract Studios. This is a new developer formed by the team behind DigiPen student project Nitronic Rush, and they say Distance is a spiritual successor to that game. Here's the summary of the goals for this project: "In short, it's Trials Evolution + Rush 2049 + Halo + Tron. The game takes the intense action of arcade racing and fuses it with the exploration of an atmospheric world. You control a unique car that allows you to boost, jump, rotate, and even fly to survive in a chaotic and twisted city." The page offers details on the game, an announcement trailer, what they will do if they hit their $125K goal, and an endorsement from former Epic designer Cliff Bleszinski.
deqer wrote on Oct 25, 2012, 11:30: No one likes to by flying down the road and then suddenly hit an obstacle and come to a complete stop. That's not fun.
I and about a literal million other racing sim fans vehemently disagree. The Simbin games, in particular, were brutally hard and immensely fun. There are plenty of kiddie arcade racers on consoles already. NFS, Forza, GT, Mario...to name just a handful.
Sliding "all around the track" is boring as Hell. Now, sliding around the corner of an old backwoods country dirt road by kicking the tail out is LOADS of fun...provided you know how to get the vehicle back in a straight line.
I miss playing games like GT Legends online with other people who knew how to actually drive instead of flailing around like a drunken, epileptic, retarded kid.