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Ships Ahoy - Elemental: Fallen Enchantress

Stardock announces that Elemental: Fallen Enchantress is now available, offering the fantasy strategy follow up to Elemental: War of Magic. As promised, this will be free to those who purchased the first Elemental during 2010 as compensation for the game's problematic launch. Here's word:

Stardock announced today that the long-awaited fantasy strategy PC game, Elemental: Fallen Enchantress, is now available. Fallen Enchantress offers players an immersive new world to build or destroy as they try to conquer the land and its inhabitants. Enter the world of Elemental and create a sovereign with unique talents and abilities along with a faction to align yourself with in an effort to bring the world under your control.

The land is not simply waiting to be claimed, it must be conquered. The lands of Elemental are teeming with monsters, bandits and ancient creatures who will not willingly give up their hold on the world. In addition, other factions are pursuing the same agenda at the same time raising the stakes.

Highlights include:

  • A new game every time. Players can choose the world conditions and have a world randomly generated with randomized opponents, monsters and quests.
  • Unique factions to play with or against. Each faction has its own special units, abilities and powers that require different strategies to achieve victory – or to resist against.
  • Massive scale. Players can zoom in and see individuals working in their cities or zoom out to see the known world presented in a real-time cloth map in one smooth transition.
  • Computer players that get better the more you play. The multi-core AI makes use of the character, factions and units players create in previous games.
  • Custom Scenarios. In addition to the epic sandbox game, Fallen Enchantress also supports custom scenarios. The game includes the scenario “The Fallen Enchantress” to introduce players to the backstory.
  • A strategy game in an RPG world. Fallen Enchantress introduces elements normally found in role playing games such as quests, loot drops, moral dilemmas, unit customization and much more.
  • Unique Locations. The world generator will randomly place one of several unique areas that contain special resources to use. These “Wild Lands” have their own powerful guardians who must first be defeated before the treasures within can be exploited.
  • Multiple paths to victory. Players can win through diplomacy, questing, sorcery, or good old fashioned military conquest.
  • An interactive tutorial. To introduce new players to the world of “4X” strategy games, Fallen Enchantress includes an in-depth tutorial to ease players into the Elemental world.
  • Advanced modding tools. The game ships with a rich array of modding tools including a map editor, tile editor and particle editor to provide players with the means to create new races, quests, spells and scenarios which can be easily shared with other players.
  • All-star development team. Fallen Enchantress reunites Stardock’s Galactic Civilizations team and is designed by Derek Paxton, the author of the acclaimed Civilization IV mod “Fall From Heaven”. The Fallen Enchantress scenario was created by the Civilization V designer, Jon Shafer, and the lore, backstories, and dialog were written by fantasy author Dave Stern.

Fallen Enchantress is $39.99 new and free for those who purchased War of Magic in 2010.

It is available direct from its home page (www.fallenenchantress.com) as well as on Steam, GameStop, GamersGate and elsewhere.

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64 Replies. 4 pages. Viewing page 1.
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64. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 25, 2012, 09:23 J
 
From what I've gathered so far this game does seem to be something I'd want to get. I always become wary when I hear of big bugs, but I tend not to pay that too much mind until I've delved into the game forums and caught up with what's going on. I certainly don't give a flying about some lawsuit about somebody taking something way too personally (like our resident trolls have done). To me, if it's a good game then I'll get it.

I also see that it's on Steam, which I like. I've become accustomed to chatting with my Steam buddies and the Steam interface. I liked Stardock, but now it's gone all GameStop I've become adverse to it.

tl;dr version: If it's good I'll get it. Don't take crap personally.
 
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63. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 22:08 draginol
 
MoreLuckThanSkill wrote on Oct 24, 2012, 15:40:
JaguarUSF wrote on Oct 23, 2012, 21:16:
Here's me playing the game for 45 minutes.

Hrm, dammit. The game looks pretty good, only thing that seems like it could get aggravating is the permanent wound mechanic. Disposable melee + tons of strong ranged units? Or can those 'permanent' wounds be healed somewhere/somehow? I admit to skimming through your video.



You'll want to go on quests or make use of potions that remove injuries to your champions. The idea is to not kill them if they're defeated in battle but at the same time, give players a reason to be careful with them.
 
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62. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 20:27 BobBob
 
hatman13 wrote on Oct 23, 2012, 21:34:

Do you actually listen to yourself before you say this stuff? Unless you are a 90 year old veteran, or concentration camp victim yourself you do realize you just contradicted your own position - right?

It takes a certain amount of higher intelligence to understand my subtle and intricate sarcasm. Since you didn't get it, logic dictates ...
 
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61. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 20:00 Axis
 
This game owns.

4X isn't for the light gamer. Hell 4x isn't even the type of game I usually play, last one I actually enjoyed was Master of Magic, been all FPS and RPG since then pretty much.

But 4x is highly rewarding if it has the elements you like, and Stardock pulled it off big with this - great job!
 
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Yours truly,

Axis
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60. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 15:40 MoreLuckThanSkill
 
JaguarUSF wrote on Oct 23, 2012, 21:16:
Here's me playing the game for 45 minutes.

Hrm, dammit. The game looks pretty good, only thing that seems like it could get aggravating is the permanent wound mechanic. Disposable melee + tons of strong ranged units? Or can those 'permanent' wounds be healed somewhere/somehow? I admit to skimming through your video.


 
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59. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 09:41 Verno
 
Bucky wrote on Oct 23, 2012, 23:47:
After War of Magic and Demigod, my faith in Stardock plunged. The sale of Impulse to GameStop left a bad taste in my mouth; I abandoned that platform entirely.


Yeah that's pretty much where I'm at. I just lost faith in their ability to ship a game and their other assorted issues haven't helped. I try not to care too much about the harassment stuff as its being worked out in court anyway but even just the crap he already admitted to in emails was an alarming abuse of power at the minimum.
 
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Playing: Fire Emblem, Diablo 3, Bravely Default
Watching: The Machine, After the Dark, Devils Due
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58. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 04:51 jdreyer
 
JaguarUSF wrote on Oct 23, 2012, 21:16:
Here's me playing the game for 45 minutes.

Heh, that wasn't on the site when I checked earlier today. Thanks, Jag.
 
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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57. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 02:27 Bhruic
 
draginol wrote on Oct 24, 2012, 01:06:
Bhruic wrote on Oct 24, 2012, 00:57:
Still, in general, Ironclad is more responsible for the Sins series than Stardock is. Publishers should only be getting the credit (and blame) if they own the studio that developed it, otherwise they should be going to the developer.

I agree. In our forums, I try to emphasize that Sins of a Solar Empire is an Ironclad game. Published by Stardock. The expansion packs were co-developed by the Stardock team.

The project, as a whole, is very unusual. Starodck was pretty heavily involved in the game's design and Ironclad was heavily involved in the marketing. It's often hard to say where Stardock stopped and Ironclad began and vice versa.

They're amazing guys over there.

I agree - and I wasn't trying to take away anything from what Stardock contributed to the project.

As for the game, I'm hoping TotalBiscuit does a WTF is video for it, as they generally give me a good idea if a game is something I'm interested in.
 
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56. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 01:06 draginol
 
Bhruic wrote on Oct 24, 2012, 00:57:
Still, in general, Ironclad is more responsible for the Sins series than Stardock is. Publishers should only be getting the credit (and blame) if they own the studio that developed it, otherwise they should be going to the developer.

I agree. In our forums, I try to emphasize that Sins of a Solar Empire is an Ironclad game. Published by Stardock. The expansion packs were co-developed by the Stardock team.

The project, as a whole, is very unusual. Starodck was pretty heavily involved in the game's design and Ironclad was heavily involved in the marketing. It's often hard to say where Stardock stopped and Ironclad began and vice versa.

They're amazing guys over there.
 
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55. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 00:57 Bhruic
 
bortin wrote on Oct 24, 2012, 00:45:
Bhruic wrote on Oct 24, 2012, 00:35:
Wish people would stop giving Stardock the credit there and realize that Ironclad makes the Sins games. Stardock is certainly involved - as publisher if nothing else - but Ironclad codes the games.

I think Brad W. mentioned this mentioned earlier, but here's the link that you'd find interesting: Who developed SoaSE: Rebellion

Interesting, I was unaware that Stardock was contributing to the development. It's interesting they didn't post how many people from Ironclad worked on it, and didn't expand on what "a greater role" really meant.

Still, in general, Ironclad is more responsible for the Sins series than Stardock is. Publishers should only be getting the credit (and blame) if they own the studio that developed it, otherwise they should be going to the developer.
 
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54. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 00:46 Axis
 
Not sure why there's much surprise about devs or any high profile individuals here, they're all over the place just most are anon...  
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Yours truly,

Axis
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53. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 00:45 bortin
 
Bhruic wrote on Oct 24, 2012, 00:35:
Wish people would stop giving Stardock the credit there and realize that Ironclad makes the Sins games. Stardock is certainly involved - as publisher if nothing else - but Ironclad codes the games.

I think Brad W. mentioned this mentioned earlier, but here's the link that you'd find interesting: Who developed SoaSE: Rebellion
 
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52. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 24, 2012, 00:35 Bhruic
 
Bucky wrote on Oct 23, 2012, 23:47:
Sins: Rebellion restored some faith, and seeing Brad and Co. owning up to their mistakes is certainly heartening.

Wish people would stop giving Stardock the credit there and realize that Ironclad makes the Sins games. Stardock is certainly involved - as publisher if nothing else - but Ironclad codes the games.
 
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51. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 23:47 Bucky
 
After War of Magic and Demigod, my faith in Stardock plunged. The sale of Impulse to GameStop left a bad taste in my mouth; I abandoned that platform entirely. Sins: Rebellion restored some faith, and seeing Brad and Co. owning up to their mistakes is certainly heartening.

If you had told me about this game three years ago, I would've pre-ordered without hesitation. Now, I'm going to wait for the rest of the gaming community to kick it around before I make a decision, but it's definitely on the radar.

I have no idea if it's even feasible with this game, and I know Stardock is already giving out 100,000 free copies, but a demo would go a long way toward helping this game get some traction.
 
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50. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 23:44 bortin
 
I was just paging through the E:FE "Hiergamenon" (don't ask me how the heck to pronounce it, it's like the civpedia I suppose) and I was struck by how all the female characters aren't scantily clad buxom arse posturing vixens. In fact, they are outright menacing in full kit (Lady Irane, Oracle Ceresa). Okay, okay, so Lady Pricipinee does look like she's got a couple of air shards tucked under her vest.

LOL if Brad W. was such a lech, you'd think he'd order the artists to make all the female NPC's be of the "Ready to SERVE YOU, m'ord!" ilk.
 
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49. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 23:33 SykesN.
 
Well hell..It crashes about 30 mins in. Just like the old one did. At least it seemed the gameplay was a little better than last time. Shame they couldn't fix the crashing problems.  
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48. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 22:31 Dades
 
Beelzebud wrote on Oct 23, 2012, 18:35:
I get the feeling you don't understand the difference between comments from a stranger on the internet, and a boss harassing an employee. You have power over your employees.

Anyone that egotistical and prideful that they would jeopardize not just themselves but their company and employees by commenting on current litigation just to defend themselves on an internet forum is a fucking baby. Just about the dumbest and most immature thing I've seen from a supposed adult.

I wonder if people who won't buy from Stardock because Wardell forgoes gentlemanly class in emailing female worker

I can't do much about shitty Chinese working conditions but I can not purchase a game from someone exhibiting behavior I don't agree with.

- DADES - This is a signature of my name, enjoy!

This comment was edited on Oct 23, 2012, 22:45.
 
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47. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 21:41 theyarecomingforyou
 
hatman13 wrote on Oct 23, 2012, 21:34:
My original point was to help you. You see - most people with a modicum of internet savvy realize that dropping the H-bomb makes you look like a hysterical shrill troll completely devoid of credibility.
For what it's worth I consider Brad Wardell and the holocaust to be equally abhorrent; there's really not much in it.
 
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SteamID: theyarecomingforyou
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46. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 21:34 hatman13
 
BobBob wrote on Oct 23, 2012, 20:47:
hatman13 wrote on Oct 23, 2012, 20:26:
BobBob wrote on Oct 23, 2012, 17:27:
Hitler was just one person in charge of Germany. Those guys at the concentration camps and front-lines were just family men working for their next meal.

Wait - did you just compare an ALLEGED harassment suit with the Holocaust and WW2?

Wait, are you saying you were fighting in WW2 or was a prisoner in a concentration camp at that time? REALLY? Okay ... then ...


Do you actually listen to yourself before you say this stuff? Unless you are a 90 year old veteran, or concentration camp victim yourself you do realize you just contradicted your own position - right?

My original point was to help you. You see - most people with a modicum of internet savvy realize that dropping the H-bomb makes you look like a hysterical shrill troll completely devoid of credibility.


This comment was edited on Oct 23, 2012, 21:39.
 
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45. Re: Ships Ahoy - Elemental: Fallen Enchantress Oct 23, 2012, 21:28 Prez
 
jdreyer wrote on Oct 23, 2012, 19:09:
Prez wrote on Oct 23, 2012, 18:29:
I wonder if people who won't buy from Stardock because Wardell forgoes gentlemanly class in emailing female workers see the irony that they own an iphone made in a plant in China with such terrible work conditions and practices that they had to put up suicide nets to cut down on the 7 a week they were getting. Yep, that Jobs was such a visionary!

I would never stoop as low as those iphone users. I don't own any Apple products and never will. I own a SAMSUNG made in a plant in China with such terrible work conditions and practices that they had to put up suicide nets. So there.

I was just making the point that people pick and choose what sleaze they ignore and what they make a giant deal about seemingly with no rhyme or reason. If people who do such things actually boycotted every company that had some shadiness or otherwise unsavory practices or that had people working for them who did things you don't like (like *GASP!!!*being a Christian for example), it would be amusing to see how they lived - what they wore, what they drove, what they ate, etc.

This comment was edited on Oct 23, 2012, 21:48.
 
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Goodbye my Monte boy. May you rest in the peace you never knew in life.
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