Stardock announced today that the long-awaited fantasy strategy PC game, Elemental: Fallen Enchantress, is now available. Fallen Enchantress offers players an immersive new world to build or destroy as they try to conquer the land and its inhabitants. Enter the world of Elemental and create a sovereign with unique talents and abilities along with a faction to align yourself with in an effort to bring the world under your control.
The land is not simply waiting to be claimed, it must be conquered. The lands of Elemental are teeming with monsters, bandits and ancient creatures who will not willingly give up their hold on the world. In addition, other factions are pursuing the same agenda at the same time raising the stakes.
Highlights include:
- A new game every time. Players can choose the world conditions and have a world randomly generated with randomized opponents, monsters and quests.
- Unique factions to play with or against. Each faction has its own special units, abilities and powers that require different strategies to achieve victory – or to resist against.
- Massive scale. Players can zoom in and see individuals working in their cities or zoom out to see the known world presented in a real-time cloth map in one smooth transition.
- Computer players that get better the more you play. The multi-core AI makes use of the character, factions and units players create in previous games.
- Custom Scenarios. In addition to the epic sandbox game, Fallen Enchantress also supports custom scenarios. The game includes the scenario “The Fallen Enchantress” to introduce players to the backstory.
- A strategy game in an RPG world. Fallen Enchantress introduces elements normally found in role playing games such as quests, loot drops, moral dilemmas, unit customization and much more.
- Unique Locations. The world generator will randomly place one of several unique areas that contain special resources to use. These “Wild Lands” have their own powerful guardians who must first be defeated before the treasures within can be exploited.
- Multiple paths to victory. Players can win through diplomacy, questing, sorcery, or good old fashioned military conquest.
- An interactive tutorial. To introduce new players to the world of “4X” strategy games, Fallen Enchantress includes an in-depth tutorial to ease players into the Elemental world.
- Advanced modding tools. The game ships with a rich array of modding tools including a map editor, tile editor and particle editor to provide players with the means to create new races, quests, spells and scenarios which can be easily shared with other players.
- All-star development team. Fallen Enchantress reunites Stardock’s Galactic Civilizations team and is designed by Derek Paxton, the author of the acclaimed Civilization IV mod “Fall From Heaven”. The Fallen Enchantress scenario was created by the Civilization V designer, Jon Shafer, and the lore, backstories, and dialog were written by fantasy author Dave Stern.
Fallen Enchantress is $39.99 new and free for those who purchased War of Magic in 2010.
It is available direct from its home page (www.fallenenchantress.com) as well as on Steam, GameStop, GamersGate and elsewhere.
MoreLuckThanSkill wrote on Oct 24, 2012, 15:40:JaguarUSF wrote on Oct 23, 2012, 21:16:
Here's me playing the game for 45 minutes.
Hrm, dammit. The game looks pretty good, only thing that seems like it could get aggravating is the permanent wound mechanic. Disposable melee + tons of strong ranged units? Or can those 'permanent' wounds be healed somewhere/somehow? I admit to skimming through your video.
hatman13 wrote on Oct 23, 2012, 21:34:
Do you actually listen to yourself before you say this stuff? Unless you are a 90 year old veteran, or concentration camp victim yourself you do realize you just contradicted your own position - right?
JaguarUSF wrote on Oct 23, 2012, 21:16:
Here's me playing the game for 45 minutes.
Bucky wrote on Oct 23, 2012, 23:47:
After War of Magic and Demigod, my faith in Stardock plunged. The sale of Impulse to GameStop left a bad taste in my mouth; I abandoned that platform entirely.
JaguarUSF wrote on Oct 23, 2012, 21:16:
Here's me playing the game for 45 minutes.
draginol wrote on Oct 24, 2012, 01:06:Bhruic wrote on Oct 24, 2012, 00:57:
Still, in general, Ironclad is more responsible for the Sins series than Stardock is. Publishers should only be getting the credit (and blame) if they own the studio that developed it, otherwise they should be going to the developer.
I agree. In our forums, I try to emphasize that Sins of a Solar Empire is an Ironclad game. Published by Stardock. The expansion packs were co-developed by the Stardock team.
The project, as a whole, is very unusual. Starodck was pretty heavily involved in the game's design and Ironclad was heavily involved in the marketing. It's often hard to say where Stardock stopped and Ironclad began and vice versa.
They're amazing guys over there.
Bhruic wrote on Oct 24, 2012, 00:57:
Still, in general, Ironclad is more responsible for the Sins series than Stardock is. Publishers should only be getting the credit (and blame) if they own the studio that developed it, otherwise they should be going to the developer.
bortin wrote on Oct 24, 2012, 00:45:Bhruic wrote on Oct 24, 2012, 00:35:
Wish people would stop giving Stardock the credit there and realize that Ironclad makes the Sins games. Stardock is certainly involved - as publisher if nothing else - but Ironclad codes the games.
I think Brad W. mentioned this mentioned earlier, but here's the link that you'd find interesting: Who developed SoaSE: Rebellion
Bhruic wrote on Oct 24, 2012, 00:35:
Wish people would stop giving Stardock the credit there and realize that Ironclad makes the Sins games. Stardock is certainly involved - as publisher if nothing else - but Ironclad codes the games.
Bucky wrote on Oct 23, 2012, 23:47:
Sins: Rebellion restored some faith, and seeing Brad and Co. owning up to their mistakes is certainly heartening.
Beelzebud wrote on Oct 23, 2012, 18:35:
I get the feeling you don't understand the difference between comments from a stranger on the internet, and a boss harassing an employee. You have power over your employees.
I wonder if people who won't buy from Stardock because Wardell forgoes gentlemanly class in emailing female worker
hatman13 wrote on Oct 23, 2012, 21:34:For what it's worth I consider Brad Wardell and the holocaust to be equally abhorrent; there's really not much in it.
My original point was to help you. You see - most people with a modicum of internet savvy realize that dropping the H-bomb makes you look like a hystericalshrilltroll completely devoid of credibility.
BobBob wrote on Oct 23, 2012, 20:47:hatman13 wrote on Oct 23, 2012, 20:26:BobBob wrote on Oct 23, 2012, 17:27:
Hitler was just one person in charge of Germany. Those guys at the concentration camps and front-lines were just family men working for their next meal.
Wait - did you just compare an ALLEGED harassment suit with the Holocaust and WW2?
Wait, are you saying you were fighting in WW2 or was a prisoner in a concentration camp at that time? REALLY? Okay ... then ...
jdreyer wrote on Oct 23, 2012, 19:09:Prez wrote on Oct 23, 2012, 18:29:
I wonder if people who won't buy from Stardock because Wardell forgoes gentlemanly class in emailing female workers see the irony that they own an iphone made in a plant in China with such terrible work conditions and practices that they had to put up suicide nets to cut down on the 7 a week they were getting. Yep, that Jobs was such a visionary!
I would never stoop as low as those iphone users. I don't own any Apple products and never will. I own a SAMSUNG made in a plant in China with such terrible work conditions and practices that they had to put up suicide nets. So there.