Blizzard Once Toyed with Diablo in Space

Shacknews has promotion for an upcoming book on Blizzard Entertainment from David Craddock titled Stay Awhile and Listen describing a point following the release of Diablo II when Blizzard North prototyped a project codenamed "Starblo," since it was basically going to be Diablo in a science fiction setting. They offer this anecdote as a tease of a full chapter of the book they will publish online as a tease for the book. "The project earned the nickname Starblo for its mix of a space setting and the action-RPG formula that made Diablo so successful," he said. "Like Diablo 2, Starblo would take place over several acts, but rather than journey across a single world, players would board their customizable spaceship and travel to new planets, killing and looting the space creatures they found there. By the time Dave Brevik and the Schaefers left Blizzard North in summer 2003, the Starblo team had produced a few playable builds of the game, but still hadn't come up with a proper name."
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Re: Blizzard Once Toyed with Diablo in Space
Oct 23, 2012, 12:28
PHJF
 
14.
Re: Blizzard Once Toyed with Diablo in Space Oct 23, 2012, 12:28
Oct 23, 2012, 12:28
 PHJF
 
That's easy, they could simply have every action, including movement, cost a fixed amount of gold. If your character runs out of gold then he is unable to do anything unless you buy more with $.
Steam + PSN: PHJF
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