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0x10c Interview; Test Footage

An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.

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48. Re: 0x10c Interview; Test Footage Oct 15, 2012, 00:26 Sepharo
 
Creston wrote on Oct 14, 2012, 10:30:
Sepharo wrote on Oct 13, 2012, 23:06:
It's shaky but I believe the "emergent" aspect is how you deal with these events that happen. The narrative in FTL is emergent. "Aliens boarded my ship, there was a fire, I lost most of my crew, but I picked up more from a slaver later." Random != Scripted

No, but random isn't emergent either, because all these things are planned to happen. Aliens will often board you because they're designed to do so, fires happen because getting hit sets stuff on fire, being able to pick up more crew from a slaver is programmed to happen in that encounter. (or at least it's one of the options.)

Maybe my definition of emergent is too rigid, but the things you described are natural outcomes of events that were programmed. I see emergent as something that happens that the devs never planned for, but which changes something in the game in a way that actually has an effect.

So, to give a weird FTL example, you get boarded by aliens and you lock one in a room somewhere. Then because you don't have enough crew left to kill it, you decide to leave it there. If you were then able to continue on (I don't know if the game allows that, but let's assume it does), and get boarded again, you find that the other aliens won't try to enter that room because one of their own is already in there. So you have effectively created a wall they can't pass.

Maybe not the best example in the world... ehm... let's go with Notch's example of a damaged landing gear. If it damages when you land, that's because there's a chance of it damaging when you land. That's just written into the game. But what if you land and go outside your ship, set off an explosion somewhere that dislodges a bunch of boulders, which roll down and slam into your ship, thus breaking its landing gear?

To me that's more emergent gameplay.

Creston

The Wikipedia article on it is pretty good. Details different types of emergent gameplay.
The part I was referring to would be emergent narrative which they say includes The Sims, Deus Ex, and L4D. Though at the bottom of the Talk page there are arguments against that.
 
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  1. Oct 12, 20:55 Re: 0x10c Interview; Test Footage RailWizard
  2. Oct 12, 21:06  Re: 0x10c Interview; Test Footage NKD
  3. Oct 12, 21:10 Re: 0x10c Interview; Test Footage Parias
  4. Oct 13, 00:22 Re: 0x10c Interview; Test Footage SirKnight
  5. Oct 13, 00:57  Re: 0x10c Interview; Test Footage Sepharo
  7. Oct 13, 01:14   Re: 0x10c Interview; Test Footage SirKnight
  10. Oct 13, 02:16    Re: 0x10c Interview; Test Footage Sepharo
  6. Oct 13, 00:59 Re: 0x10c Interview; Test Footage Cutter
  8. Oct 13, 01:51  Re: 0x10c Interview; Test Footage NKD
  9. Oct 13, 02:16   Re: 0x10c Interview; Test Footage Slashman
  11. Oct 13, 02:23    Re: 0x10c Interview; Test Footage NKD
  12. Oct 13, 02:33     Re: 0x10c Interview; Test Footage Beamer
  24. Oct 13, 10:33     Re: 0x10c Interview; Test Footage Slashman
  33. Oct 13, 13:58      Re: 0x10c Interview; Test Footage Jensen
  16. Oct 13, 04:48   Re: 0x10c Interview; Test Footage Cutter
  17. Oct 13, 05:07    Re: 0x10c Interview; Test Footage Dmitri_M
  23. Oct 13, 10:01    Re: 0x10c Interview; Test Footage NKD
  26. Oct 13, 11:23     Re: 0x10c Interview; Test Footage Cutter
  28. Oct 13, 12:33      Re: 0x10c Interview; Test Footage NKD
  31. Oct 13, 13:29       Re: 0x10c Interview; Test Footage Slashman
  32. Oct 13, 13:51        Re: 0x10c Interview; Test Footage Beelzebud
  38. Oct 13, 18:18        Re: 0x10c Interview; Test Footage Dmitri_M
  29. Oct 13, 12:53     Re: 0x10c Interview; Test Footage Prez
  30. Oct 13, 13:00      Re: 0x10c Interview; Test Footage NKD
  36. Oct 13, 14:42       Re: 0x10c Interview; Test Footage Prez
  37. Oct 13, 16:57        Re: 0x10c Interview; Test Footage killer_roach
  34. Oct 13, 14:12    Re: 0x10c Interview; Test Footage Jensen
  27. Oct 13, 11:25   Re: Steam Bestsellers IQ
  13. Oct 13, 02:36  Re: 0x10c Interview; Test Footage netnerd85
  14. Oct 13, 02:55 Re: 0x10c Interview; Test Footage Hellbinder
  35. Oct 13, 14:17  Re: 0x10c Interview; Test Footage SM0k3
  15. Oct 13, 04:02 Re: 0x10c Interview; Test Footage Sepharo
  18. Oct 13, 06:47 Re: 0x10c Interview; Test Footage pagb
  19. Oct 13, 06:58  Re: 0x10c Interview; Test Footage Prez
  20. Oct 13, 09:09   Re: 0x10c Interview; Test Footage PHJF
  21. Oct 13, 09:44 Re: 0x10c Interview; Test Footage WyldKat
  22. Oct 13, 09:49 Re: 0x10c Interview; Test Footage ItBurn
  25. Oct 13, 10:56 Re: 0x10c Interview; Test Footage Xil
  39. Oct 13, 19:01 Re: 0x10c Interview; Test Footage Creston
  41. Oct 13, 21:38  Re: 0x10c Interview; Test Footage Sepharo
  42. Oct 13, 22:58   Re: 0x10c Interview; Test Footage Creston
  43. Oct 13, 23:06    Re: 0x10c Interview; Test Footage Sepharo
  45. Oct 14, 10:30     Re: 0x10c Interview; Test Footage Creston
>> 48. Oct 15, 00:26      Re: 0x10c Interview; Test Footage Sepharo
  44. Oct 14, 01:32  Re: 0x10c Interview; Test Footage NKD
  46. Oct 14, 10:30   Re: 0x10c Interview; Test Footage Creston
  47. Oct 14, 11:27    Re: 0x10c Interview; Test Footage NKD
  40. Oct 13, 21:01 Re: 0x10c Interview; Test Footage Rea1One


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