An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.
Slashman wrote on Oct 13, 2012, 13:29: Most indie games don't even sell 500k copies. This guy, with a tiny team, sold more copies than most AAA games these days sell. He did it with no publisher taking a cut and extremely small overhead. He now has the means to produce something better. If this was a startup indie company, I could maybe excuse that because they need to start somewhere. But this guy has the finances and resources to do much better.
His hit game featured sandbox style gameplay. The players "created" the gameplay. What he's attempting here is much more conventional. He will be responsible for the gameplay, and he's already talking up emergent features. Something no one else has really pulled off.