Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

0x10c Interview; Test Footage

An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.

View
31. Re: 0x10c Interview; Test Footage Oct 13, 2012, 13:29 Slashman
 
NKD wrote on Oct 13, 2012, 12:33:
I don't really buy into the concept that indie's are obligated to spend millions and millions developing their next title if they are successful just to measure up to some arbitrary level of "Triple A" polish and art.

I don't what you think I'm saying. Here is what I am saying:

Most indie games don't even sell 500k copies. This guy, with a tiny team, sold more copies than most AAA games these days sell. He did it with no publisher taking a cut and extremely small overhead. He now has the means to produce something better. If this was a startup indie company, I could maybe excuse that because they need to start somewhere. But this guy has the finances and resources to do much better.

I don't care about 'AAA standards', I just want graphics that don't make me feel like I'm playing something from more than a decade and a half ago. I have no reason to doubt he can get the gameplay right. Why not work on polishing the graphics and art too. You no longer have the excuse of: 'We're a small indie. We can only do so much.'

Minecraft was hugely successful with meager art and a shoestring budget. If Notch can't do it again, then him spending millions of more dollars is only going to get you a prettier failure, not a more successful game.

If he can't make a good game again, then he's failed as a developer. Making games is a risk. The difference is that he has a huge buffer of cash to help mitigate it, while most indies live or die based on their next tile.
 
Previous Post Next Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Oct 12, 20:55 Re: 0x10c Interview; Test Footage RailWizard
  2. Oct 12, 21:06  Re: 0x10c Interview; Test Footage NKD
  3. Oct 12, 21:10 Re: 0x10c Interview; Test Footage Parias
  4. Oct 13, 00:22 Re: 0x10c Interview; Test Footage SirKnight
  5. Oct 13, 00:57  Re: 0x10c Interview; Test Footage Sepharo
  7. Oct 13, 01:14   Re: 0x10c Interview; Test Footage SirKnight
  10. Oct 13, 02:16    Re: 0x10c Interview; Test Footage Sepharo
  6. Oct 13, 00:59 Re: 0x10c Interview; Test Footage Cutter
  8. Oct 13, 01:51  Re: 0x10c Interview; Test Footage NKD
  9. Oct 13, 02:16   Re: 0x10c Interview; Test Footage Slashman
  11. Oct 13, 02:23    Re: 0x10c Interview; Test Footage NKD
  12. Oct 13, 02:33     Re: 0x10c Interview; Test Footage Beamer
  24. Oct 13, 10:33     Re: 0x10c Interview; Test Footage Slashman
  33. Oct 13, 13:58      Re: 0x10c Interview; Test Footage Jensen
  16. Oct 13, 04:48   Re: 0x10c Interview; Test Footage Cutter
  17. Oct 13, 05:07    Re: 0x10c Interview; Test Footage Dmitri_M
  23. Oct 13, 10:01    Re: 0x10c Interview; Test Footage NKD
  26. Oct 13, 11:23     Re: 0x10c Interview; Test Footage Cutter
  28. Oct 13, 12:33      Re: 0x10c Interview; Test Footage NKD
>> 31. Oct 13, 13:29       Re: 0x10c Interview; Test Footage Slashman
  32. Oct 13, 13:51        Re: 0x10c Interview; Test Footage Beelzebud
  38. Oct 13, 18:18        Re: 0x10c Interview; Test Footage Dmitri_M
  29. Oct 13, 12:53     Re: 0x10c Interview; Test Footage Prez
  30. Oct 13, 13:00      Re: 0x10c Interview; Test Footage NKD
  36. Oct 13, 14:42       Re: 0x10c Interview; Test Footage Prez
  37. Oct 13, 16:57        Re: 0x10c Interview; Test Footage killer_roach
  34. Oct 13, 14:12    Re: 0x10c Interview; Test Footage Jensen
  27. Oct 13, 11:25   Re: Steam Bestsellers IQ
  13. Oct 13, 02:36  Re: 0x10c Interview; Test Footage netnerd85
  14. Oct 13, 02:55 Re: 0x10c Interview; Test Footage Hellbinder
  35. Oct 13, 14:17  Re: 0x10c Interview; Test Footage SM0k3
  15. Oct 13, 04:02 Re: 0x10c Interview; Test Footage Sepharo
  18. Oct 13, 06:47 Re: 0x10c Interview; Test Footage pagb
  19. Oct 13, 06:58  Re: 0x10c Interview; Test Footage Prez
  20. Oct 13, 09:09   Re: 0x10c Interview; Test Footage PHJF
  21. Oct 13, 09:44 Re: 0x10c Interview; Test Footage WyldKat
  22. Oct 13, 09:49 Re: 0x10c Interview; Test Footage ItBurn
  25. Oct 13, 10:56 Re: 0x10c Interview; Test Footage Xil
  39. Oct 13, 19:01 Re: 0x10c Interview; Test Footage Creston
  41. Oct 13, 21:38  Re: 0x10c Interview; Test Footage Sepharo
  42. Oct 13, 22:58   Re: 0x10c Interview; Test Footage Creston
  43. Oct 13, 23:06    Re: 0x10c Interview; Test Footage Sepharo
  45. Oct 14, 10:30     Re: 0x10c Interview; Test Footage Creston
  48. Oct 15, 00:26      Re: 0x10c Interview; Test Footage Sepharo
  44. Oct 14, 01:32  Re: 0x10c Interview; Test Footage NKD
  46. Oct 14, 10:30   Re: 0x10c Interview; Test Footage Creston
  47. Oct 14, 11:27    Re: 0x10c Interview; Test Footage NKD
  40. Oct 13, 21:01 Re: 0x10c Interview; Test Footage Rea1One


footer

Blue's News logo