An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.
Every time a developer talks about emergent gameplay where things can go wrong in unexpected ways their title is either cancelled, delayed forever or is released with much simpler more traditional gameplay to the disappointment of gamers everywhere. Still, I hope they manage to pull it off. I'd play it. Right now though it sounds like high concept vapourware.
Oh and cutter once again proves in this thread that he's a slimy critter from planet fuckhead.