An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.
Cutter wrote on Oct 13, 2012, 00:59: Hey 1985 called and it wants its graphics back. Thanks but I'll be playing something gorgeous like X Rebirth instead.
Might as well call it X: Watered Down or EVE Online: Single Player Offline Mode.
Not even the same genre. By the way graphics whores such as yourself are the reason we can't have nice things. Gotta spend 80 billion dollars on artists.
Because of course, halfway decent graphics means that the rest of the game has to be crap. Gee...I wonder how The Witcher 2 team did it?