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XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.

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24. Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 05:01 Flatline
 
Prez wrote on Oct 11, 2012, 22:37:
Dev wrote on Oct 11, 2012, 22:28:
Prez wrote on Oct 11, 2012, 22:19:
It seems that I keep trying to play like I used to play the original - basically going on missions indefinitely without researching the objective-specific items and I am being punished for it. I tried getting to the third or fourth month without even having built an Arc Thrower or Alien Containment yet and all of a sudden 6 countries pulled out at once!

I think you can do it, but at least get containment and arc thrower. I've been doing something similar, but I got those early since I knew capping live aliens is important

I also suggest getting a 2nd satellite and ship or 2 in another continent ASAP. Thats mostly how you increase money, by the sats. Which also means it works out ok only being able to have one base, since you can have interceptors and sats in each continent.

Yeah I figured out that you need to build satellites and uplinks and be able to defend them the hard way. Which means I am basically forgoing researching any soldier equipment in my current game. It sure is gonna suck when I start taking on Mutons and Cyberdiscs with standard XCOM equipment!

X-COM has always been a game I don't mind losing at. I'm on my sixth game now and don't expect to win it either... but boy am I having a blast!

More good stuff:

1. It looks like countries don't leave xcom funding until the end of the month, so if you have the opportunity, use your satellite before the end of the month.

2. You can't sell anything you build, so don't build more than you need. Seriously. When you assemble your squad to go on a mission, look at what they have/need. If you need an upgrade, buy it for them, but never buy ahead of time. There's no point.

3. Stacking up satellite facilities gives you a bonus satellite.

4. Workshops bring the cost of satellites down to 65 creds. Well worth it.

5. Highest panic nations get satellites. Why? Because it reduces panic.

6. There will come a point in the game where you assault an enemy base. If it works, panic worldwide is eliminated. It's a big game-changer.

7. Aside from the plot interrogations, capping live beasties tends to give you 50% credit towards some tech or another. My first plasma research was done in like 4 days because of an interrogation.

8. Have I said how awesome squad sight is? It really is. If you can get your sniper into a good position he basically will mother hen the entire map. Escort missions usually become pieces of cake with him on overwatch, capping everything as it spawns. The only thing to worry about at that point is floaters, who can warp all over the map.

I'm assaulting my first large UFO right now and it's tense. I hate those goddamn chrysalids. Right now the main thing that saves me is the reaction ability that gives me a free reaction attack if an enemy gets within 4 squares of me.

One of the months I was playing I netted over a thousand credits, right around the time my sniper max'd out. I moseyed over and bought most of the Officer upgrades, including some really wicked ones that advance every new recruit to squaddie. They're still tissue paper, but at least they're *armed* tissue paper.
 
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    Date Subject Author
  1. Oct 11, 20:10 Re: XCOM: Enemy Unknown Patch Beelzebud
  2. Oct 11, 20:12 Re: XCOM: Enemy Unknown Patch RailWizard
  3. Oct 11, 20:31  Re: XCOM: Enemy Unknown Patch Prez
  4. Oct 11, 21:02   Re: XCOM: Enemy Unknown Patch Flatline
  11. Oct 11, 21:55    Re: XCOM: Enemy Unknown Patch RailWizard
  13. Oct 11, 21:57     Re: XCOM: Enemy Unknown Patch Beelzebud
  14. Oct 11, 22:03      Re: XCOM: Enemy Unknown Patch Prez
  5. Oct 11, 21:04   Re: XCOM: Enemy Unknown Patch A51Abductee
  6. Oct 11, 21:13    Re: XCOM: Enemy Unknown Patch Lokust
  7. Oct 11, 21:19     Re: XCOM: Enemy Unknown Patch nin
  8. Oct 11, 21:35 Re: XCOM: Enemy Unknown Patch Creston
  9. Oct 11, 21:47  Re: XCOM: Enemy Unknown Patch Prez
  10. Oct 11, 21:53   Re: XCOM: Enemy Unknown Patch Creston
  12. Oct 11, 21:57    Re: XCOM: Enemy Unknown Patch PropheT
  15. Oct 11, 22:03   Re: XCOM: Enemy Unknown Patch Flatline
  26. Oct 12, 05:47   Re: XCOM: Enemy Unknown Patch peteham
  34. Oct 12, 09:12    Re: XCOM: Enemy Unknown Patch Verno
  35. Oct 12, 09:24     Re: XCOM: Enemy Unknown Patch Angrius Maximis
  41. Oct 12, 10:18      Re: XCOM: Enemy Unknown Patch InBlack
  36. Oct 12, 09:42     Re: XCOM: Enemy Unknown Patch DG
  16. Oct 11, 22:13 Re: XCOM: Enemy Unknown Patch Cutter
  17. Oct 11, 22:19  Re: XCOM: Enemy Unknown Patch Prez
  18. Oct 11, 22:28   Re: XCOM: Enemy Unknown Patch Dev
  19. Oct 11, 22:37    Re: XCOM: Enemy Unknown Patch Prez
  20. Oct 11, 23:32     Re: XCOM: Enemy Unknown Patch Slashman
  21. Oct 11, 23:34      Re: XCOM: Enemy Unknown Patch nin
  22. Oct 12, 00:08       Re: XCOM: Enemy Unknown Patch Paranoid Jack
  37. Oct 12, 09:44      Re: XCOM: Enemy Unknown Patch ochentay4
  38. Oct 12, 10:01       Re: XCOM: Enemy Unknown Patch Slashman
  39. Oct 12, 10:04        Re: XCOM: Enemy Unknown Patch nin
  45. Oct 12, 11:23       Re: XCOM: Enemy Unknown Patch Creston
  46. Oct 12, 12:55        Re: XCOM: Enemy Unknown Patch Bucky
  47. Oct 12, 13:13         Re: XCOM: Enemy Unknown Patch Prez
  49. Oct 12, 13:21          Re: XCOM: Enemy Unknown Patch SpectralMeat
  50. Oct 12, 13:23           Re: XCOM: Enemy Unknown Patch Dev
  52. Oct 12, 13:31            Re: XCOM: Enemy Unknown Patch SpectralMeat
  51. Oct 12, 13:25           Re: XCOM: Enemy Unknown Patch Prez
  53. Oct 12, 14:00          Re: XCOM: Enemy Unknown Patch Bucky
  56. Oct 12, 16:42        Re: XCOM: Enemy Unknown Patch ochentay4
  57. Oct 12, 17:07         Re: XCOM: Enemy Unknown Patch Creston
  58. Oct 12, 19:50          Re: XCOM: Enemy Unknown Patch Prez
  59. Oct 12, 21:26           Re: XCOM: Enemy Unknown Patch Dev
  60. Oct 13, 02:45            Re: XCOM: Enemy Unknown Patch Yifes
  61. Oct 13, 06:50             Re: XCOM: Enemy Unknown Patch Prez
  62. Oct 13, 15:04              Re: XCOM: Enemy Unknown Patch J
  63. Oct 13, 16:26               Re: XCOM: Enemy Unknown Patch nin
  23. Oct 12, 02:34     Re: XCOM: Enemy Unknown Patch Cutter
>> 24. Oct 12, 05:01     Re: XCOM: Enemy Unknown Patch Flatline
  25. Oct 12, 05:23      Re: XCOM: Enemy Unknown Patch Fibrocyte
  27. Oct 12, 05:51       Re: XCOM: Enemy Unknown Patch InBlack
  28. Oct 12, 06:37        Re: XCOM: Enemy Unknown Patch Bhruic
  29. Oct 12, 08:38         Re: XCOM: Enemy Unknown Patch DG
  31. Oct 12, 09:09          Re: XCOM: Enemy Unknown Patch Fibrocyte
  33. Oct 12, 09:11          Re: XCOM: Enemy Unknown Patch Prez
  30. Oct 12, 09:06        Re: XCOM: Enemy Unknown Patch Prez
  32. Oct 12, 09:10         Re: XCOM: Enemy Unknown Patch SpectralMeat
  40. Oct 12, 10:16          Re: XCOM: Enemy Unknown Patch Bhruic
  42. Oct 12, 10:25           Re: XCOM: Enemy Unknown Patch SpectralMeat
  43. Oct 12, 10:35            Re: XCOM: Enemy Unknown Patch InBlack
  44. Oct 12, 11:02             Re: XCOM: Enemy Unknown Patch SpectralMeat
  55. Oct 12, 15:42              Re: XCOM: Enemy Unknown Patch Flatline
  48. Oct 12, 13:15       Re: XCOM: Enemy Unknown Patch Dev
  54. Oct 12, 14:39 Re: XCOM: Enemy Unknown Patch Creston
  64. Oct 13, 23:08 Re: XCOM: Enemy Unknown Patch Creston
  65. Oct 14, 00:20  Re: XCOM: Enemy Unknown Patch Paranoid Jack
  66. Oct 14, 00:41  Re: XCOM: Enemy Unknown Patch Mr. Tact
  67. Oct 14, 04:29 Re: XCOM: Enemy Unknown Patch Dev
  68. Oct 14, 11:19  Re: XCOM: Enemy Unknown Patch Creston
  69. Oct 16, 05:31   Re: XCOM: Enemy Unknown Patch Tanto Edge


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