jacobvandy wrote on Oct 11, 2012, 18:57:
HorrorScope wrote on Oct 11, 2012, 18:20:
How can I say this? I'm one of those old time coders that got out of games a long time ago because the effort to income to quality of life wasn't there in making games. Chiefs just added to the "I got to get the hell outta here". So I ended up in business programming, make more for 1/3 to 1/2 the work, solid quality of life.
Good for you. But other people value creativity and expression enough that it factors into their "effort vs. reward" equation more than yours. As much as people like to tout that MAKING GAMES IS A BUSINESS, there are still those who are in it for the art. Shocking, I know... But that's really a major idea behind the whole Kickstarter movement. These developers are not okay with their game-making career being "just a job," they want to make the games they want to make/play. Otherwise they'd be fine with being a part of the corporate, AAA grind.
That is fine to. But it is not like there isn't any creativity making business apps/integrations. But perhaps the point was lost, yes Kickstarting and being on your own is a lot better, all for it. I'm talking about being directed and beat down by people that can't do it (The standard Wall Street method of making games), they can talk and tell you what to do, but don't have the skill to do it. There is no escaping them saying things that just are very illogical in the process, because they just don't have that experience of knowing.