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Chris Roberts' Star Citizen Announced

The countdown on the Roberts Space Industries Website has concluded, and we have word that Star Citizen as the new game from Wing Commander creator Chris Roberts, which will indeed be a new PC-only space combat simulation. The game will be crowd funded through a link on the website, though at the moment this is still asking for a login from their whole viral countdown dealie (enter "42"). Word is that the game has been in development at Robert's LA-based Cloud Imperium Games for the past year, and while it will not be complete for another couple of years, they intend to have a playable version in the hands of their backers in about a year. Here's the Announcement Trailer and here's word:

Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.

Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.

The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.

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97 Replies. 5 pages. Viewing page 4.
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37. Re: Out of the Blue Oct 10, 2012, 15:25 Rigs
 
Don't get me wrong, I've been playing since before Wing Commander (though WC was one of the first games I played on a 'modern' PC - in 1992), and I love Privateer and Starlancer AND Freelancer (Starlancer never gets any love! I think it was almost as good as Freespace...seriously!) But one thing bothers the hell out of me when Chris speaks of doing a single player sim and then some kind of multiplayer/MMO -type of thing...he's said it before. When? Freelancer. In the run up to it's release I read preview after preview that touted it's grand single-player with dedicated servers for multi, which is fine. But then he swore that after Freelancers release, say a year or so out, he would release an MMO version of it. In fact, he said the the 'first' single-player release was to be a 'dry run' to work out all the kinks and bugs with the game and then they would put a new version out as an MMO...Of course, it obviously never happened. Freelancer released and I swear the day it went out, he closed up shop and disappeared. I'm not even sure if they released any patches for it. (They probably did, I stopped playing pretty quickly after release) But you never heard another peep out of him about it...

Now here he is trying to wow us again with a suitably impressive demonstration of a new game. But his plans for it are so strikingly similar to Freelancer that I have to sit back and say, 'Nope. I not falling for it again!' I'll wait and see. I'll watch, be sure. And yes, despite my wariness, I AM excited. I just really hope he pulls thru with this one. If anything, I wish he'd be trying to bring Freelancer back, maybe update it and put out the first MMO he said he would ten years ago...

EDIT: I'm with Cutter on this one, gents. I'll watch and wait. X: Rebirth will be coming along soon with a veteran crew at the helm and a seasoned game infrastructure to use...

=-Rigs-=
 
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36. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 15:23 Cutter
 
Darks wrote on Oct 10, 2012, 12:53:
Cutter wrote on Oct 10, 2012, 12:27:
Techie714 © wrote on Oct 10, 2012, 12:16:
Game looks so damn good! But why did he chose to privately fund this instead of using a Kickstarter where he "might" get more exposure? That is a lot of $$$ to get this thing going just by word of mouth & media....

Yeah, that's something else that sort of bothers me about this. That's pretty cheap just because he doesn't want to give up a few points in donations - and losing a ton of exposure in the bargain. Bad move IMO. And something else about accountability nags at me with all of this. So there will be a playable version next year, but the game really won't be complete for several years? And it sounds more like an MMO than SP with MP component. Hrm, I dunno. Just doesn't quite add up. I think my focus is going to remain on X-Rebith for now.

What’s there not to like Cutter? Stop being an ass, there’s a check mark to get a refund if the game doesn’t fund so what’s there to complain about? Oh wait that the norm for you isn’t? No one makes Space Sims as good as Chris Roberts, even your X-Rebith can’t compete.

Don't be an ass for expressing my reservations? Don't be a dick and try responding like a civilized human being. You don't have any nagging doubts? Bully for you. Give him everything you can in that case. I'll take a wait and see approach. That ok with you? Fucking people.
 
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"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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35. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 14:53 ItBurn
 
It seems obvious to me that he's keeping details muddy because he wants to make the game his way. He's trying not to turn anyone away.

This is fine to me. It's good to have outside output, but a good game requires passion and a solid direction. With his track record, I'm feeling good letting him do what he wants.

Also, he's the only chance of us ever getting a game like that. The X series don't count, I hate them.
 
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34. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 14:50 Beamer
 
Bhruic wrote on Oct 10, 2012, 14:38:
Darks wrote on Oct 10, 2012, 14:30:
Beamer wrote on Oct 10, 2012, 14:16:
Whoa, I totally missed this virtual credits thing.

Want a new ship, buy it with real money?

I dont belive its real money, from his interview he stated you can buy ships from the virtual market with in game money on the market. I never heard him say real money.

The explanation of it is a bit confusing. On the one hand he says:
But the cardinal rule regarding “in-game purchases” is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
On the other, he says:
Everything is bought with in-game credits. These purchases won’t offer any advantage over someone who puts in the “game-time” to earn the same amount of credits.

It could be that he's not considering getting something in a lot less time to be an "advantage" - although I certainly would say it is. But since ships are bought using credits, and you can buy credits with real money, you can definitely use real money to buy ships.

I wouldn't necessarily call it an advantage, but it depends on how it's played.
Also depends on how unlocking it in-game is. Is it a grind or a reward?
 
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33. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 14:38 Bhruic
 
Darks wrote on Oct 10, 2012, 14:30:
Beamer wrote on Oct 10, 2012, 14:16:
Whoa, I totally missed this virtual credits thing.

Want a new ship, buy it with real money?

I dont belive its real money, from his interview he stated you can buy ships from the virtual market with in game money on the market. I never heard him say real money.

The explanation of it is a bit confusing. On the one hand he says:
But the cardinal rule regarding “in-game purchases” is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!
On the other, he says:
Everything is bought with in-game credits. These purchases won’t offer any advantage over someone who puts in the “game-time” to earn the same amount of credits.

It could be that he's not considering getting something in a lot less time to be an "advantage" - although I certainly would say it is. But since ships are bought using credits, and you can buy credits with real money, you can definitely use real money to buy ships.
 
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32. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 14:30 Darks
 
Beamer wrote on Oct 10, 2012, 14:16:
Whoa, I totally missed this virtual credits thing.

Want a new ship, buy it with real money?

I dont belive its real money, from his interview he stated you can buy ships from the virtual market with in game money on the market. I never heard him say real money.
 
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

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31. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 14:18 Tumbler
 
Crowd-sourcing, pre-ordering, pledging, player-as-publisher, whatever you call it has certainly had a robust beginning.

I think pre-ordering is definitely not the right word to use. Pre-ordering currently still involves paying for a game through a publisher. Publisher in general are there to push the price up so they can create a profit and they do so with retailers who also want a cut so there is another price increase.

The end result is gamers paying far more for each game that it's truly worth. The publishers are paying what hte game is really worth then they're running these massive marketing campaigns to try and "sell" consumers on the outrageous prices of most games. (some end up being worth it)

When you talk about all these other options you're talking about cutting out a ton of the middle men. No publisher mark ups, no retailer mark ups, little to no advertising dollars needed as it's largely viral and then it's digitally distributed. The end result is a product where the profits either go to the developers and the digital distribution partner or they don't exist. I think this is something consumers want and there is a LOT of demand for games made this way.
 
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Kickstarter "Game Developer"!
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30. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 14:16 Beamer
 
Whoa, I totally missed this virtual credits thing.

Want a new ship, buy it with real money?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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29. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 13:38 Optional Nickname!
 
Double Fine introduced me to Kickstarter, Obsidian got a sum of money far above what I would ever pay for a video game (and might still pay more!) and now Chris Roberts is barking me over to his tent with claims of something the likes-of-which we have never seen before...all in about a half a year.

Crowd-sourcing, pre-ordering, pledging, player-as-publisher, whatever you call it has certainly had a robust beginning. All the big players have put their hat in the ring with grand flourish and woe to those little people with no name recognition and their fringe ideas. Their hats are as certainly being handed to them as much as any Eidos, EA, or Actiblizzard would do.

So now we wait for up to 2 years to get a finished product from the Big Dogs. That certainly puts a damper on the enthusiasm of user philanthropy. I suppose if the alternative is more flash-games and console ports and Curt Shillings', then we PC gamers do, in fact, win.

 
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28. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 13:36 Bet
 
ItBurn wrote on Oct 10, 2012, 13:34:
dj LiTh wrote on Oct 10, 2012, 13:32:
...20million to fund and +5million for there to be 'privateer like gameplay' and multiple systems to explore? ....at +3 million we get a storyline? I'm hoping they get all the money they need but they cant do those things with 20million, they need 22/23/24/25 million?

Woa there skipper. 2 million.
They should probably add commas, this can't be the only time someone's made that mistake already.
 
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27. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 13:36 dj LiTh
 
ItBurn wrote on Oct 10, 2012, 13:34:
dj LiTh wrote on Oct 10, 2012, 13:32:
...20million to fund and +5million for there to be 'privateer like gameplay' and multiple systems to explore? ....at +3 million we get a storyline? I'm hoping they get all the money they need but they cant do those things with 20million, they need 22/23/24/25 million?

Woa there skipper. 2 million.

Ahhh my mistake....got xcom'itis vision right now, ok i feel much better.
 
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26. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 13:34 ItBurn
 
dj LiTh wrote on Oct 10, 2012, 13:32:
...20million to fund and +5million for there to be 'privateer like gameplay' and multiple systems to explore? ....at +3 million we get a storyline? I'm hoping they get all the money they need but they cant do those things with 20million, they need 22/23/24/25 million?

Woa there skipper. 2 million.
 
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25. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 13:32 dj LiTh
 
...20million to fund and +5million for there to be 'privateer like gameplay' and multiple systems to explore? ....at +3 million we get a storyline? I'm hoping they get all the money they need but they cant do those things with 20million, they need 22/23/24/25 million?  
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24. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:53 Darks
 
Cutter wrote on Oct 10, 2012, 12:27:
Techie714 © wrote on Oct 10, 2012, 12:16:
Game looks so damn good! But why did he chose to privately fund this instead of using a Kickstarter where he "might" get more exposure? That is a lot of $$$ to get this thing going just by word of mouth & media....

Yeah, that's something else that sort of bothers me about this. That's pretty cheap just because he doesn't want to give up a few points in donations - and losing a ton of exposure in the bargain. Bad move IMO. And something else about accountability nags at me with all of this. So there will be a playable version next year, but the game really won't be complete for several years? And it sounds more like an MMO than SP with MP component. Hrm, I dunno. Just doesn't quite add up. I think my focus is going to remain on X-Rebith for now.

What’s there not to like Cutter? Stop being an ass, there’s a check mark to get a refund if the game doesn’t fund so what’s there to complain about? Oh wait that the norm for you isn’t? No one makes Space Sims as good as Chris Roberts, even your X-Rebith can’t compete.
 
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23. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:49 peteham
 
Guess I'll throw in $40 for now.. Though of all the games I've backed so far, this feels like the biggest gamble, in the sense that this seems equally likely to be either glorious or a giant failure. How many employees at Cloud Imperium Games? Assuming they get funded, will they basically be building a team from scratch while at the same time creating and shipping this very ambitious game?  
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22. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:49 Darks
 
ItBurn wrote on Oct 10, 2012, 12:19:
Hells yeah! I was afraid this would only be a space combat game, but no, it appears to be like freelancer too! It's now my most anticipated game.

Watch Chris's intro video and how he explains about the Universe being open world like Freelancer. And you can go anywhere you want and do what you want. You can be a pirate or a trader or work for the Space Corps. They will be adding new content on a monthly basis and adding more systems. I’m really hoping this turns out well and gets completed. It really sounds exciting to play; I’ve been waiting for a game like this for a long time.

The only thing I don’t know yet is if this game will have Coop. To me that’s a must in this game. I know Chris in the past was a big fan of Coop and made it a point to add it in games like this.
 
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http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
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21. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:43 Creston
 
Here's an interesting tidbit from Richard Cobbett at RPS:

Both. There’ll be a main game with a dynamic economy and a load of player-focused stuff, but if you just want to play with your friends, you’ll be able to host a moddable version of it separately.

So they'll have an MMO version, but if you want, you can host your own universe either for yourself or for you and some buddies. Hot giggity, that sounds fucking awesome.

Creston
 
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20. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:33 J
 
It looks good, but I don't tend to buy games until I know enough about them, and I had to use my credit card this month to keep on top of the things I want to play.  
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19. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:29 Bet
 
Tumbler wrote on Oct 10, 2012, 12:26:
it comes out in Nov 2014?
Sounds like the Alpha/Beta are arriving much sooner, if that's some consolation. It is to me.
 
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18. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:27 Cutter
 
Techie714 © wrote on Oct 10, 2012, 12:16:
Game looks so damn good! But why did he chose to privately fund this instead of using a Kickstarter where he "might" get more exposure? That is a lot of $$$ to get this thing going just by word of mouth & media....

Yeah, that's something else that sort of bothers me about this. That's pretty cheap just because he doesn't want to give up a few points in donations - and losing a ton of exposure in the bargain. Bad move IMO. And something else about accountability nags at me with all of this. So there will be a playable version next year, but the game really won't be complete for several years? And it sounds more like an MMO than SP with MP component. Hrm, I dunno. Just doesn't quite add up. I think my focus is going to remain on X-Rebith for now.
 
Avatar 25394
 
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97 Replies. 5 pages. Viewing page 4.
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