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Chris Roberts' Star Citizen Announced

The countdown on the Roberts Space Industries Website has concluded, and we have word that Star Citizen as the new game from Wing Commander creator Chris Roberts, which will indeed be a new PC-only space combat simulation. The game will be crowd funded through a link on the website, though at the moment this is still asking for a login from their whole viral countdown dealie (enter "42"). Word is that the game has been in development at Robert's LA-based Cloud Imperium Games for the past year, and while it will not be complete for another couple of years, they intend to have a playable version in the hands of their backers in about a year. Here's the Announcement Trailer and here's word:

Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.

Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.

Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.

“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.

“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”

At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.

“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”

Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.

The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.

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97 Replies. 5 pages. Viewing page 2.
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77. Re: Chris Roberts' Star Citizen Announced Oct 11, 2012, 05:53 InBlack
 
Its a shame that he couldnt get proper funding for this game, or that he wont pay to finance his game out of his own pocket. I thought he earned a million or two while working for hollywood?? I just cant get my hopes up for a crowdsourced game that is this ambitious and Im too prudent to invest cash into a product that may never see the light of day.

I wish him the best of luck and if he manages to release a good space sim I will defenitively be in line to buy it.
 
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I have a nifty blue line!
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76. Re: Chris Roberts' Star Citizen Announced Oct 11, 2012, 03:45 Muscular Beaver
 
Cutter wrote on Oct 11, 2012, 02:21:
Take a look at the X Rebirth trailer and tell me that doesn't look sweet.

Looks can be deceiving. If it is as sterile as the past X games, I dont care how it looks at all, because it will be simply boring.
 
Avatar 12928
 
Oh that is so lame... You will PAY for your use of inappropriate dialogue!
- Mojo Jojo
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75. Re: Chris Roberts' Star Citizen Announced Oct 11, 2012, 03:03 ViRGE
 
JohnnyRotten wrote on Oct 10, 2012, 23:23:
I'll throw down some $ for this, but how do you create an account on their site? I only see a "log in" link, but nothing else. Does someone have a url for sign in?
Your account is created upon pledging.
 
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74. Re: Chris Roberts' Star Citizen Announced Oct 11, 2012, 02:21 Cutter
 
Take a look at the X Rebirth trailer and tell me that doesn't look sweet.  
Avatar 25394
 
"Bye weeks? Bronko Nagurski didn't get no bye weeks, and now he's dead… Well, maybe they're a good thing." - Moe
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73. Re: More Big Picture Details Oct 11, 2012, 01:04 MisterBenn
 
In X I really liked the dynamic economy and the way you could influence it by building up your infrastructure and productivity. I also loved the graphics, although you spent most of the game looking at distant specks on the viewscreen that didn't stress the engine at all. The main drawback to me was that the main thing I looked to do, the managing of production, trade routes and all that, only actually needed a 2D engine to execute. All the 3D navigation and simulation just made the economy game slower.  
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Playing: Path of Exile, Age of Wonders III
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72. Re: More Big Picture Details Oct 10, 2012, 23:47 Wildone
 
I agree X sucked, each 'sector' just felt like the same cube with different space stations in it and yea theres nothing much to do in each cube of space, plus no flight dynamics and no cockpits either..its just flying a 3d camera around. ugh.  
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71. Re: More Big Picture Details Oct 10, 2012, 23:47 HorrorScope
 
Yosemite Sam wrote on Oct 10, 2012, 19:47:
HorrorScope wrote on Oct 10, 2012, 17:59:
How do we go 10 years with no space sims to speak of?

Heh what the hell have I just sunk over 80 hours into over the last week then? ... Um ya a 2008 space sim.

Was that even a real time space sim? Even so 2005 - 7 years. Way too long. The genre has nearly been abandoned and at one point was at the top. I never really understood clearly as to why.
 
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70. Re: More Big Picture Details Oct 10, 2012, 23:45 Asmo
 
Yosemite Sam wrote on Oct 10, 2012, 19:47:
Heh Egosoft +Chris +Star Wars Universe = OMG!

Aww come on man, don't write shit like that. I'm at work and now I have cum in my pants and all my co-workers are looking at me funny... =\
 
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69. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 23:23 JohnnyRotten
 
I'll throw down some $ for this, but how do you create an account on their site? I only see a "log in" link, but nothing else. Does someone have a url for sign in?  
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68. Re: More Big Picture Details Oct 10, 2012, 21:24 Slashman
 
I'm really intrigued. But I just don't know if he can possibly deliver on what he's promising. Not without some of those features being seriously compromised. I just can't see it happening all in one go.

In all honesty, I'm more interested in a decent, single-player space flight sim(preferably Privateer style).

Having a completely separate and fulfilling single player, offline experience plus the persistent online universe is a bit much for me to believe.
 
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67. Re: More Big Picture Details Oct 10, 2012, 21:24 ItBurn
 
ItBurn wrote on Oct 10, 2012, 20:35:
Yosemite Sam wrote on Oct 10, 2012, 19:47:
HorrorScope wrote on Oct 10, 2012, 17:59:
How do we go 10 years with no space sims to speak of?

Heh what the hell have I just sunk over 80 hours into over the last week then? ... Um ya a 2008 space sim.

Looks promising, but with the budget and crew available I'm not holding my breath, unless he's planning just another story based space combat experience... but an open sandbox spacesim? We have that it's called X3 (TC with the CP MOD is sic)... Now what would be real awsome IMO is if Chris joined forces with Egosoft to create a truly wicked space game... Heh Egosoft +Chris +Star Wars Universe = OMG!

The X games are total shit, and I gave them a chance. There's absolutely no exploration, there's no reason to get better weapons (bad idea in fact) and it's plain boring. Now don't come and tell me, "but ItBurn, it does have X!", no it doesn't. Freelancer did it so much better that it's a crime they did it some other way.

Ok that was a bit harsh :p. The X games don't come close to scratching the itch that Freelancer left. They're a different game for different people. Personally, I haven't seen a space sim that scratched that itch yet. Black Prophecy definitely had the combat and mechanics, but it completely lacked everything else.
 
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66. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 21:21 Mr. Tact
 
The trailer looks fantastic. I don't for a second believe game play will look like that. The cinematics? Sure. The game? No way.

I played a lot of the first three WCs, and I hope this game turns into a big winner. Good luck Chris, I'll be routing for you.
 
Truth is brutal. Prepare for pain.
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65. Re: More Big Picture Details Oct 10, 2012, 20:46 ViRGE
 
Space sim! And it's not being made in Russia or Eastern Europe (or Texas) on a shoe-string budget!

Oh My Gosh! Oh My Gosh! Oh My Gosh!

Can't... breathe.

*thud*

ItBurn wrote on Oct 10, 2012, 20:35:
The X games are total shit, and I gave them a chance. There's absolutely no exploration, there's no reason to get better weapons (bad idea in fact) and it's plain boring. Now don't come and tell me, "but ItBurn, it does have X!", no it doesn't. Freelancer did it so much better that it's a crime they did it some other way.
I have no malice against the X series, but 4X games are in an entirely different genre than space sims. They don't even try to scratch that itch for single player story driven dogfighting like X-Wing, Freespace, or Wing Commander do.

By that definition there hasn't been a proper and successful space sim in over a decade (SOL: Exodus looks like it flopped).
 
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64. Re: More Big Picture Details Oct 10, 2012, 20:35 ItBurn
 
Yosemite Sam wrote on Oct 10, 2012, 19:47:
HorrorScope wrote on Oct 10, 2012, 17:59:
How do we go 10 years with no space sims to speak of?

Heh what the hell have I just sunk over 80 hours into over the last week then? ... Um ya a 2008 space sim.

Looks promising, but with the budget and crew available I'm not holding my breath, unless he's planning just another story based space combat experience... but an open sandbox spacesim? We have that it's called X3 (TC with the CP MOD is sic)... Now what would be real awsome IMO is if Chris joined forces with Egosoft to create a truly wicked space game... Heh Egosoft +Chris +Star Wars Universe = OMG!

The X games are total shit, and I gave them a chance. There's absolutely no exploration, there's no reason to get better weapons (bad idea in fact) and it's plain boring. Now don't come and tell me, "but ItBurn, it does have X!", no it doesn't. Freelancer did it so much better that it's a crime they did it some other way.
 
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63. Re: More Big Picture Details Oct 10, 2012, 19:47 Yosemite Sam
 
HorrorScope wrote on Oct 10, 2012, 17:59:
How do we go 10 years with no space sims to speak of?

Heh what the hell have I just sunk over 80 hours into over the last week then? ... Um ya a 2008 space sim.

Looks promising, but with the budget and crew available I'm not holding my breath, unless he's planning just another story based space combat experience... but an open sandbox spacesim? We have that it's called X3 (TC with the CP MOD is sic)... Now what would be real awsome IMO is if Chris joined forces with Egosoft to create a truly wicked space game... Heh Egosoft +Chris +Star Wars Universe = OMG!
 
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CIV4 MOD http://forums.civfanatics.com/showthread.php?t=326525
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62. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 19:09 Jerykk
 
Beamer wrote on Oct 10, 2012, 17:05:
Jerykk wrote on Oct 10, 2012, 16:43:
This looks seriously impressive. Also very ambitious. I'm not sure he can make the game he's describing with only $2-4 million. It seems like it would cost at least $10 million. I wouldn't be surprised if he cuts the open-world and multiplayer components to make it more manageable.

Still, I'm pretty much obligated to support this.

He wants $2-$4MM to create an alpha to bring to publishers.

Did he actually state that or are you just assuming? Because if that's actually the case, this project is going to fail hard. Publishers have no interest in space sims, letalone a big-budget space sim.
 
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61. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 18:49 Creston
 
NegaDeath wrote on Oct 10, 2012, 18:13:
I keep throwing money at the screen but nothing is happening.

Maybe you need to bite down on the screen really hard while throwing the money?

Creston
 
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60. Re: More Big Picture Details Oct 10, 2012, 18:48 Creston
 
HorrorScope wrote on Oct 10, 2012, 17:59:
It's things like this that I can't respect producers. How do we go 10 years with no space sims to speak of? Did one not preform well? If so whoopdi-doo! Every genre has had misses, so how about just stop making games then, geniuses.

I am all for a Privateer online space sim, that has it ALL!

While I agree with your general sentiment, there have actually been quite a few space sims in the last ten years or so, and some of them have both been very good games, and have sold well to boot.

But a game which potentially sells a million copies is of course of no interest to EA and its worthless ilk.

Creton
 
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59. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 18:39 Closed Betas
 
Hi we already had this game in development, but since you gamers are so easy to exploit, we setup a kickstarter to funnel you silly.. Thanks guys! -- SC crew

//sarcasm
 
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58. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 18:35 Tom
 
Yeah, the one thing he had to do to make this right ... DON'T MAKE AN MMO ... *sigh*

Also, he was eager to talk up the PC and yet every shot of him actually doing something with the game was with what looked like an XBox controller. What's up with that? Screw that. If it's really a simulation, give us TrackIR and a clickable cockpit, please. I guess that's asking for a lot though.

Still CAUTIOUSLY optimistic.
 
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97 Replies. 5 pages. Viewing page 2.
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