2K Games announces that XCOM: Enemy Unknown is now available in North America via retail and Steam, and Firaxis' action/strategy will be available internationally on October 12th. Some screenshots and a launch trailer support the release, and a playable demo of the Windows edition was released a couple of weeks ago on Steam (an Xbox 360 demo is likewise available, while a PS3 demo is still in the works). Here's word:
2K Games and Firaxis Games announced today that XCOM®: Enemy Unknown is now available in North America and will be available internationally on October 12, 2012 for Windows PC, the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The game already has critics raving, with Game Informer stating that XCOM: Enemy Unknown is “a singular achievement that every gamer deserves to experience” and rating the game 9.5 out of 10, earning “Game of the Month” honors in the November 2012 issue.
“XCOM: Enemy Unknown revives the XCOM franchise, staying true to what fans loved in the original game while evolving and growing the experience to appeal to all gamers,” said Sarah Anderson, senior vice president of marketing for 2K. “Combining intense action and strategy, XCOM: Enemy Unknown is an experience unlike any other on the market, and one that no gamer will want to miss.”
Gamers who pre-ordered XCOM: Enemy Unknown and those who purchase the game for a limited time at launch will receive the launch bonus which includes the Elite Soldier Pack. The Elite Soldier Pack will provide the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:
Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.
A special edition of XCOM: Enemy Unknown for Windows PC (MSRP $59.99) will be available at participating retail locations. This special edition will contain a copy of the game for Windows PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. A digital version of XCOM: Enemy Unknown can be purchased from participating digital retailers for MSRP $49.99.
IMO they need to dial down Classic just a bit, because as it is now calling it 'classic' is retarded. The old game wasn't near that hard.
Basically yeah. In truth your soldiers dropped like flies in the original too; the difference being you could field a squad of 14 so the mission wasn't FUBAR if 4 squaddies eat a plasma bolt. In XCOM, it's a fail. On Classic mode I finished several missions with only one remaining soldier, having lost 3 highly trained soldiers in the process. 2 or 3 missions like that will easily put you into a death spiral as enemies get tougher and your fielding nothing but rookies. I lost my first 3 classic difficulty games like that - no fun. It feels as though there ought to be a difficulty level in between Normal and Classic.
Are most of you guys playing Ironman in addition to Classic? That seems like a masochistic path, for early playthroughs.
Classic, no Ironman though, 2nd month into the game, 1 enemy base down, many(20?) missions completed, only 3 soldiers lost in the tutorial mission. Of course, MANY reloads until I started getting the hang of the game a little.(Purists might never reload of course)
1) Don't use grenades/High damage Rockets. They blow up enemy materials that you need. Even corpses end up getting used for some items as materials
2) Early on use most of your money expanding your base instead of building anything aside from 2 medpacks and 1-2 Arc weapons(Stun guns). I messed up and built Nano shirts, extra medpacks, etc. Especially early on, these are FAR too expensive (with low numbers of engineers)
3) Build a Containment Room immediately.
4) When you have a choice of missions, pick ones that reward Scientists, then Engineers, then Cash. More Scientists = faster research, More Engineers = CHEAPER and faster construction.
5) Assault is basically the best class until you get high level sniper(s). Run and Gun > early xenos.
6) In Classic you DO get to hear enemies, but usually only your more veteran troops. I haven't tried normal yet, it might be all the time there in comparison. I "hear" enemy units maybe once or twice a mission.
7) Heavy troops get 2 shots with the Spray of Bullets or whatever it's called, 2nd tier ability. Pretty strong, but their accurracy is usually horrible until you get S.C.O.P.E.S.
8) Crysalids(sp) have no ranged attack, just keep backing up the first encounter guy and shooting with the rest of your team. I find myself keeping my soldiers pretty close together vs everybody but Mind Control enemies.
9) Build an Officer Training Room shortly after Containment Room, you can get up to 6 soldiers at once that way. Makes Classic vastly easier, imo.
10) Finally, although it might seem obvious, sell junk on the Gray Market. It makes it actually feasible to simultaneously upgrade/expand your base/satellites while upgrading your troops. You'd think the governments of the world would be a little more concerned with saving humanity, and fork over some cash...
I'm starting to wonder how the game can normally end at around 30 missions though(according to various reviews etc.), It seems research capped as far as the main progress points in the game, with random terror/abduction missions spawning up in the meantime. Most of my soldiers are at around 20 missions already, and that's with most of them missing a week+ here or there for injury.