2K Games announces that XCOM: Enemy Unknown is now available in North America via retail and Steam, and Firaxis' action/strategy will be available internationally on October 12th. Some screenshots and a launch trailer support the release, and a playable demo of the Windows edition was released a couple of weeks ago on Steam (an Xbox 360 demo is likewise available, while a PS3 demo is still in the works). Here's word:
2K Games and Firaxis Games announced today that XCOM®: Enemy Unknown is now available in North America and will be available internationally on October 12, 2012 for Windows PC, the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The game already has critics raving, with Game Informer stating that XCOM: Enemy Unknown is “a singular achievement that every gamer deserves to experience” and rating the game 9.5 out of 10, earning “Game of the Month” honors in the November 2012 issue.
“XCOM: Enemy Unknown revives the XCOM franchise, staying true to what fans loved in the original game while evolving and growing the experience to appeal to all gamers,” said Sarah Anderson, senior vice president of marketing for 2K. “Combining intense action and strategy, XCOM: Enemy Unknown is an experience unlike any other on the market, and one that no gamer will want to miss.”
Gamers who pre-ordered XCOM: Enemy Unknown and those who purchase the game for a limited time at launch will receive the launch bonus which includes the Elite Soldier Pack. The Elite Soldier Pack will provide the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:
Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.
A special edition of XCOM: Enemy Unknown for Windows PC (MSRP $59.99) will be available at participating retail locations. This special edition will contain a copy of the game for Windows PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. A digital version of XCOM: Enemy Unknown can be purchased from participating digital retailers for MSRP $49.99.
Prez wrote on Oct 10, 2012, 02:36: Creston mentioned this but damn is money hard to come by in the early game. In the original once you had some missions under your belt and you could sell excess alien equipment money wasn't too much of a problem as long as you spent wisely and didn't let any big donor countries withdraw their funding. In XCOM, it seems you are perpetually poor. I'm thinking that China ought to start coughing up the chedda' if they want me to save their Commie butts! I have my scientists and engineers searching the couch cushions in their rec areas for the money I need to build a satellite and uplink station.
Another nitpick - why can't a futuristic badass soldier take a grenade AND a medkit? And a scope for their rifle? The prohibitive loadout limitations are weird, but I guess they are trying to promote you having to make tough choices.
These kinds of prohibitions kind of make sense if you have a squad of 8 or 12 soldiers, for balance reasons obviously. But 4??? Its almost like they forgot to patch it out once they decided to go with the more 'compact' squad sizes.
In any case I caved in and bought the game. Its downloading at home as we speak. Im too much of a fan of the original two games to NOT try this one even if I end up not liking it and Ive read enough reviews to be reasonably sure its a pretty good and fun game, even if they skimped on some things with regards to the original. One thing Ive read very nearly changed my mind though: *SPOILER in secret text* There is no Cydonia, no going to Mars in the final mission
All I want to know is, should I start on Classic Ironman, or Normal Ironman?? Opinions?
Four differences I've noticed between Classic and Normal mode:
1. Intervening terrain doesn't matter NEARLY as much in normal mode. I've shot through walls, planters, whatever, and killed stuff with no LOS in the action camera. Bullets flying through the terrain.
2. Most troopers will survive 2 hits in Normal. In Classic, basically it's 1-shot, 1-kill. Keeping your troops alive is fucking psychotic until they level up some.
3. You're given aural directional cues to unrevealed aliens in Normal. No luck in Classic.
4. In normal, sectoids at least will eventually come at you in many missions. In Classic, the goddamn enemies hunker down and wait for you.
* You start with Officer's school if you ditch the f*cking tutorial, which I hated. As soon as you get a troop up to Sargent, you can unlock a 5th squad member for 50 credits (which is highway robbery but whatever).
* I ditched the move & snipe for squad sight and when it works it's the f*cking shit. I set my sniper on overwatch, park her somewhere up on high, and someone on the other side of the map moves and gets shot to hell and back. Never can see them when it's her turn (A bug perhaps?) but overwatch does work.
* Fuck I'm poor. Did I mention fuck I'm poor? I'm given like 200 creds a month, which will make me 4 medkits.
* Individual countries hit full panic mode WAY WAY WAY faster than in the original x-com. By the end of the first month, purely by managing countries by terror level, I had 3 of them max'd out, usually in continents that I couldn't actually deploy a satellite to because it requires like 500 credits to build a satellite station and deploy it.
* I miss random missions. I really do. You only have like 5 missions to go until you hit your first panic mission as part of the script. It's not enough time. I'm starting to wonder if I should even deploy to the fucking event because my squad is so not-ready.
* No economy to speak of. Yeah, there's the grey market, but they don't pay fuck-all for stuff and the guns and shit you do manufacture you can't sell. So item economy is of unbelievable importance. Don't crank out 5 scopes- build one for each sniper. Don't build out a half dozen laser rifles- build one for each troop going into battle. Sometimes a country will let you try to sell stuff to them for a reward, and then if it's worth it you crank out more units. But I am realizing you should never have surplus weapons if you can avoid it.