Ships Ahoy - XCOM: Enemy Unknown

2K Games announces that XCOM: Enemy Unknown is now available in North America via retail and Steam, and Firaxis' action/strategy will be available internationally on October 12th. Some screenshots and a launch trailer support the release, and a playable demo of the Windows edition was released a couple of weeks ago on Steam (an Xbox 360 demo is likewise available, while a PS3 demo is still in the works). Here's word:

2K Games and Firaxis Games announced today that XCOM®: Enemy Unknown is now available in North America and will be available internationally on October 12, 2012 for Windows PC, the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system. The game already has critics raving, with Game Informer stating that XCOM: Enemy Unknown is “a singular achievement that every gamer deserves to experience” and rating the game 9.5 out of 10, earning “Game of the Month” honors in the November 2012 issue.

“XCOM: Enemy Unknown revives the XCOM franchise, staying true to what fans loved in the original game while evolving and growing the experience to appeal to all gamers,” said Sarah Anderson, senior vice president of marketing for 2K. “Combining intense action and strategy, XCOM: Enemy Unknown is an experience unlike any other on the market, and one that no gamer will want to miss.”

Gamers who pre-ordered XCOM: Enemy Unknown and those who purchase the game for a limited time at launch will receive the launch bonus which includes the Elite Soldier Pack. The Elite Soldier Pack will provide the ultimate tools for soldier customization in XCOM: Enemy Unknown, including:

  • Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
  • Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
  • Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.

A special edition of XCOM: Enemy Unknown for Windows PC (MSRP $59.99) will be available at participating retail locations. This special edition will contain a copy of the game for Windows PC and a number of unique XCOM items, including an art book; fold-out poster of the XCOM headquarters; XCOM insignia patch; and a collection of digital bonus assets such as desktop wallpaper, soundtrack and more. A digital version of XCOM: Enemy Unknown can be purchased from participating digital retailers for MSRP $49.99.

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77.
 
Re: Ships Ahoy - XCOM: Enemy Unknown
Oct 9, 2012, 23:51
77.
Re: Ships Ahoy - XCOM: Enemy Unknown Oct 9, 2012, 23:51
Oct 9, 2012, 23:51
 
Paranoid Jack wrote on Oct 9, 2012, 22:06:
RailWizard wrote on Oct 9, 2012, 20:54:
This AI is even more bullshit than the old one.

I did notice aliens do move behind the scenes though.

Movement is part of the BS tho, it's like they get 3 moves and they are all crack shots with guns that pretty much kill you if you get hit. My guys don't 'run for cover' when they get spotted....and of course, they shoot like they are all drunk especially the sniper.

That shit made me bust up because I know exactly what you mean. I've had guys behind full cover get shot through terrain while the aliens have no line of site. Yet my sniper has to be up close just to see any targets... unless they have Squadsight. I wish we were able to go into a close third person view or even a first person view to see what the trooper sees.

Okay, so what the fuck does Squadsight even DO? I took it because it seemed awesome. Keep your sniper behind, have her take shots every round while the assaults and heavies mix it up with the enemies. Yet she never gets to fucking shoot. What the hell constitutes your allies having "line of sight?"

Does the enemy need to be in the wild open in order to be able to count as line of sight? So behind cover doesn't work? I can't figure out how it works.

Quite enjoying the game so far. You figure out really early that "half cover" basically means "Well, it LOOKS like cover, but it really isn't..." and that aliens will happily rape your crew members who are in half cover. You also learn really quickly that the percentages the game gives you are bullshit. If it says 65% chance to hit, figure you'll hit about 1 in 3. It seems you can always safely cut the chance to hit by about 30%, unless it reaches above 80ish.

I hate the frakking tutorial though. Apparently I am STILL in the fucking thing, even though I've been playing for two hours. I still have an objective to "build a stungun and capture an alien!"

I HAVE NO MORE MONEY, GAME! So I'm just trying to let the month go by so I can actually get some cash so I can BUILD one of these things, AND hire a rookie to go run and get murdered.

Was the original game this fucking stingy with money? You literally can't buy a roll of fucking toilet paper in the beginning. "You need to research A! But before you can do that, you must build a B, for which you will need to first expand your base with module C, with can only be built on thing D, for which you'll need to first install object E. Also, please build more satellites and we need lots and lots more interceptors, oh, and more soldiers, and equipment,and..."

And you look at your bank account, and you barely have enough money to treat the staff to Taco Bell's fucking dollar menu.

URGH. Let me get on with the killing already. And damn this 14 hour tutorial. I feel like I'm playing FFX13...

Creston
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